There are far too many games coming out and nowhere near enough time to play them all in September.
You could fuel a backlog for the next six months off its releases alone, so to cut through all the noise, I'm here to tell you Control Resonant is the one to pay attention to most.
Off the back of its other series, Alan Wake, developer Remedy has returned to the stories of Altered World Events with a confident yet unexpected sequel. It takes place after the events of the first title, but Jesse Faden has been swapped for her brother Dylan as the lead character, and the multifunctional Service Weapon has been replaced with melee combat.
Control Resonant is different in the way follow-ups usually aren't; they'll generally take the gameplay and narrative of the source material and expand on it. Control Resonant is not that.
It is, in a sense, a risk.
It's also one Remedy has comfortably pulled off.
The next game feels like the best of the storytelling prowess and cinematic direction of Alan Wake 2 combined with the more experimental and agile combat and movement of Control. The two styles of game meet in Control Resonant, as intense melee battles break up FMV overlays and unorthodox settings — it's the greatest hits of what a Remedy game is in 2026.
A train journey down to PlayStation's headquarters in London allowed me access to three hours of the sequel. I sampled the opening act, one of the new open areas called Extraction Zones, and then a second mission roughly halfway through the story.
What immediately struck me was the improvements made to how the plot is told and delivered. The first Control had an interesting tale to tell, but with Alan Wake 2, the developer took its storytelling chops to another level. That's now carried over to the Control franchise.
What I saw of the main missions painted a gripping, engrossing, and unpredictable picture for the campaign. FMV and real-life video effects play over the gameplay while the narrative itself documents how Dylan escapes the Oldest House to a world from the pages of Inception. It's unusual, and Remedy has proven it does unusual exceptionally well.
Actually playing the game will feel a lot more familiar, as a robust melee combat system lets you take down the Hiss. At the start of the game, you get to choose from three different weapon types, each of which is designed to suit a different style of engagement, from slow but powerful attacks to speedy swipes and flicks.
You do eventually expand your arsenal to a second melee weapon, a finishing armament, and an assortment of abilities that deliver satisfying blows to the army of supernatural enemies terrorising Manhattan. I went for a combination of a whip-like weapon that dealt damage all around me and a huge, rocky hammer that could be charged to destroy health bars. Alongside them, I had abilities that threw rocks at enemies, summoned fireballs, and a ground pound.
Control Resonant looks and feels cool to play; enemy deaths come with a great deal of satisfaction, and better yet when you've cleared the entire room. There doesn't seem to be anything as iconic as the Service Weapon, but there is far more variety to trial and experiment with as you search for your perfect build.
While the main missions of the story will deliver plenty of combat encounters, it's out in the Extraction Zones where you test your fighting skills across the typical activities of an open world effort.
What I played was a stripped-back version of the districts set to ship in the final game; Remedy explained the Extraction Zones will feature side quests and NPCs to find, which weren't present in the PS5 Pro build I played. However, I still got a decent understanding of what the developer is going for.
These areas can be explored in between the main quests: you return to them after finishing a level and are provided the option to look around or immediately run to the next mission.
The preview only came with access to one, and it did not seem particularly large, encompassing a handful of New York blocks. As I toured its streets, a few different side activities appeared, like protecting soldiers and clearing the streets of enemies. Given the nature of the build I played, which wasn't a content-complete example of Extraction Zones, it's tough to tell how much of a boon they'll be to the overall Control experience.
It was a good opportunity to test the complexities of the combat system, though, and I am convinced this is a different yet just as excellent direction for Control Resonant to take in the battling space.
Every area has a Zone Level, which is increased by completing the tasks within it. Reaching a new Zone Level unlocks advantages like better vendors, more bounties, and increased currency gain. I'm interested to see how full versions of the Extraction Zones play out.
Therefore, I'm already in a place of extreme confidence when it comes to Control Resonant. If the PS5 follow-up was purely more of the story missions I played, with their blend of FMV oddity, fascinating storytelling, and fulfilling combat, then the hands on session would have already done enough to win me over.
With the open-ended Extraction Zones on top, I'm interested to see how they break up the intensity of the core missions and quests. The version I played was unfinished, so with more content and handcrafted design to complement the open world activities, they should offer more of a tantalising reason to stray from the main path.
I'm there day one for the final version of Remedy's latest masterclass.
Control Resonant launches for PS5, Xbox Series X|S, and PC on 24th September 2026. Are you at all excited to play the Remedy sequel? Let us know in the comments below.





Comments 30
This has been a day one for me since it was announced. Playing it and Wolverine back to back is all I really need from a packed September.
Easily one of my most anticipated games in the near future. I’m not sold on the melee combat yet, but Remedy has a certain pedigree and I’m willing to have a little faith it’ll be a polished, fluid system that will feel good to control. Let’s just avoid an Alan Wake 2 physical copy debacle and put it on disc at launch, ok Remedy? Shouldn’t be an issue without that awful ‘EpicGames exclusivity’ interference.
I am really looking forward to this game, but what I really want to see is the Max Panye remake
Very much looking forward to this one. I think that the physical edition comes a few months later around December.
Just going back and forth completing Control at the moment, so this came as a brilliant surprise announcement, working as an additional motivation to hurry up with Control too!
Hopefully it lands well with everyone, as I remember Remedy back from the PC days of Max Payne and they’ve always divided people in my gaming circle.
I honestly didn't resonate with Control much. I liked the world building, but practically nothing else. So this will be a game I play in a few years when it comes to PS+.
I've tried to get into Control many times now, but I'll always get bored after a while.
The gunplay is amazing, but the environment are just boring.
I hope the new one gets me hooked.
The last Remedy game, that I really enjoyed, all the way through, was the original Alan Wake.
We will be seated
Honestly the most anticipated game on PlayStation through the rest of the year, definitely above GTA for me.
This is my go to example of how absurd September is-I am a huge fan of the original Control and Remedy in general. And I might not even be buying this day 1.
Wolverine is my most anticipated game of the year, so I am playing that when it releases. I am allowing myself one more full priced release in September-it could be Resonant, but I am also interested in Dawnwalker and Silent Hill. Phantom Blade Zero would have been on this list too without the delay.
I am going to play this for certain. But if this were any other time, any other month, it would be a day one purchase. There is just not enough time in September for the firehose of games.
Most anticipated game this year by a long shot, I cannot wait to play day one.
My most anticipated game of the year. Can't freaking wait!
Control Resonant, Wolverine, Trails in the Sky SC Remake, Fire Emblem Fortune's Weave, I dunno which to pick for September
I'm here for this day 1. As long as it has a proper physical release, let's not do a repeat of Alan Wake 2, please.
I love Remedy! September is packed, but this, Silent Hill Town Fall, & Trails Chapter 2 come before anything else.
I love the aesthetic and storytelling of Remedy's games but have never connected to the gameplay. Shifting genres to a character action game was not on my bingo card but man I'm getting excited!
It looks great but sadly september is packed.
This is one of only two games I’ll be buying in September on day one—the other being Wolverine (sorry Townfall…). Remedy can just take all of my money, they are absolute masters of their craft. Can’t flippin wait!!
@DTfearTheBEARD @Balaam_ I have a physical day one steelbook copy preordered on Amazon in the states. Have physical preorders not shown up in the UK yet?
@ear__wig I live in the US. Yes, I've seen pre-orders for standard and steel book editions of Control Resonant on Best Buy. I'm sure it will be, but i'm going to wait and see if the entire game is on the disc, before I place an order. The steel book looks nice. But I might go with a standard edition. Since there are so many other games releasing in September.
Day one! Remedy may have become my favorite game developer, and Sam Lake is the top auteur in the industry imo.
I already planned that September is Wolverine and Control Resonant month. Kinda funny when you think about it since 2023 was Spidey 2 and Alan Wake 2 month for me. Love my Insomniac and Remedy mash up.
I’m really looking forward to playing this but as the article noted at the beginning, there’s just an incredible amount of games coming out in September and beyond. And I’m one of the few who says that with absolutely ZERO interest in GTA VI. Because of the release schedule and my constant reluctance to buy games at full price, it’s likely going to take a price drop or two before I consider getting this. And that’s with the knowledge in mind that Control itself landed on the PS+ Extra games catalog so it’s not without possibility the same may eventually happen with Control Resonant. So, depending on how patient I am it may be a while before I get around to playing this, as much as I may want to.
Sounds great. I really loved Control, and I’m playing Alan Wake Remastered right now (loving it much less 😅) and looking forward to trying AW2.
Remedy need to be studied by the industry. A team of 300 people can consistently churn out good games and seemingly stay financially viable. I think it will only be 3 years between AW2 and Control Resonant (with FBC Firebreak in between!), which is insane in today’s industry where a good AA or AAA game seems to take a minimum of 5 years, even when it’s a sequel.
I have a physical, steel book preordered for this. I personally cannot understand why more people aren't super hyped for this game. I mean, it looks better and more creative than Wolverine right now. But the small detail that has me convinced this game is peak is that animation of the weapon in Dylan's hand constantly vibrating and shaking his arm as he can barely contain whatever aggressive/fishing with dynamite power is inside it.
That is how you make an original game with original story and revolution in gameplay. Some studios still try to surprise us with something new.
This will probably appeal to me more than the original simply because its melee focused. I enjoyed the idea of the original but despise shooters on a pad because I can't aim on them. I should have probably played it on PC and would have enjoyed it more with m/kb.
I think Control is their best game, and as much as I wanted to love it, I really had a hard time liking AW2. Am I a crazy person?
Control was great. Fresh. Something new in this market full of similar products.
Resonant looks like perfect sequel - a revolution.
This is a day one game for me, and that’s saying something year! Glad to hear it’s shaping up nicely. Speaking personally, I’d love a return to form for Remedy after being fairly disappointed with Alan Wake II.
I've always been a fan of Remedy games. From the original Max Payne on PC at launch, right up to Quantum Break which I feel is underrated.
Things started to go a bit off with Alan Wake 2 and Control.
Alan Wake 2 was just unnecessarily a drag with that pointless evidence board, and I felt the changing scenery mechanic wasn't much fun.
Control was great apart from the environments that got very boring.
They've consistently always been great at the gun play and mixing that in with various abilities you have in Quantum Break of Control.
It seems to me a bit of a shame that with this game, they are resolving my issue with the environments of Control, but going for a melee focussed game.
I'm not interested in melee that doesn't involve a Sword, Shield and fantasy environments! One of the many reasons I bounced off Hell is Us.
Like AW2, I won't be buying this at launch as I did with the original Control. It's a sale for me.
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