Deacon St. John has his work cut out in Days Gone. The world Sony's Bend Studio is crafting contains thousands of infected baddies, and they're all out for blood. Speaking with Official PlayStation Magazine, the game's director John Garvin explained that having this type of enemy rather than regular, shuffling zombies makes a world of difference for the upcoming PS4 exclusive.
"[…] so in the grand scheme of zombies, yeah, we’re like, infected. So we’re like 28 Days Later zombies, instead of Walking Dead zombies. And that’s, to my mind at least, that’s a huge difference," Says Garvin. "Because what that allowed us to do was to create an ecosystem; you’re in an open world, with a day/night cycle, and you’ve got creatures that need to eat, they need to sleep, they need to drink… all of that is built into the daily cycles of the horde."
So, it sounds like having the enemies be infected allows for a more organic game world. Instead of simply mowing down typical slow-moving zombies, the infected will provide a broader challenge where they're smarter, faster, and less predictable.
Garvin continues: "You find a horde den – a cave or a mine – you can track what they’ve done during the day. You can actually find where they go to feed, because we have all of these mass graves in the world. That’s why they are out here in the wilderness. And then you can find out where they feed, where they drink, and you can follow them and learn their habits, and that’s important, because later on there’s going to be missions where you have to take them out. And they’re just dangerous all the time. If you run into one while you’re on the highway trying to do something else, good things don’t come of that."
Honestly, it sounds interesting. If the infected really do go through all their daily motions as Garvin describes, that's pretty impressive stuff. We'll have to wait and see how it plays come February, but these comments are fairly promising.
[source wccftech.com]
Comments 18
Interesting. Does this mean you can scout a horde and learn their patterns to avoid/ambush them later? Booby-trapping a feed spot sounds like fun.
I feel like the way they talk about the game will mostly confuse people. I'm in for this game, but it took me quite some time watching gameplay before I 'got' it.
@Kidfried
I don't get the confusion tbh.
There's a mystery there for me. People accepted TLOU 'world' which is actually linear and the only infected are humans. Days Gone should be easier to understand with all the animals being infected. Like you see 10 seconds of ravens attacking Deacon and still can't see the difference with dumb walking dead corpses? (Not meant at you personally)
@JJ2 I meant it took me some time to understand how this game is going to be. I got the creatures the first time around, never understood the hullabaloo there.
@Kidfried
Haha yea I'm not sure about the 'hullabalo' you mean but my comment was more for the so many people who keep saying zombies are the same thing. Here the world is infected and God knows which creature they haven't shown yet. So much more an interesting, and relatable setting
@JJ2 Sorry, I just meant I didn't understand why people don't see how this is different from TLOU. Still think Bend didn't do a good job of what this game is, aside from not being TLOU.
@Kidfried
@JJ2
It all depends on how Days Gone is set up. TLoU did a good job of setting up "outbreak day", and getting you emotionally invested. If they just dropped Joel into what that world had devolved into, it wouldn't have been as impactful and his character/motivations would be unclear.
Given Sony's track record, and the fact that God of War showed us that Sony's leadership takes an active role in how these games play and how their stories come across, I think DG will be just fine.
https://www.pushsquare.com/news/2018/08/shuhei_yoshida_was_horrified_when_he_first_played_god_of_war_on_ps4
@lacerz I think they said somwhere that the game takes place 2 years after the outbreak and not the usual its been decades since outbreak like most zomble games do
@Kidfried
I think you meant 'didn't a good job of *explaining?'
Fair enough. For my part I think what is shown doesn't need much explanation and it's too bad if people associate motorbike, open world, bounty hunter fun (though with a story deeply intricate to it) with a game that is basically the story Joel and Ellie.
@lacerz
There are quite a few blashback with Deacon remembering Sarah as I understand it probably emotional.
@Kidfried
Speaking of which I'm actually more confused on what TLOU PII is about tbh. (that PGW trailer?). But that's another topic
This game needs a Bubsy 3D mode with a bunch of poorly animated Bubsy's instead of zombies.
But seriously, I hope it has a good selection of weapons. I want to shoot zombies with a Benelli M4.
I think DG will be nothing short of pretty amazing. Ive got high hopes, day 1 for me
@JJ2 Regarding The Last of Us II, looking back on it I just think they made a mistake showing that PGW trailer. They got some quick headlines out of the shock value, but ultimately I don't think it did the game's marketing any good eventually.
I think Sony made up for it with the excellent E3 trailer. It got me fully back into hype mode, and I just chose to forget that trailer.
This game looks creepy, I will break my Options button.
@KingdomHeartsFan Hoping this is the case, would make for a really tense survival game.
Man I wish this game was coming out earlier, February can't come quick enough.
Definitely getting this day one, it’s the one exclusive I’m most looking forward to, cannot wait!
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