As Brits, we're thinking "thank goodness for that". Twisted Metal is all about balls-to-the-wall mayhem with the deeper, technical layer hidden beneath all the carnage. We'd never want Jaffe to take that away.
What were not going to do is go how do we cut the balls off this spirit, of this essence, just in order to say maybe well get more fans', the outspoken developer told Eurogamer.
There are games that can survive that kind of neutering, but Twisted Metal isnt one of them. If you dont get it, you dont get it.
Jaffe blamed censorship as a reason for Twisted Metal: Black's poor performance outside of the US.
Our last really big Twisted Metal went out everywhere except America with all the storytelling, cut scenes, characters and things that gave it a conceptual definition ripped out for censorship reasons.
Jaffe added that he hopes the new Twisted Metal will sell better in European, but he's not going to beg for success.
My laymans sociological view of Europe is that you guys tend to respond to things that are sleeker, cleaner, more refined, a bit more humorous, he said.
I think Twisted Metal is rough around the edges, its raw, its like a garage band. Its dented, its busted up, its oil and diesel fuel. And to us in America, at least to Twisted Metal fans, it wears that as a badge of honour. We like that spirit.
In the same way Wipeout was never a mega hit over here and has always been appreciated by a smaller group than in Europe. Theres a similar dynamic going on. Your Wipeout is our Twisted Metal.
Jaffe's right of course, but we hope Europe adopts this new Twisted Metal too. Some of the gameplay footage that Eat Sleep Play's releasing at the moment is staggering. It's sensational how much the game's grown since its unveiling at last year's E3. We absolutely cannot wait to play it.