David Cage Believes Heavy Rain Could Change The Way Video Game Stories Are Told.

In the blog post he talks openly about the possibility of the game's failure and the impact it will have on him personally and in the industry. Heavy Rain is a game attempting to bring emotion and realism into games, building on the story-telling uniqueness seen in Fahrenheit/Indigo Prophecy.

Cage writes:
[quote]
Heavy Rain is an important project. For Quantic Dream, obviously, for Sony to a certain degree, for me, obviously, keener than ever to transform the experiment that was Indigo Prophecy/Fahrenheit. If Heavy Rain fails for whatever reason, it may be years before another publisher takes the risk of creating a project based on emotion and interactive narration for an adult audience. If it succeeds, it will prove that it's possible to create a different kind of interactive experience not based on the rules that have been pre-established for the last twenty years.

Whatever happens to Heavy Rain, I have a deep-rooted conviction that it's now time for interactivity to emerge from its adolescence and its associated excesses, and join the adult world. I hope that our work on this game will contribute to this end.</blockquote>

<span>If you'd like to read the rest of David Cage's blog, check it out over at IGN. It's rather interesting.
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