[quote]
Just like the packaged goods space and the big AAA space, [the download PSN market] comes down to quality and innovation and being able to bring something thats interesting to the gamer, Visceral Games' Nick Earl told GamaSutra.
But yes, absolutely. I think well have some interesting offerings over this year and next that show our confidence in the space.</blockquote>
Nick went onto confirm that Visceral will focus on one big game per-year, rather than multiple projects.
[quote]
What Ive learned being general manager of the studio for the past nine years is you can overload a studio, and conversely, you can do extremely well financially, and at the end of the day, we need to be able to do that to continue to attract investment and be able to do the sort of creative endeavors we want.
I know it sounds kind of trite, but we really believe that. Weve really taken that on board here. What we put out, we want to put out at the absolute highest quality mark. We dont need to do three of those a year. One is plenty, if we continue to drive that kind of quality here.</blockquote>
That Dead Space Extraction port is seeming more and more likely at this point though. Let's hope it gets announced with Playstation Motion Controller support to boot.
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