'The Game Feels Super Smooth': Wolverine Will Run at 60fps with Ray Tracing on Base PS5 1

Insomniac is one of the best developers in the business, and certainly among the strongest studios under Sony’s umbrella.

It’s not massively surprising to learn the studio is aiming to deliver an unprecedented experience with Marvel’s Wolverine, then: 60fps with ray tracing enabled – all on base PS5 at launch!

This performance mode will be the game’s default option on Sony’s lowest-specced console, marking a first for Insomniac.

Senior Project Director Jess Reiner-Reed told IGN:

“From early on in development, we knew we wanted to make this 60fps, working on the base PS5 in performance mode. And we've definitely been able to accomplish that. The game feels super smooth.”

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Head of Technology Mike Fitzgerald said Insomniac’s delivering the type of fidelity “the PS5 should have”.

Of course, this level of optimisation bodes well across the board – if you’re lucky enough to own a PS5 Pro, you should expect the visuals to be pushed even harder on that hardware.

A lot of the pre-release footage has been based on Sony’s supercharged console, and looks absolutely pristine.

It’s no real surprise to see Insomniac stretch the current PlayStation to its absolute limits like this: the dev has been making Sony’s systems sweat for several generations now.

And while Marvel’s Wolverine certainly represents a different style of game from the studio, I’m excited to see how it’s taking all of its learnings from the open world Marvel’s Spider-Man games into the more enclosed spaces of this new comic book escapade.

[source ign.com]