James Bond is undoubtedly one of the most famous names in all of fiction, which is a pretty funny thing to be able to say for a secret agent.
With a multitude of books, movies, games, magazines, and countless items of merchandise, the character, and the version of the world he inhabits, is so familiar to so many.
IO Interactive was brave, then, to not only make the first major Bond game in well over a decade, but to introduce us all to a brand new take on the iconic super spy.
Thankfully, 007 First Light hits almost all the notes it needs to hit while establishing its own vision.

A common shorthand for this game and its structure is Uncharted-meets-Hitman, and to be honest, that's pretty dead on. It definitely leans more in Uncharted's direction, with a really strong cinematic quality that leads you through the adventure in a highly compelling way.
007 First Light is a globetrotting action adventure game with a fresh-faced James Bond at the very beginning of his career at MI6.
After the helicopter he's onboard is shot down over Iceland, his time as a Royal Navy air crewman ends and his evolution into a secret agent begins.
From meetings with M and Q in the MI6 headquarters to a frankly excellent training montage gameplay sequence in Malta, the game spends a good few hours following Bond's first steps into the world of espionage.
James is fast-tracked through 00 agent training, and has to earn the respect of fellow trainees Cressida and Monroe. The trio of twenty-somethings become firm friends, but John Greenway, their instructor, is a tougher nut to crack — an ex-00 agent with no time for Bond's rebellious streak.
Alongside fresh spins on M, Q, and Moneypenny, it's a fun ensemble. I wasn't expecting the storytelling and the characterisation to be some of the game's greatest strengths, but IO Interactive has done a sterling job on that front.

Obviously, James was the key one to get right, and the studio's done that. This young, inexperienced Bond is impulsive, headstrong, and reckless, but the character's trademark charm, wit, and cunning all creep in as the story goes on.
Speaking of story, it's a strong effort that, while a little predictable in places, makes for a fun action game that whisks you away to some wonderful locations.
As well as spending time in London, you'll visit Slovakia, Mauritania, Vietnam, and more. Some of IOI's experience with Hitman peeks through here; every environment looks great and has a lot of detail.
Not every chapter takes place in a sandbox, but the best ones do. I don't want to harp on Hitman too much, but I think the game is at its best when you're able to freely explore and reach your objective in numerous ways.
It's a great fit for James Bond, who can not only exploit a handful of different opportunities to get where he needs to go, but can also talk himself out of trouble without rousing suspicion. The bluff mechanic is one of my favourite features, really leaning into the character's smooth-talking ways.
With a few gadgets at your disposal, too, you have a lot of options to get through a mission, whether stealthily or not. Thankfully, if you're caught out, the game allows you to deal with threats either with those gadgets or with hand-to-hand combat, and so long as you're efficient, the situation doesn't spiral out of control.
The melee fisticuffs aren't too deep, but you do have to parry hits and sidestep grabs, and there are plenty of contextual takedowns. If you knock an enemy into a rail, they'll topple over it to the floor below — it's a bit silly but it all feeds into that feeling you're in a James Bond flick.
Occasionally you'll have a licence to kill — basically, in situations where the bad guys are using firearms. It all feels quite scripted when this happens, but these shootout moments are spaced out fairly well.
The gunfights can be a little too chaotic; there are often a lot of enemies to take down, and sometimes it feels like the only answer is to cause as many explosions as possible. Death comes quickly, so you're forced to stay moving and use every tool at your disposal before things escalate too far.
More scripted than gun battles are driving sequences, and unfortunately these feel like the weakest part of 007 First Light.
There are a variety of vehicles throughout the campaign, but when it comes to sports cars, the handling is difficult to nail down. I think that's because it's trying a little too hard to be forgiving; you're almost fighting the game itself for control as it attempts to course-correct in an unnecessarily heavy-handed way.

I'm playing on a regular PS5, predominantly in Performance mode, and while the game really does look fantastic in places, it's a bit fuzzy around the edges. Removing some of the post-processing effects helps, but it can still look a bit muddy.
Unfortunately, I've experienced rare but noticeable frame rate drops. The game hits its 60 frames-per-second target most of the time, but particularly intense gunfights can cause some big dips. It's not really a dealbreaker for me, but it's a bit of a shame.
What's not a shame is the TacSim mode, which gives you a variety of scenarios to master. Whether stealth, melee, or gunfights, these are fun, repeatable missions that help you hone your skills, and the online scoreboards give it a slight competitive edge.
There aren't too many of these at launch, but it's clear the intention is to add much more to this over time. Given IOI's brilliant support of Hitman over the years, I'm hopeful this will really find its place in the coming months.
Conclusion
007 First Light is more or less exactly what I was hoping for. The characterisation of this young Bond and his associates is really strong, and the globetrotting story lets you explore some great locations. It really shines in its sandbox missions, but it weaves these together with its more linear moments in a seamless, cinematic way. Beyond some technical quibbles and uncertainty on the driving, IOI's new vision for James Bond makes a very accomplished start.





Comments 134
It's been so long I've played a James Bond game. (Might've been since 'Everything or Nothing', so I can't wait.
I like the look of this version and I have faith in the developers of Hitman, as I enjoyed those games a lot!
More Uncharted than Hitman sounds good to me. Hopefully Bond doesn't spend any time putting laxatives in security guards drinks so he can gain access to any rooms or some such nonsense!
Feels like a (007 + 1)/10
High 80's on MC. It seems IO knocked it out of the park.
Can't wait to boot this up tonight. Rewatched Casino Royale over the weekend, so I'm good and primed for some espionage and/or action.
So, its a cross between Hitman and Uncharted?
Does not sound much like any James Bond film or book that i've seen.
What it sounds like is what I was afraid of: generic action man with a coat of James Bond paint. Not impressed.
I preordered it a few hours back on a whim. Happy to see it's mostly positive.
The big question - when did reviewers receive keys? Have you had it long, or did it come in 'hot'
Looking forward to.starting it later after work ...all downloaded and ready to go !
@LifeGirl Dare I ask, what did you expect? To me, Hitman + Uncharted absolutely is James Bond, and the generic action man you speak of is typically modelled around James Bond.
And here i was expecting some crazy non stop shooter like uncharted
@LifeGirl what are you talking about? Every Daniel Craig 007 movie is a cross between Hitman and Uncharted.
I appreciate you getting the review in progress out. There were rumours of the review codes getting sent out fairly late.
As for the game itself, it sounds about what I was expecting. I probably would have still preferred an older depiction of Bond instead of him as a rookie, but it sounds as if they've delivered with this game.
I kinda hate how well this game is being reviewed. lol
Was gonna cut back on games.. But now I sorta feel like I have to get it...
What exactly do you mean by sandbox, please, @Quintumply? I've not played a Hitman game in years, and when I last did I did not enjoy it. Is it a case of dressing up as a priest and suddenly no one recognises Bond, which I always found totally ridiculous with Hitman? Or is it a case of sneaking everywhere?
My concern is that the game is Hitman with a James Bond skin, but if it is more action heavy, then I'm good with that.
Thank you...
Oo7 first light always look good so it's cool it's getting good scores. Word up son
Curious how it handles on a Pro. It's probably going to be the first game I play on my new TV which is my first modern OLED.
@LifeGirl It shouldn’t sound like any James Bond movie or book you see :facepalm:
That basically goes against the idea of an original origin story for the character.
Some people just love ignore information.
@LifeGirl Not sure what you were expecting. Have you seen the movies and read the books?
Seems like they've struck the perfect balance between Hitman-esque sandbox and cinematic linear thrills. A little disappointed in the lack of replayability (especially next to Hitman trilogy), but am excited to tuck into this!
I can't wait! Uncharted with a bit of Hitman seems absolutely perfect to me!
Don't know why I predicted 86-88 for this on MC. Seems to be the staple score these days. Highly impressive for an 007 game since forever.
@Fiendish-Beaver It's definitely more Uncharted than Hitman, but the sandbox levels I mention do bare some resemblance to the latter. That being said, they're not quite as wide open. There are often a few ways you can reach an objective, but your options are fewer and easier to perform, I'd say.
By and large the game is more action focused, but it does have some echoes of Hitman. Definitely not on the same level, though.
'Driving feels iffy.' Is that based on just driving the DBS? The driving in Bloodstone was excellent, but the DB5 handled like you'd expect a car of its age to handle.
As long as they've still got the 4 player split screen couch MP, I'm in!
Damn it, pre ordered the game so had the 24 hr early access. Clicked play at 3pm and it requires another download to start! Now chomping at the bit for another hour!
Just can't feel the excitement, sadly. I'm sure it's a good game, but it's not the game that I want to play. I simply like old James Bond: the worst spy who always goes in guns blazing, tells everyone his real name and impregnates every damsel in distress. Modern and safe 007 simply isn't interesting to me.
Iffy driving is now the standard in most action games, apart from GTA V and that's ancient.
Watch Dogs, iffy
Watch dogs 2, iffy
Wd Legion, worst yet
Cyberpunk, Uber iffy
NTE, Uber iffy
Mad Max, nailed it
Arkham Knight, failed
GTA V, nailed it
Uncharted 4, awful
Far Cry, all iffy
There's going to be loads more I never played that all conform to school of iffy driving.
Pre-ordered 007 after watching developers gameplay around two weeks ago. I love Hitman, Kane and Lynch: Dead Men IO know how to make good games.
@DanteDevilHunter
The first K&L was absolute peak imo, the second was a big let down. Would Love to see a third game.
IO always delivers quality, didn't play Mindseye yet.( I know they published it)
Looks great cant wait
Saw some gameplay, pre-ordered it and surprisingly saw I get all the bonus clothes and can play it right now thanks I expect to a Sony deal with the publisher. Will give it a go later if it isn't too hot..
@Slippship I concur with your assessments. Mad Max is one of my favourite games from the last gen and we had some bangers!
@LifeGirl spoken like someone that has never watched a Bond movie in their life, lol
Tough sell. Even as a huge bond fan. I feel like this should have been a 50-60 dollar asking price.
88 critic average on metacritic
Mine is arriving tomorrow! I can't wait! IOI never disappoints, those guys are great. They did (and still are doing) an amazing job with Hitman. I hope they support this game for years with a lot of content like Hitman.
@Quintumply did you dive into the tac mission system at all. If so how robust and enjoyable is it?
@KundaliniRising333 on PC you can get it for that price range, even less.. got mine for 31€
Thank you, @Quintumply. Between your review and that of @FraserG, I have just bought the game. It's a shame you guy's don't get commission... 🤣
I need this. I need money 😂
@KundaliniRising333 Not much at all yet, it's something I'd like to check out before I finalise the review
I saw a bit of a stream of the game and it looks great. May sure is stacked for games.
Looks promising, wish the review stopped banging on about Hitman. Both are different games.
Should be getting my copy of the game and that awesome First Light-themed Dual Sense tomorrow. Looking forward to it, last Bond game I bought was GoldenEye 007 on Wii.
@LifeGirl yeah... so like Bond, then?
@Gamer83 Oh nice, you ordered the DualSense! Enjoy!
The DF review is up and is pretty consistent with the findings here.
The base PS5 version suffers from (in my opinion very significant) image quality / clarity issues, but has good performance in most areas tested, although driving sections are noted as problematic.
PS5 Pro has much better image quality / clarity (achieved via nearly double pre upscale resolution and PSSR2), and good performance throughout.
The Pro's image quality (running at 60fps) is better than the base PS5's quality mode running at 30fps.
judging by this RiP I'm sensing 8 push stars "safety first lads!"
I am a few hours in so far and really enjoying it! Really nails the James Bond vibe while adding something new.
Interested to see how this performs on the pro… has anyone seen any feedback anywhere specifically for that?
@get2sammyb
Thanks. They still had some for pre-order through GameStop last week, fortunately doesn't seem to be as limited edition as I thought.
@LifeGirl I see your comments all the time and find it hard to believe anything has ever impressed you honestly.
So the game is fuzzy on the egdes and has performance dips. Again a shame that it is not as good for most PS gamers.
After doing some more digging I'm 100% skipping this one until it's inevitably free or a fraction of the cost, even on pc.
Aside from the very basic gp and it's many undercooked elements, it's also the myriad of shady things IO and Nvidia did to AMD users here. Can't support this level of intentional collusion.
Ok so having played it for about 2 or 3 hours now, ignore all the PS5 Pro talk, that seems to be all the writers on this site ever talk about these days.... the game runs just fine on the OG PS5. REALLY well in fact. And it looks good too.
@LifeGirl No, what it sounds like is someone who is quick to criticise and judge a game without having ever even seen a video of it, or it's trailer, let alone play the game! It is JUST like Bond, in fact it's very impressive how Bond it feels like.
It’s a shame it’s a coaster, i was actually looking forward to this. Oh well, with my backlog it’s hardly a catastrophe.
@Dodoo I’m 2 hours or so in and OMG this game is James Bond. 00heaven.
Runs and looks amazing on the Pro. Buy buy buy.
I played the 3 first chapters last night, and I can't wait to continue later today. This game is like Uncharted and Hitman Trilogy had a child, and I'm all in for it!! 10/10 for me so far.
Played through the tutorial missions last night, great first impressions. The Bond vibe is super strong and the hand to hand combat has a nice rhythm to it. Looking forward to playing more tonight.
@x3King84 sweet thanks have just ordered! Can’t wait…
I really want to play but with my backlog I can wait for a sale, especially since people are completing it in around 14 hours.
i give it 99, best bond game
Removed - flaming/arguing
Removed - flaming/arguing
Removed - flaming/arguing
@Northern_munkey
Perhaps you could consider that the person you are raving at may not be old enough, or had had the opportunity to play any of those.
Syphon Filter is 27 years old...
As for Splinter Cell, I agree, it was an epic series.
Odd game this. Not the game but the run up to launch and the online vibe.
Seemed to have a massive and artificial amount of hype which made me suspicious.
I found it odd as long before anyone had played it, all players knew was that it came from the Hitman team and obviously had a Bond licence.
Hitman is very much a journeyman franchise. Sells respectably but it's not an Uncharted or Fallout. People don't wet their pants over new Hitman games.
Then you have the Bond licence. The last few releases of Bond titles surely didn't do that great - we'd have had regular games if previous titles sold gangbusters. Again, it's not a pant-wetting IP.
Yet the hype for this title and all the forum anticipation reminded me of the frenzy 8 years back before Spiderman released. I get it with Spiderman being such a big comic book franchise, but Hitman and Bond ain't that big amongst gamers/geeks.
It's been disproportionate and there is almost a Crimson Desert vibe in these comments, another game where for the life of me (I have it, and it's meh ok) I don't get what on earth the commotion is about.
@JustX raving? A bit of an exaggeration don't you think?
Nice! But I might wait for Switch 2 version, though.
i'm pretty early on , but it reminds me of taking tomb raider , uncharted , put it together with hitman and thats the bond game i imagine , and so far that's what it is. excited to get deeper in, also game looks amazing on the ps5 pro.
Seeing walkthroughs averaging 11-12 hours now. Wish it was longer because it looks incredibly fun.
I watched some early hours gameplay... And I bought it after release.
First gameplay trailers didnt impressed me before, looked too much towards Hitman but real gameplay/custscenes/story changed my mind. 3 hours in and this game is awsome. As much as I like shooting in general, I am happy that here it is not priority. Stealth and especially Combat is so satisfying.
I’ve just started and i can’t say I’m enjoying the intro. It’s really slow and the parts where I have to press triangle for the antidote really bore me. Just let me crack on with the game…
@Dodoo Pretty good. No performance option here, it is basically the Graphic mode visuals from the base PS5 but running at a locked 60 fps (+ PSSR upscaling). It is really sharp and smooth.
How's the gyro aiming feel on PS5 Pro? If there is none, I'll wait for a steep discount.
@KillerIsD34D thank you, my copy is now in the post!
@Oxy Out of interest What do you mean by coaster? Do you mean the physical disk is basically useless due to day 1 updates?
The developer releases very view games, much like Rockstar.
It shows in the quality and production values.
The ps5 pro runs effortlessly. If you enjoy single player games this is a safe purchase. IO have already stated this is just the start with a long road map ahead.
Review still pending for a 12 hour game?
I’m playing it on the pro, it’s ok. It’s just so linear though, so you can’t stray from where it’s pushing and no alternative scenarios. This really irks me as am I watching a cartoon film or playing a game?
@andykara2003 I thin meaning it needs server connection to play. It doesn’t bother me so much as my main wish for physical is that I will say the game after a play through. It’s good but not a keeper.
Updated
It's pushing a 9 for me personally so far, keen to finish the story this weekend and then look at the trophy list and the TacSim mode.
To me they are the best parts, can't argue with the driving critique though, overall I'm having a blast playing it and so happy we finally got a great 007 game again!
>"sometimes it feels like the only answer is to cause as many explosions as possible"
There are some powerful people IRL who feel the same way.
Anyway it sounds good. I'm in the mood for more of an interactive movie kind of experience after not playing any games for a couple of months.
Still early in but yeah its been great so far and Patrick makes a great younger Bond.
Also 1.5M copies sold so huge congrats to the devs. Its clear they have a big hit here.
@Dudeitsme Pretty much never every Bond game is linear.
Really not seeing what everyone else is seeing with this game. Just looks like the latest in a long line of overly-scripted "cinematic AAA experience" games. Full of glorified cutscenes to pad out the runtime and shallow gameplay mechanics that you have seen done better elsewhere.
@Quintumply
Nice review, and thank you for the Review in Progress. I was undecided on this game at first, but am thoroughly enjoying it after buying it the other day.
I think this game might just be a good example that scoring for Base PS5 and Pro could Ideally be separate.
2 of the negatives disappear on Pro (visuals/fps), and I would even argue visuals turns into a very big positive for Pro.
Loving it so far but one thing I have noticed is loading screens and cuts between different FMV sequences which is something this gem seemed to have dealt with.
@Slippship the thought that GTAV nailed driving is appalling too me. GTAIV nailed driving (for an open world sandbox game) , V was a massive step backwards imo. Respect 🫡
@SleepyNick Almost every game will have other games out there that do something better. Doesn't make it any less enjoyable. And generally cutscenes help tell a story so you can’t really call them Padding.
@Rich33 I was thinking the same actually. Performance on Pro looks really good.
@Segafodder
It might have to do with the online functionality causing the slow loading, but I agree it's very slow.
I confirmed last night that Challenge completion is tied to your online profile, NOT your game save file (or any part of it), and for collectibles / mission progress it is your save file.
@Broad-Spectrum
It does (look really good on Pro), and whilst it maybe isn't in the top 10 of games this gen, it is better looking than a decent majority of games imo.
The image quality in particular, lighting, and general detail levels are all very pleasing to me.
For example, the sights coming in to the hotel in the chess mission are stunning.
Whereas on Base PS5 I would easily go as far as to say it looks very compromised, and obviously has performance issues too.
Performance and image quality / visuals go a long way with me, and I would be tempted to give this only a 7 on base, but a 9 on Pro.
@GamingGod I think GTA IV forgot gravity. I play LMU and ACC normally, and gtav allows you to find an apex. 4 and before had helium tyres.
@Kiefer-Sutherland I'm not saying that every game must be the best in class, but when I can instantly think of several games that does what First Light does but much better, then I don't see why the latest Bond game can't do better.
Padding the runtime isn't my main complaint, it's the glorified cutscenes that bother me. My tin foil hat theory is that the only reason they are included is because if they weren't included, then the game would be beatable in less than 10 hours which is unacceptable by todays 'AAA' standards (it shouldn't be).
And I'm not saying people aren't allowed to enjoy the game. I'm clearly in a minority here and there's over a million people enjoying the game so ehh what am I gonna do.
Hope it gets a sequel and maybe a VR mode. We really need more Uncharted style games like this
@LifeGirl Probably the worst take I've seen yet. I really don't know how you could be any more wrong.
Finished the game and loved it - 10/10 for me. I hope there will be a story DLC and a sequel in the future.
Hope its not like Mafia, everyone said they went the uncharted route and that game is trash. Worst Mafia game ever made, and it doesn't compare to any uncharted game. Hoping this game is better at being a good game. I do think the campaign seems short but it seems like the industry is going more towards short games, and the critics are giving length a pass now with reviews. If they update this game alot and have the hitman type updates and challenge then I will buy but in the games current state, hard pass for me right now. Don't need a sale just need more content.
Still in Slovakia at the moment, and taking my time with it, but really enjoying it so far. Not overly disappointed that it's about 15 hours long as I seem to drop off lengthy games - I have 75 hours in both Crimson Desert and KCD2 but haven't gone back to them in weeks whereas I've had a great time with Pragmata and Requiem and made sure I finished both.
@SleepyNick How much have you played of it so far?
I've been mostly enjoying it but i really wish it was less hitman like. Following leads and wandering about pressing L1 or x for ages.
Driving Is mid which is a shame
@andykara2003 Please don't start with the "you need to play it to know it" rubbish, it's simply not true. I've seen enough of the game to know what it is.
what a crock of shi*t 6/10 at best hard crashes galore stupid enemy ai and loading times are a joke played on pro will be selling asap only got this score because its james bond!
@geordie197 wow that seems unlucky, I’ve had no loading times or crashes on pro. Did you download the update, might make a difference?
Anyway loving it so far. I’m actually interested in the story and characters which is rare for me in games. It looks incredible and plays well. My only negative is the driving which is pants. As Stephen said I think it’s too heavy hand holding by the devs. Hopefully they’ll change that in an update.
Great game! I'm on the 2nd mission now and find it super entertaining. I wouldn't have expected anything less as an IOI fan. I really hope they make and are allowed to make more Bond games.
@datamonkey yeah done the update but it seemed sometimes when i shot and exploded stuff game crashed hard
@datamonkey
I'm playing on Pro also and the load times are some of the worst I've experienced this gen.
Die or fail a mission and see how long it takes to reload. It's ridiculous.
However the biggest issue with this game is when it tries to be Uncharted it's not half as good and when it tries to be Hitman it isn't half as good. What's left is an Uncharted Hitman mash-up that's worse than both.
If this wasn't a James Bond game it would score a 6 or 7 critically.
Also the driving sections are pointless.
@Chrisathickson @geordie197 something weird is going on there then as my load times aren’t bad at all. I’ve not timed it or anything but from memory it’s barely been noticeable when I’ve died and restarted. Seems like I’ve lucked out here. Hope the devs sort these problems out and yeah agree the driving needs to be changed it’s poor.
@1970sGamer yeah alright mate no need for the sarcasm, it’s just what I’m experiencing that’s all.
The fact that millions of others also aren’t expressing these concerns also probably backs me up somewhat wouldn’t you say?
So far it has the visuals mechanics and AI of an early ps4 game.the npc interaction is really bad. Can’t access an area, pick up a drinks tray and now the guy doesn’t recognise you. Shoot security with a dart, and then he still talks to you. Extremely shallow mechanics.
@Chrisathickson load times are bad. It doesn’t even look great on pro. Pssr means it looks clean but it’s far from current gen.
@geordie197 yes. The enemy AI is incredibly awful
@Rich33 I think it looks pretty rough for current gen. Faces look particularly bad. There are also a lot of rough looking textures. This is on pro
@Leeg
There are a few rough textures, but this and faces (which I think are generally above average for 3rd party), are common things with games this gen.
The image clarity, lighting, sheet amounts of detail, and environments put this game well ahead of most (but not all) 3rd party games this gen in terms of visuals. The framerate has been very consistent too, with only infrequent minor drops - far (far) better than most 3rd party games.
This only pertains to Pro of course, as on base, without PSSR the image quality compromises the game significantly.
@Leeg
I agree with your point on load times (which probably have something to do with the fact Challenge progress is updated online, not on your save - tested), but in general I have been very impressed with the game, and the amount of different things they have managed to fit in.
Plus, I think it 'feels' like a proper Bond game.
I'm sorry you don't seem to be enjoying it, but for me its up there in the top 2/3 games this year.
@datamonkey @Chrisathickson I would say the load times are bad but I wouldn't say they are ridiculous. We gotten used to very near instant load times this gen especially from Sony first party. But First Light load times definitely fall in the middle, and is no where near the worse this gen. I would say it probably falls in the same range of what I normally expect from a PC game running off an SSD. That can't take advantage of it like a PS5 can.
@Dogbreath "Again, it's not a pant-wetting IP"
Didn't James Bond have an opening at the Olympics? I would say he a pretty big pant-wetting IP. Plenty of people grew up watching his films. Even as an American, my parents has watch all the films, and had basically raised me on his movies. It probably where my love for Mustangs come from cause who doesn't love the chase in Diamonds Are Forever.
"we'd have had regular games if previous titles sold gangbusters."
I would say there is more to this than just games selling well... Activation has held sole owner ship of the game license from 2006 all the way to 2015. Most the games that people want to return are wrapped up in a web of licensing issue and disagreements between Rare, Nintendo, Activation, Microsoft, MGM, Eon, and the original family estate.
James Bond like so many licensed IP is an absolute mess, and no amount of sale is gonna wanna make a developer deal with that.
Even if this game sell well... We may not even get a sequel cause during the time this was in development. Amazon bought MGM, so add that to the ever growing list of mess that is this IP.
"but Hitman and Bond ain't that big amongst gamers/geeks."
You know there is multiple geeks... You can be a geek for action films, car, spy/espionage... etc, and i think there probably a bit of overlap with gamers being apart of these geek sub cultures. Geeks who will take a liken to games like Hitman and Bond.
As a car geek, Bond relation ship with cars is staple part of the franchise, and while the driving isn't fantastic in the game. Driving some iconic cars scratches an itch.
Once that first mission was underway and realised oh yea this is essentially hitman it reminded me of the news the developers were mooted doing a bond game. Which was far back as 2020 it turns out and no offence to 47 but the build has some character now, thrills and inevitably better “pacing” due to 007 not having such a slow walk rofl. Which is probs what ultimately killed Hitman games for me, I mean I enjoyed one somewhat down the line back on I think PS3 but that’s it. Always felt to me like hitman needed a proper license; a Licence to Kill and now they’ve finally got it should probably stick
Completely disagree with the review.
This game is all over the place. It has terrible exposition, tonally inconsistent, ridiculous pacing and poor AI and gunfights.
It gets 6/10 from me.
How this reviewer thought this was a great game (8/10 is considered great) is beyond me.
Yes, it's called having an opinion but judging a piece of art requires the ability to weigh up the pros and cons as well as comprehend art. This game has significant flaws that many reviewers have overlooked. It has even got 9 and 10/10 review scores which is beyond ridiculous.
@AverageGamer normal people don't determine the contents of the Olympic ceremony. They are about as in-touch as the BBC. It’s a rich elites play thing.
Look at the much ridiculed bizarre freakshow at the last Olympics as a perfect example of how out of touch they are.
The 2012 Olympics was before the Bond franchise went down hill too.
You have just quoted older films before it went down the pan and threw out the classic Bond formula. Those older films were great, and I wish this new game captured the pre-Craig original Bond formula.
The previous Bond games did not sell well regardless of who published them. To my mind, it’s an expensive license that adds very little for the sales of a game.
If this latest game had been the Perfect Dark reboot instead of Bond, it would have sold as well or better.
@Dogbreath
"normal people don't determine the contents of the Olympic ceremony. They are about as in-touch as the BBC. It’s a rich elites play thing.
Look at the much ridiculed bizarre freakshow at the last Olympics as a perfect example of how out of touch they are."
"You have just quoted older films before it went down the pan and threw out the classic Bond formula. "
Normal people wouldn't have said that in 2012 when that happened.
I quoted the older film cause I haven't seen the newer films, and that only cause I'm not 4 anymore, and have my own interest that don't revolve around watching the same films my parent do.
That doesn't mean the love for the character has died. I would just prefer to experience him in a different format like video games or comics books.
"The previous Bond games did not sell well regardless of who published them. To my mind, it’s an expensive license that adds very little for the sales of a game."
I don't know where you get that from.
Just looking at the sale for the past games.
GoldenEye 007 (1997): ~8.09 million units
Agent Under Fire (2001): ~5.15 million units
Everything or Nothing (2004): ~3.54 million units
Tomorrow Never Dies (1999): ~3.21 million units
Quantum of Solace (2008): ~3.86 million units
And that just with a quick search.
Given that most of the james bond games had released before the days of 100 million dollar budgets. Those most likely all made a health profit.
@AverageGamer
"I quoted the older film cause I haven't seen the newer films"
"only cause I'm not 4 anymore, and have my own interest that don't revolve around watching the same films my parent do."
So let's get this straight, a person whose own interests do NOT include watching the latest Bond films and has never seen them, has come here pontificating on how sales of a Bond game in 2026 may be positively or negatively influenced by the licence given the state of the most recent movies with their new spin for "modern audiences".
I wish you'd admitted that up front instead of completely wasting my time. Conversation over.
I'm just off to phone my elderly mother and ask her if Andoni Iraola would be a good fit for the new Liverpool manager.
@Dogbreath " So let's get this straight, a person whose own interests do NOT include watching the latest Bond films and has never seen them, has come here pontificating on how sales of a Bond game in 2026 may be positively or negatively influenced by the licence given the state of the most recent movies with their new spin for "modern audiences"
Cause the IP isn't just films? James Bond has been book, animated shows, and comics... Whether or not I have seen the modern films has nothing to do with anything cause I'm just not interest in films.
@Dogbreath You just can't seem to understand why people may be hyped or excited cause you deem a franchise to be dead.
Summing everything up to "artificial amount of hype".
You said the same nonsense over on Pure Xbox about Fable as well.
I think this game will be good but have PS3/360 era design still appear in it that I hated (I still play PS3/360/Wii, handhelds and older for their cool ideas left behind in them and still hate a lot of it's design and modern design being the same thing with basic gameplay for story/graphics, so 007 First Light is a good game to make that clear but it still has issue I've had with games for 20 years now and I'm sick and tired of devs BS/laziness when I have so many issues and new ideas but they repeat the same trash excuses for 'good enough' cues and signs or design elements I hate).
The multi-mission in the club was good (but playing Blinx 2 so I am a fan of this design), though messed up one of them but having others to go for or replayability is a nice idea for 007 First Light. Some PS3/360 era design or modern games can have that moment of confusion/awkward to pull off sometimes.
I think the order of activating things has the same issue as many PS3/360 games though. It wants to be flexible so not easily caught which is fair (gamey but fair) but at the same time some order of progression is still not great and still a 2 gens ago issue not fixed of clarity or other solutions/skipping if necessary.
Conversation choices is good to try or fail. What I expect RPGs to do but don't, why have a charm/conversational attempts (per level or like Alpha Protocol/Mass Effect style quick choices and varied outcomes (AP had a boss join, most other games don't just straight forward situations), some do, many don't), oh wait only old school ones do, modern ones that should have taken cues. Sigh.
The shine is eh on things, the biometric on the guns was a nice tease I like that. XD Bit repetitive dialogue/1 song (chances when far enough into a scene I think, it's a bit much XD) is a bit much. The crowd moving through is 'ok' could be better.
Seen the driving and yeah racing games to action adventure games you notice the vehicles feel different (though many racing games can suck too but middle grounds are tough or whatever tweaked settings for either end/audience), (unless a racing game studio jumps in and assists and it feels good XD). Sadly the character models in racing games don't get that same treatment though.
I will get to many different Bond/007 games over time as I am interested. I mean I play niche/popular or licensed games for their ideas modern don't care to offer in this modern bland era of locations/story/graphics then 'gameplay of worth' as basic gameplay gets the job done, snore, of course I'm going to play them.
I think the subtitles/other accessibility is good, I think the tutorials are fair. Also O and L + X as options, I prefer O or 1 button so that's nice. The brawler combat is pretty typical, but whatever. It's fine.
Like anything I think the 'look at this' is dumb, not the 'reading codex/interactions of seeing objects. The act of it. The 'area of effect' is dumb. For a controller it's pointless make it larger! But oh we need it to be a small window so it saves memory or works for mice as it's precise there. Well why not just have a list of options to interact with in a room, or something else not just 'you walk over and pick it up, wow how realistic. Some interact, some just bring the UI up anyway, so immersive. XD 3rd person syndrome as I call it.
Part 2:
Movement is slow, heavy and more. I hated Uncharted 4 with it when 'helping' someone play it and went wow this sucks. But many games do it. When cars/other vehicles feel less heavy then people/2D leg walking animals, you know your camera/slow walk to sprint characters suck to control. Even besides acrobatic characters or not that are still heavy feeling to control. Sigh.
For an Uncharted/any other 3rd person shooter, and adventure hopping between places (cough Echoes of the End of others in the last few years), Tomb Raider will have it's new entry and more. I think 007 First Light is a fair game. I think it's the right way to take things besides the origin story I assume it is or the Hitman series influence for stealth (if not too much grass hiding other games do and if the series has GOOD distractions and objectives to interact with the world as wow are 'stealth' options in games so primitive and annoying that's why I hate them they are super boring and you can't interact with anything.
That's like when Dead Rising has less objects, it's pointless and devalues the series..
I think it's fair, it has the PS3/360 issues I had of any games of that era to even nowadays 2 gens later because Devs 'think they have done it all' no they just got lazy and I'm sick and tired of it with their lacking interactivity or 'immersion' and overly scripted trash.
I'm not saying the game is bad, I'm saying devs are useless and keep playing it too safe of eh environments for navigating just 'looks realistic enough and fits basic flow of a level' yeah because I really need that to be every game ever, simple enemies, simple items to interact with and do nothing with and more or not offering enough features for environments to interact with or give purpose, they do the bare minimum and it's annoying.
Half the time dialogue/interactions are so basic of scripting I find them not immersive just annoying and limiting then flexible and that's why I hate them.
So the 'everything must go well' and super basic design does annoy me with PS3/360 era games.
Also the over talking and attention seeking or 'the audience is this stuff, doesn't pay attention and have critical thinking skills we have to tell them everything' of any past 10 years is really annoying. Not as bad as other games but still annoying. Why bother, if the player isn't interested, don't bother. IF they are stop punishing others for the lack of attention span of other people with their heads too stuck in other things or can't read basic visual cues. First game, first of this type or 100th. It's still annoying.
(I haven't played 007/Bond games from that era yet and they were COD clones or otherwise, I do have the Bizarre Creations one, s 2 games for PS1 dual case (I don't mean jewel I mean 2 separate games) and I think 1 PS2 era one but that's about it so far). Not really tried them much yet.
But even still I play A LOT of the PS2/PS3 era shooters I'm collecting and wow does it have the same limitations as those and I'm not impressed.
Part 3:
I'm not going to complain about 007 First Light having not as much 'gimmicks' as PS3 era shooters as it's not that kind of game (whilst others I WOULD for how BLAND they are for graphics/story and being the most boring things ever with nothing to stand out of gameplay or scenarios at all just static worlds with nothing going on, wow excitingly boring), but if we aren't getting much gadgets (depends per level, what is introduced/suitable of course) or levels with interesting ideas, why bother is what I want to say but if they can pull it off sure. From what I've seen I think it does.
I enjoyed Tomb Raider 2013 still but their gun use for navigation was fun even if 'minor and didn't change that much I still found it fun enough'.
But the point stands enough. We got Gears 4, yet not the agent like cancelled game (not Agent by Rockstar for PS3 to make that clear) for Xbox One. But Microsoft dumbed it down and then cancelled it. There is a reason I'm not happy when studios have to do that due to idiot leaders or publishers or lead staff or weak staff ideas either.
Hitman is still better then in that regardless I haven't played many of them either but know the greatness of the series.
Movement is typical, but then I've also seen how COD's movement system is and well it's not acrobatic which is 'understandable but also kind of boring' I'd rather more acrobatic characters but nope, just slides/running and basic vaulting. Snore. It's been 3 console gens. COD offering it is one thingb but other games are just as pathetic and boring for it.
The 'feel what the character feels' Uncharted 3 hallucinations or the Uncharted 4 Scotland like design it's a bit much and annoying.
I'm all for a game like this, I enjoy games like this but sometimes I just yawn at the lack of creativity and nods, I'm sick of it.
Nostalgia, weak ideas and design, or 'copy paste what others do then be smart about their own. Yeah tell me why humans aren't boring uncreative wastes of time, space and flesh at all because their brains are weak and pathetic.
Can't even take things out of one's bag to make space without people thinking your wearing them to wear them, what level of self aware do most idiot people not have. Why are people so stupid on this planet seriously.
I live in a world of idiots with lacking critical thinking skills, creativity or the ability to think up ideas and say stupid things because they can't think up anything good to say while talk confidently and 'be a zombie/simulation' half the time because they have nothing better to say.
I assumed we wouldn't see much done with the sound/radiation whatever, and well 'they did' but in the most boring way possible.
I play too many 'family friendly' games that do more creative so you bet I get bored when 'teen/adult games' do the most boring approach to it. XD Most teen/adult games are just basic gameplay with more we can read/more menus, wow how excitingly creative besides the odd themes or visuals or story telling but not GAMEPLAY exploration because that's too graphic, talk about ratings/creativity being ruined when they too want to prove a point and can many other ways but sometimes they want to another way.
Part 4:
That or talking/dialogue/themes/messages matter so much more when I stopped paying attention to themes more and more over time as I just don't care, I've heard them 100s of times and unless people care how particular they are presented creatively or other factors, who really cares? Most people? Certain audiences more likely.
The climbing/multiple paths is fine, but they don't offer much at all. Sigh. So why bother? I'd take it more gamey then 'realistic' in that regard. I hate realism so to me anything gamey is more fun.
The scripted nature is fine but forget multiple paths to do things (you know how games have choices, yeah Infamous 1 (its intro with its actions maybe more not played enough, not Second Son with dialogue boxes instead), Spec Ops The Line (some scenes besides key ones intended to showcase things) or others had more 2 choices but you act on them. That doesn't exist in the modern era and I miss it.
Can't say for shooting but it will probably be typical.
The game is good and on the right track to offer games like it then RPG open world slop and multiplayer with boring maps, modes/splitting them to make 'genres' that are just trash bases for money then depth that clearly isn't there and I hate that.
So games like 0077 First Light are a good sign, but they still have PS3/360 limitations I'm still fed up with 3 consoles gens later and yet I'm still playing PS3/360/Wii and older games for their cool ideas left behind not their basic gameplay I find boring and the 'story/graphics' get the focus that I refuse to buy of modern era garbage.
This is a weird game in that the shooting isn't very good, the driving isn't very good, the story isn't very good, the villains aren't very good, the hand-to-hand combat isn't very good, and the stealth is just a really watered down version of Hitman, and yet you throw it all together and it rules.
They need to study this game in a lab. Is it just the Bond of it all? The charm? That you can't help rooting for it because it's got a plucky attitude? I don't know how they did it, but I can't think of a single better example of more-than-the-sum-of-its-parts in gaming than this. Can't wait for them to make another one.
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