But despite winning awards for story, technical innovation and music, Quantic Dream's gaffer, David Cage, is eager to prove his studio can replicate the game's success.
We created the genre. We own the genre, and we want to show that Heavy Rain was not a coincidence or a lucky shot that it was really something that makes sense and that we can build on.
I made that very clear before knowing whether the game would be a success or a failure, because I want to show that its really a genre, he said. Which means that you can use a similar drama to tell any type of story in any genre and in any style.
So, we are going to explore different directions. Still very dark, still for adults, but completely different from Heavy Rain. We want to satisfy our fans, but we want to surprise them too. Thats our challenge.
Apparently Quantic are working on two different projects which Cage has described as "two very different animals".