College Football 27 to Remove Single Player Microtransactions After Fans Threatened Boycott 1
Image: Push Square

EA Sports will remove all single player microtransactions from its latest College Football 27 game, after fans threatened to boycott the release.

The franchise’s biggest followers were flabbergasted to find progression boosters in the title’s Dynasty and Road to Glory modes, which reflect the main solo content in the sim.

According to reports, you could pay anywhere up to $100 to expedite your progress in either of these modes – more than the price of the base game itself.

Microtransactions like this are not uncommon in sports games, as NBA 2K’s MyPlayer mode has been tethered to similar costs for some years now.

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But previous versions of College Football included toggles in the options, allowing you to boost the rate you earned XP for faster progression. Those have been removed in this year’s game.

In a statement EA Sports said it’ll remove the controversial microtransactions today, after an influx of fans – including prominent content creators – said they would boycott the release.

A spokesperson said:

“Tomorrow morning, we will remove all paid progression options from Road to Glory and Online Dynasty. An unfortunate side effect of removing paid progression is that players that have College Point balances in their wallets will not be able to apply the balances in Road to Glory or Dynasty – so jump in between now and then and apply your points!”

It doesn’t sound like it’ll be offering refunds to anyone who bought the microtransactions, but given the scale of the backlash, I’d be surprised if anyone interacted with them at all.

Nickel-and-diming is nothing new in the video game industry, of course – but as costs rise and audiences stagnate, it does feel like publishers (and platform holders) are beginning to get bolder with their approach.

[source x.com]