Rockstar's Dan Houser Notes The Technical Hurdles Developing A Game As Complex As Red Dead Redemption.

Still, in an exclusive chat with NowGamer, Rockstar's co-founder Dan Houser has revealed that development of the game was a "complete nightmare" on a technical level, simply because of the detail levels the team enforced upon themselves.

The team wanted the game to be instantly recognisable, and as such set out to mimic Western movies. Which turned out to be no small feat.

"From a technical perspective, it was a complete nightmare, because we wanted to include so many things that were vital to making the game we wanted and a massive headache to make fun and look right - amazing gunfight physics, beautiful horses, lassos, stagecoaches with so many moving parts, animals, and so on," said Dan Houser.

"For the game to be fun and engaging and everything we hoped it could be, we had to include a huge range of classic western moments – stand-offs, duels, stagecoach fights, gunfights on trains, hold-ups, bounty hunting, and so on. This is the strength of the game, but doing this in a seamless way in a massive open world was a huge challenge."

There are already game of the year whisperings surrounding Red Dead Redemption, so it's likely that the team's endeavours will pay-off. We're just itching to get our hands on the game at long last. It looks phenomenal.