For over a decade now, the Ukrainian developer Frogwares has been expanding and improving its Mind Palace mechanic. A feature that connects clues and forms conclusions, it’s spearheaded all the recent Sherlock Holmes games and The Sinking City — a solid set of investigative titles.
It’s probably what the studio is best known for, so to throw most of that work out and go in a new direction for The Sinking City 2 represents a bold move.
Frogwares is now doing survival horror of the Resident Evil and Silent Hill ilk, as it fashions a standalone sequel more about combat and puzzle-solving than analysis. It’s also considerably more linear and your actions have no impact on the story; the second game is almost the complete reverse of the original.

All these changes, updates, and decisions, however, have allowed Frogwares to elevate its craft: in The Sinking City 2, the team has its best achievement to date.
There are still some flaws, from stiff facial and voice performances to poor enemy variety, and the experience ultimately doesn’t reach the heights of bigger budget efforts. It’s still an admirable game, though, that presents something of a diet version of the Resident Evil formula through sound combat, exploration, and puzzles.
Despite the number in the title, The Sinking City 2 is unrelated to the first game, as Calvin Raffery claims the protagonist role for a quest to save his partner from a magical coma. Inspired by the works of author H. P. Lovecraft, the journey into Cthulhu mythos is set in 1920s Arkham and explores many of the themes and fantasies of the genre.
A flood has destroyed much of Arkham, forcing Calvin to travel from place to place by boat. Compared to the first game, boat travel is far less pronounced; it’s simply a vehicle to get you from one location to the next.

By taking value away from such a feature, it’s placed all the emphasis on the action on foot. The game is structured around visiting these storm-swept places, where you’ll encounter all the hallmarks of a survival horror classic: I’m talking weird puzzles, risky combat encounters, inventory and resource management, and special save rooms.
The puzzles are the highlight, requiring both a keen eye to connect clues and figure out answers from files, and a curious brain. Some involve decoding safe solutions while others demand you search the environment and probe and prod to reveal its secrets.
As a lover of all the strangest brain teasers from the Capcom and Konami classics, I think Frogwares has a fantastic set of puzzles to be proud of in The Sinking City 2. Like I said, the sequel feels like a lighter version of Resident Evil and Silent Hill, so at no point does it actually surpass the inspiration. However, what’s here is really, really good.

Fights against Cthulhu monsters and humans consumed by the Slither form the other half of the experience. A combat system based around a small selection of weapons and limited ammo constantly raises the question: is this the right time to use my shotgun shells or would I be better off running away?
The actual feel of the combat is… serviceable. At no point did it impress me; at no point did it disappoint me. It works well enough to facilitate the action, so the charm comes more from resource hoarding and picking the right time to use something.
You have limited inventory slots and a bunch of items and crafting materials competing for a place. Save rooms are sparsely spread across the locations you explore; making sure you have the right loadout along with enough spare inventory spots for the area you’re about to investigate is paramount to making progress.

Opening up shortcuts through buildings makes those sprints back to the save room more forgiving, and upgrades grant extra inventory slots. If it’s a hallmark of the traditional survival horror formula, The Sinking City 2’s got it — and it does it well.
Forgive it for the few things to shoot, though, as enemy variety isn’t a strong point. The human enemies controlled by the Slither repeat the same character models again and again while the more cosmic monsters introduced later on aren’t plentiful or diverse enough to solve the issue.
The cutscenes and performances to go with them fail to impress as well. Some rather stiff facial models and voice acting don’t lend much believability to the story, and since there are so few characters in the game, the lead performances for Calvin and his partner Faye are what the narrative largely hinges on. What’s there isn’t quite up to par; the performances don’t manage to make the 12-hour playthrough all that exciting from a plot perspective.

It does at least hold up fine on the technical side; I played through the game on a PS5 Pro set to Performance Mode, which targets 60 frames-per-second. From the naked eye, it achieves that for the most part; at no point did I encounter noticeable frame rate drops or any technical hiccups. I don’t believe there are any enhancements exclusive to the PS5 Pro version, so I’d expect performance to be similar on the base console too.
There’s even a bit of PS5 adaptive trigger support across the two systems, as weapons provide a touch of resistance when you go to fire them. I didn’t feel all that much variation between the guns, but to support the feature in the first place is more effort than most third-party studios make.
Conclusion
The Sinking City 2 is a solid attempt at the classic survival horror formula that’ll please those looking for preposterous puzzle design and tense resource management. A smaller development budget means the performances aren’t quite up to the standards of the genre’s biggest names, but Frogwares still has an admirable Resident Evil-esque effort on its hands. This is good — sometimes really good.





Comments 34
excited for this one!
We don't get many RE knock-offs that are actually solid, so this is a buy for me. Just really bummed it's digital only.
With this and Mortal Shell 2 on Thursday, the season of too-many-great-games-and-not-enough-time-to-play-them has officially begun!
I think low enemy variety in a game is not necessarily a problem. It only becomes a problem if there are too many enemies.
That was the issue with Silent Hill 2 where enemy encounters were so plentiful and repetitive, that they ceased to be scary and simply became irritating and a drag.
I’d rather that enemies be few and far between, but a lot more dangerous when you do encounter one. In that scenario, a lack of variety is not a problem.
Removed - unconstructive feedback
do you need to play the first one to enjoy this?
@KundaliniRising333 No it wouldn’t have. ☺️
I didn't really expect scores going higher than 7 or 8. For a limited budget and a studio based in Ukraine, I think this will impress, regardless. Excited to boot this up when I get home from work today!
@illegalmonkey No, this is a standalone story. Different protagonist, different city, different core gameplay.
Edit: I'm about 2 hours in and am really loving it! The game looks great in motion and the vibe is on point. Don't let the stilted cutscenes and mediocre acting deter you (it is an indie game, after all). For those worrying about a lack of "detective" work, while the game is undoubtedly more combat and horror focused, the side activities really scratch that itch. I'm still pretty early, so my opinion could change, but I personally think Frogwares have outdone themselves and should really be proud.
I remember the demo being a little rough in the performance department, I was curious if that was just the demo and hopefully they would polish it up a bit for the full game. Looks like they did according to the review.
I'll have to pick it up at some point.
Already pre-ordered this. Can't wait to get stuck in. Really enjoyed the first game and this looks to improve on it.
Looks really neat, will give it a look, thanks for the review.
The first game was kinda alright, I'm looking forward to this one.We don't get many interesting Lovecraftian games.
@wildcat_kickz I'll wait for your view on this game. I know you are a massive lovercraft fan and we've discussed his writings a few times whilst not concentrating playing marathon. I should play the first game at some point as its included in my sub I think. I hope you enjoy it as I know you've been looking forwards to it.
I really enjoyed the first one, despite all the jank and iffy combat. So, to hear that they have thrown out most of what made the game distinctive - the clue-finding and deduction - in favour of making a lower budget RE knock-off sounds disappointing. There are already plenty of RE-style games around - not least, RE games themselves - so it's a shame that Frogwares' unique take on the survival horror genre appears to have been abandoned.
Oh well, I'll probably play this at some point, but I don't feel any great urgency to do so, when there are RE, Silent Hill etc. games I haven't got around to yet, which doubtless have better graphics and combat. If you don't have the budget to match competing games' approaches, surely sticking with your own USPs is the best way to stand out in the crowd.
A weak story, less investigation and less choice is a bummer - it was a real niche they could have built into something special. But sounds like it's a solid effort, if it sells well enough maybe the third will bring it all home.
Played the first two hours of this and loving it so far. Intrigued by the story set up, and the atmosphere and puzzles are great so far. Really enjoyed the first game and the investigation mechanic was great, but I thought that game went on slightly too long. This seems like a step up for the little I have played and the resi 2 remake comparison is spot on for the first part I have played.
This sounds great, will absolutely pick this up down the road. I love H.P. Lovecraft's work (minus the racism, of course), so playing a legit survival horror inspired by this universe sounds like a blast. The high praise for the puzzles is exciting, too, and serviceable combat won't bother me at all.
I've been eyeing the first game for quite some time, and although it sounds quite different, I should probably try that, too!
Frogwares has such a unique niche, and they fill it so well, it's really upsetting to hear they went the mass appeal route to make yet another survival horror game. Terrible decision and such a huge waste of this IP. The first game was so awesome, and it's crushing to find out they went for mindless action. Low budget to boot. These companies need to worry more about their identities that built them and what they're base expects than trying to please ADD afflicted millennials and Gen Z.
ahhhh, very disappointed ... I really wanted this to be more of the first game. we have enough survival horrors. too bad.
why is there so many zombie games coming out? just curious and nothing more... just seem to coming out every other month or something. well, i am glad people are enjoying them
@QuantumCipher_69 This isn't a zombie game, though.
I think they used up all of the polygons on the main character
First game is really good so i look forward to getting this later down the line.
@QuantumCipher_69 Nothing to do with zombies its based on Lovecraft
This looks interesting indeed. Reminds me of the newer Alone in the Dark. On disc, I'd pick it up now at full price. Without, I'll grab it if it hits $7.99.
I loved solving cases in the first one and hated the combat, kinda weird that they decided to make the worst part of the game the focus of the sequel. If it was more like the first game, it'd be a day one buy for me, but I am not risking that awful combat at full price without the detective stuff lol
@LiamCroft Have you played the Tormented Souls Games both took Heavy inspiration from Resident Evil
@IntrepidWombat oh yeah damn there's no physical version, guess I'll wait until it's on sale for.. £11.99 lol. Physical, I would have paid £35.
I will possibly check this out but will be waiting on a decent discount or for its to arrive on a service. The first game was alright, but not amazing. It was probably a 6/10 game with elements of it being great and other elements awful. The setting and vibe of the game was great but the enemies didn't feel Lovecraftian enough. Instead of just random abominations I wanted to see Mi-Go, Nighthaunts, Shoggoths, Tindalos Hounds etc.
Haven’t played the first one yet. Probably skip this one since I’m tired of all the “Resident Evil inspired” games.
I had the original 'Day 1' edition on PS4, came with a nice map which for some reason didn't had the street names, which made it a bit pointless. I really liked the investigation elements, finding clues through reseach and locations without checkpoints, but the combat was bad and seemed might have been better to drop that aspect all together. The PS5 remaster really improved the graphics, but quite a shame it sounds like they have diminished the detective work in the sequel, I wonder if the new combat is good enough to make up for the more linear game design. Non stop combat also doesn't seem very Lovecraftian to me. I do want to play the game but I'll watch some more videos before considering a purchase, particularly as it's digital only.
Right on cue for soggy season 👏🏻 gona pull the trigger for that alone
I really enjoyed the first game, despite it's many shortcomings (especially in the detective work) and never completing it.
This one is already a clear improvement in every aspect over the first. I'm a sucker for anything H P Lovecraft so how could I not buy this immediately?
Edit: I will say that the lack of Pro support is disappointing. The 30fps quality mode is obviously a lot more attractive and it would've been nice to see a boosted 60fps mode for Pro, or even a 40fps mode for both consoles. I'm personally choosing the quality mode for now... performance is locked in both modes from what I've seen so far, so that's great at least
@SEVENTEENSOILS it’s a disappointment alright I fully expected some PSSR. Detail looks great in the choppy as hell mode stuff is straight- up pixelating under torchlight not privy to good detective work also crank the sensitivity threshold up?! And come on with the HDR update already atrocious raised blacks in the dark, hopefully counteract that.
This looks like Indiana Jones in a Resident Evil game, does Calvin carry a whip? Overall from this trailer this games doesn't look interesting enough to keep me from replaying a game I do find interesting. What this trailer does look like is too dark and too often, maybe at night with all the lights off it will look better. I'll give it a try if it comes to Plus.
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