Across its first five hours or so, The Blood of Dawnwalker came very close to convincing me that it could be the next genre-conquering RPG.
The vampiric debut from developer Rebel Wolves, Dawnwalker starts surprisingly strong, flaunting all of the intrigue and role-playing promise that you'd expect from a team that was once heavily involved with The Witcher 3.
But as much as it pains me to say it, the game never quite maintains its early momentum; its potential is ultimately scuppered by a number of issues, although I do think that it's a solid story-led experience overall — especially if you're in the mood for some emotionally-charged vampire fiction.

You play as Coen, a young village lad who's being suffocated by his family's plight. Haunted by past traumas, his mother's weakened mental state provides a morbidly grounded basis for the story's beginnings, and it's hard not to be caught up in the horror of it all.
To make matters (much) worse, Coen's community, and the surrounding valley of Vale Sangora, is under the rule of an ancient vampire and his ruthless army.
The twist here is that the undead overlord, Brencis, is widely hailed as a saviour. Not only did he overthrow the land's previous ruler — an undeniable despot — he also used his cursed blood to cure the plague that was ravaging the population.
But when Brencis comes to town, you better be ready to offer up some of your own blood in exchange for his continued protection. With an unholy mass taking place after dark, Coen and his family are expected to attend — but his mother's ongoing illness puts her under intense scrutiny. After all, the vampires have no need of "weak" blood.
If you're sat there thinking "damn, this sounds like one hell of a narrative setup", then you'd be right. As far as prologues go, it's deeply intriguing, and on a mechanical level, it does a nice job of teaching you the ropes.

In particular, the opening illustrates one of Dawnwalker's most important systems: time. Or more specifically, time management.
Time is essentially a resource that's spent when progressing through quests. There's no timer constantly ticking down in the background, and the game always makes it clear when a decision's going to eat up a few hours.
If you're concerned about feeling the kind of pressure that's typically associated with time limits, don't be. If anything, Dawnwalker just uses time as a means to track your overarching progress.
You see, post-prologue, Coen has 30 days and 30 nights to complete his one and only objective: to save his family and fellow villagers from the clutches of Brencis and his cohorts. How you reach that goal is entirely up to you.

The beauty of Dawnwalker's quest system is that you'll rarely hit a dead end. At some point, your current quest will tie back into your overall goal, meaning that side quests, at least in the traditional sense, don't really exist.
Again, it's all about how you decide to progress. You can track down potential allies, or disrupt the valley's balance of power by striking at Brencis' most trusted lieutenants.
The idea is that you'll carve your own unique path through the game, with the "time limit" pushing you towards making big decisions.
However, in reality, you should have more than enough time to exhaust the vast majority of Coen's leads, which does, to some extent, go against the title's seemingly intended structure and eventual replay value.
For reference, I completed Dawnwalker in roughly 40 hours. And by the end, I still had just under a week of in-game time to burn. What I'm trying to say is that you really shouldn't worry about it.

But even though the game's time-based structure ends up being a bit of an illusion, decisions still carry a pleasing amount of weight. This is down to a combination of good character and scenario writing, the former in particular being one of the release's greatest strengths.
Indeed, Dawnwalker's got some great characters, all of whom are backed by fantastic voice acting. There were moments, during character-specific quests, where I actually had to stop and seriously think about what was best for the people involved — and that's a clear sign of immersion.
Meanwhile, Coen himself is a fine protagonist, although he's not very malleable from a role-playing perspective.
As a titular Dawnwalker, Coen is human by day and a vampire by night. In gameplay terms, nothing much changes between the two existences; you just get access to different abilities.

Still, Coen struggles to come to terms with his newfound powers — which, naturally, must be fuelled by blood — in an endearing and believable way.
However, this means that you're never able to properly embrace Coen's vampiric side. No matter how many innocent NPCs you suck dry, Coen will always revert to being a relatively good guy during dialogue. That's just who he is.
This isn't necessarily a problem given the context of his adventure, but those of you looking for a deeper role-playing experience will probably be left disappointed by the general lack of control.
Still, Dawnwalker isn't trying to be Baldur's Gate 3. It's much more of an open world RPG that offers a smattering of key choices, as opposed to a consistent trickle of character-defining decisions.

That said, I do still wish that there was a bit more meat on the game's role-playing bones, because it would have helped distract from Dawnwalker's more prominent issues.
Let's start with the open world, which is lovely to look at, but annoyingly empty. There's just nothing of interest going on between locations, and so it's no wonder that you can unlock traversal abilities to cover ground faster.
It always rubs me the wrong way when a game asks you to cough up precious skill points in exchange for making its design less tedious — and that's exactly what Dawnwalker wants you to do here. Vale Sangora's map could have been half the size and very little of value would be lost.
But the threat of a tiresome open world pales in comparison to the threat of fighting another pack of wolves. Or another group of soldiers.

Enemy variety is massively lacking throughout Dawnwalker. You'll be battling the same sword-wielding guardsmen from beginning to end, just slightly reskinned. The same dogs, wolves, and undead wolves. The same demonic spirits. The same malformed vampires.
Only the game's main bosses are blessed with anything that resembles a unique set of moves, and they're incredibly few and far between. And unfortunately, this is just the beginning of the title's combat-related woes.
Dawnwalker's action is beyond repetitive. The game's direction-based system works well in concept, as Coen can attack or defend from different angles to open his opponents up — think Kingdom Come: Deliverance and you're on the right track — but said system simply never evolves.
Once you've got the timing down, and you've learned to read your foe's intentions — which isn't difficult, considering the severe lack of enemy types — you'll be going through the exact same motions for the next 35 hours.

Questionable combat balance compounds the problem, too. In the early hours, Coen's damage output is laughable. Even the most basic of foes — rabid wolves or wild boars — feel like they have way too much health.
It got to a point, about 10 or 15 hours in, where I considered lowering the difficulty — from the default setting — so that every fight wasn't lasting several minutes. Several minutes of the same parry and counter patterns over and over again. In hindsight, I should have.
But then you get towards the end of the game and if you're anything like me, you've stacked an insane number of damage multipliers on Coen with the help of legendary equipment.
Admittedly, it was quite funny to see the last boss die in just three sword swings, but come on — there needs to be a better balance at play here. As it stands, you spend tens of hours hitting foes with what feels like a wet noodle, only to become grossly overpowered for the last five percent of the game.

Now then, a quick word on performance. The review build features just two options: 'quality' and 'balanced'. The former is capped at 30 frames-per-second, and the latter at 40 — but only if you have a 120Hz TV.
On PS5 Pro, both modes hold up pretty much perfectly, outside of some very specific situations, like fighting a bunch of guards right in the middle of the game's bustling city.
But on PS5, the drops do seem to be a bit more frequent, particularly when roaming around the aforementioned city, which is rather disappointing.
Fortunately, Rebel Wolves has said that a 'performance' mode, targeting a much more agreeable 60fps, will be added via a day one patch. But it obviously remains to be seen whether this mode can stay consistent.
Conclusion
According to Rebel Wolves, The Blood of Dawnwalker is just the first instalment in a planned series. And honestly, that's what it feels like: a starting point.
Fans of vampire fiction or choice-driven RPGs should still gel with Dawnwalker based on the strength of its world building, characters, and deliciously dark tones. But you'll need to stomach some of the most serviceable, yet frustratingly stunted gameplay I've encountered in quite some time.





Comments 81
If anyone's got any questions about the game or the review, let me know and I'll try to answer them.
This was a difficult one to review. There are parts of the game I really enjoyed, like a lot of the character-driven choices, and the overall structure of branching quests.
But it's undeniably rough in terms of gameplay. It's not what I'd call classic Eurojank, but it's lacking so much depth.
I think if you're a big fan of western RPGs you'll still find a lot to like about Dawnwalker. Just keep your expectations realistic (and maybe swallow your pride and play on the story difficulty until a patch sorts out the damage scaling).
Still, looking forward to seeing what Rebel Wolves does next.
bummer about the combat! makes it easier to wait for a sale though with all of these amazing releases coming out
forgot it was almost September. guess is going to get very busy with reviews huh.
I do want to give the game a try since it's being headed by a ton of former Witcher devs. Enemies becoming sponges is pretty bleh cause it makes combat way too tedious, hopefully the devs can put out a patch that could tweak a few things.
This is how I felt about Witcher 3
This is definitely on my radar.
I reckon they'll patch it. Don't forget these are the some of the same people that made Witcher 3, that was ropey at launch.
A bit of a shame in all honesty. It would have been a nice game to fill the gap until GTA VI, now it's a pick it up in the sales next year game.
@ShogunRok I would like to know your review and honest thoughts too. I pre-ordered the game and this review, to be honest, doesn't seem all genuine and kind of bias. Besides, I loved Witcher 3 a lot and suspect this game will be great.
Damn. Those cons were everything I was afraid of. I'm going to pass in this one, but I hope it does well for the sake of the devs.
I suspect they’ll be listening to feedback and making adjustments. It’ll probably have several QoL updates and maybe some combat tweaks so I’ll wait a few months. Lord knows there’s plenty to play this month. But there’s also lots of 9s and some 10s too so it’s a little divided.
@ShogunRok Alright… I’ve got to ask… as I’m reading this, the thought comes to my head… if you’re pitting two sort of janky rpgs against each other, who wins: Dawnwalker or Crimson Desert?
It sort of sounds like, if those teams worked together, we’d have that genre defining game on our hands, but, as it is, one game is the other’s gap and vice versa.
Other gaming sites giving it constant 9’s tells me your review is in the minority. But again all reviews are just players opinions
Still have it on preorder purely for the amazing steelbook, it's funny that combat was the major con as that was/is witcher 3's problem too.
Those are the Cons I'd hoped not to see. But Crimson Desert had many Cons at launch and I can't turn it off since Friday, as in I haven't. It's packed with so many updates, I love it. So I'll probably wait until a couple of months, maybe they add some more content to Dawnwalker. It would be hard to go from one big open-world full of things to do and see, enemies so varied that I stop frequently to jump to photo-mode so I can see their gear/textures/etc, to the opposite.
@QuantumCipher_69 The Witcher 3's my favourite game of all time, for the record.
Not really sure what else to say, the review's as honest as I can be!
@somnambulance God that's a tough question. I like Crimson Desert better in its current state but I'd easily recommend Dawnwalker over it if you're looking for narrative over gameplay.
uh oh. Gonna pass on this one. I wasn’t really sold by the trailers anyway.
A bit selfish of me, but thank feck ifs not a 9-10/10. Can wait til its patched up a bit and sorted. Mah wallet can take somewhat less of a beating this month, not by much mind you
Too lazy to search but did Witcher 3 also got "slaughtered" for its combat because it can't be worse than that.
Hmmm interesting... I've read several reviews, they are all much more positive overall, mostly 8 and 9, so I recommend that do not decide solely on this review...
So what you're saying is (re)play Vampyr instead, got it!
Good review but confirms this game is a pass for me.
Interesting, I have seen this get quite a lot of 8s and 9s.
I would recommend looking at other reviews, as they do like to give lower-than-average scores on here lol.
The grand ole mistake of RPG games. Dull combat. Why games ignore this category instead of applying a bit more fantasy to their games seems to be a given choice by the developers. For example, Elden Ring has varied opponents with sudden changes in violence and a huge variety of enemies. I get the setting issue, but 9 times out of 10, devs seem to insist on reskinning or in this case just sticking to the mythos previously created and go no further. What a shame this game went with just that. No other undead and sticking to the fictional rules of vampires will never allow you to rise above.
@Redefaul The Witcher 3's combat had more depth and purpose than this, primarily because there was much more enemy variety.
The biggest problem with Dawnwalker's combat is how repetitive it gets fighting against the same four or five enemy types for the entire game.
Looks like a temu Witcher to me. Maybe it will feel good and of high quality to play though hopefully.
Definitely an outlier review here.Sounds like both this and onimusha are both 8s. Each with decent stuff and significant shortcomings. May wait on these both and look on to Control.
Judging by the review, and the listed cons, this game is probably another 5/10 game reviewers don't want to risk their early access to truly review. Seems like this game will make a good PS+ addition down the road.
These sounds like things that could be adjusted post-launch via patching. Hopefully.
I'm likely going to buy this to to support the devs. It really does sound like one of those first in a series games that will be amazing if they get to do a sequel. I remember the first assassins creed being similar once upon a time. Also respect to the devs for letting the reviews come out days before launch. It shows that even though everything may not be perfect they really believe in what they're making.
Why are there always metacritic envoys?
@Dalamar It's primarily because if someone's excited for a game, they feel the need to downplay criticism to help justify their interest. Even though they haven't played it themselves.
Having said that it's always good to read multiple reviews to help build a consensus. Video games are expensive these days.
@For-Kier early access to what? This is the developer's first and only game and bandai namco the publisher has plenty of below average games under their belt ....
@ShogunRok You don’t have to justify yourself. Combat in The Witcher 3 is not great either, and even fans (like you) acknowledge that. Maybe in a few months, people will complain that many reviews were too positive. Thanks for your sincere review!
IGN gave it a 9. This is a review from someone that didn't enjoy one aspect of the game. A 7 is not a bad score by the way
Definitely going to play this game one day, that prolog you described sounds captivating, shame about the combat but I can deal with that.
I love story more over gameplay personally.
@ShogunRok that's just me, but if I'm excited for the game, I don't need to validate my excitement with reviews. I still feel that Beast of Reincarnation is freaking great no matter what metacritic number says.
@PaperAlien You have great taste I never see that game being mentioned enough. Not many games pull off good/evil like InFamous did, but Vampyre absolutely did. The story changed so much with each choice you made. I had the 'see a vampyre seek for help' poster from the game copied and blown-up. It was the Ichabod one, advertising his services with Big Ben behind it as a classic looking Nosferatu towered over Parliament. The game was dripping with such a great dark aesthetic. I played that World War Hospital game just because there was one in that game too. It left a real impression.
Other games sites have much more favorable review scores than this one but the same can be said of RE Requiem and I agree that Leon is overused. I like to play games with well written stories so might still get this day one.
Damn. Another 7?! I feel like Push has been giving everything a 7 lol. Not that I mind, I play the hell out of some rated-7 games. Still...
Yet another dull open world RPG… just what I always wanted
I'll wait for this to go on sale. it's shame i was looking forward to playing it.
@StewieCat that's what I'm hoping though empty world and lack of enemy variety might be tougher to implement post launch.
Well a few patches and a decent sale and I'll probably pick it up then. Shame, thought this could be the next big one out the gate but now will drop down the wishlist a bit.
I play a lot of RPGs on story difficulty these days anyway because I very rarely enjoy the combat in them
It sounds from some other outlets that the combat is the weakpoint, but other aspects make up for it. I've gone ahead and placed an order for the day one edition. Really does sound like what I thought the game would be and I'm excited to check out more!
The pros overwhelm the cons for me, its gonna be day one
Fair point of criticism, I suppose.
It sounds like a game that could benefit from patches that retweak the grindy nature of combat and dlc that maybe could add enemy variety or even a few more moves in an enemy's movement and attack patterns.
I'll wishlist this and wait to see what they do.
@GirlVersusGame Oh I love it! One of my fav ever games from last gen, still play it every year around this time, and its still different every time!
@ShogunRok great review. I'll probably wait to see what updates they give the game in time
Another game that I will play when the supadupamegaultimate edition is available.
@PaperAlien
Combat was a joke, all the rest was top tier imho. Great game!
This is the lowest rating I've seen for this game...
@Blauwe_Chimay That does appear to be a running theme with games nowadays ain't it...
@LeeBB_Art With two or three good updates I think this game could improve a lot very quickly. A wise choice to wait and see, I would say.
83 average on metacritic
so a 7 is a bellow average score
So very much like the Witcher except the Witcher at least had more variety to enemy types and better balance. You'd think they would have learned from crappy combat being about the only negative of TW3
@ShogunRok thanks for the review, is Coen an interesting protagonist?
He seemed a bit dull in the promos released.
I'd also read his behaviour in cutscenes changed if he was highly corrupted, but from the sounds of it that's not really the case?
After Crimson Desert I'm keen to play a game that doesn't seem like it's written by a group of confused 7 year olds but for all the often heard (and often true) complaints about 'too much stuff to do' that get levelled at open world games I still think an empty open world this large is a massive draw back.
@Hyena_socks I quite like him, although like the review says, you can't really alter his personality much through your own choices.
I think he's got decent depth, though. He's young and naive but he's also worn down by all the horror that's around him, even if he doesn't realise it. The other central characters also play off him really well.
So yeah, he's a solid lead in my opinion. He's not going to be an immediate favourite and spawn an insane amount of fan art overnight, but he's likeable and nuanced.
EDIT: No, I don't think there's any real way to alter his core personality, corruption or not. I had maximum corruption by the end of the game (which is really just your overall vampire 'level') and it seemed to make no difference to how he acted.
The only thing I can think of is when you're on low health as a vampire, there's a chance that Coen will lose control and drain the blood of the person you're talking to in dialogue. But this never happened to me either.
This is a game I'd play on the "story" difficulty, to reduce the irritation of the combat and enjoy the good bits.
I currently have an active GF Now Ultimate subscription so I will grab a key for £45 and give it a go.
Will still have to wait for Digital Foundry to confirm whether it's a donkey or not, but as with Crimson Desert, GFN Now will give me better-than-PS5-Pro-quality-mode graphics, at 100fps.
I remember Witcher 3 was very rough on PS4, especially in the bog. I ended up giving up and putting all my time into the PC save.
They really made a poor decision making this a full price game. It's clearly got some indy jank and visuals. This should have been 50/60max.
This is an indy-like first outing and should have reflected that. In a way this and onimusha sound like letdowns in different ways.
Might not be translating well to screen caps but the graphics look at least a generation old
Sounds like an ideal game for the "Wait for a couple of patches" list. September is crowded enough with other (better scored games)
Oof those cons are too hard for me to look past. Maybe they'll do something to patch things up but that seems like too much to patch. Think I'll pass on this unless they do some kind of overhaul
I think if I'll get this in 6-12 months it might have amazing combat. Enough to play in the meanwhile.
Gotta love how most reviewers from outlets I frequent really praise the combat and then I come here and suddenly the combat system gets dunked on by this site's reviewer. 😂
Genuinely made my day. 😅
@ShogunRok Just wanted to thank you for your review as well as responding to the question that asked for a recommendation between CD and Dawnwalker. This seems like a solid game that will improve with a patch or two. If you can share it, do you know anything of potential DLC that may expand the variety of enemies?
Seems like the higher rated reviews found the combat positive.
The rough edges and bugs will be out with patches.
All in all that sounds very promising to me.
It was always going to be difficult to live up to the hype surrounding it..the developers pedigree alone set high expectations so this was bound to be divisive
I waited this out because I did not think it would all be there at launch. A lot of people forget that Geralt was borked at launch. From the previews, this looked to have similar issues.
@KundaliniRising333 your wish is granted! It isn't full price, it's about £50-60 physical (Amazon, Curry's, Argos)
@YeyoFairy
Which hype though?
well.. As usually, in the 21th century , i'll wait at least 4 to 6 months, tons of patches and then decide if I want to play it or not.
ahhhhh.... I feel old. I started with cartridge games. No update by internet back then. Physical product , manuals, nice cover....
Another world....
So... bland combat, empty open world, iffy performance (at least for now), and the limited "time-points" presumably mean you can't see and do everything in a single playthrough.
I'll wait for more information, updates, and a trophy guide to properly gauge the experience.
Fortunately, there's no penury of new releases lately
@D6rkLordS6t6n I haven't heard of any DLC plans, I think Rebel Wolves is focused on making this into a series as opposed to fleshing out the first game. But I suppose it might depend on how well it performs commercially.
Can definitely see this game getting a number of updates, though.
in RPG ... dull boring combat is probably the worst you can imagine.
I had a feeling that this will be average, This is most likely something in good discount 9,99 - 14,99 or even better next year in PS plus.
Nice example of that one guy from Witcher doesnt mean whole franchise
I'd really love a demo of this to try it out, because the premise intrigues me.
Definitely going to be buying this to scratch the Witcher itch (the new remastered updates for TW3 on PS5 are also calling me). As far as the combat, if the devs keep to their earlier proactive tendencies, I think they'll find ways to patch and improve it. So I'm not overly worried about that. They are clearly willing to listen.
Excited to give it a try soon.
Man I'm over you guys. Third game I was hesitant to buy because of your reviews. Bought it and now having a really hard time wrapping my head around your review
@Actionhank89 Nothing to wrap your head around. The reviewer went into detail about their problems with the game and still gave it a positive review in the end. It just so happens those problems don't hinder your enjoyment.
I grew up with lots of games that got 7s. Just like you, the problems reviewers had didn't hinder my enjoyment.
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