Deep Down

Capcom properly pulled the curtain back on its mysterious PlayStation 4 exclusive Deep Down during Sony’s big pre-Tokyo Game Show press conference this week. The game, which is set in a futuristic New York and sees you travelling through time, may have disappointed some due to its online features and Assassin’s Creed-esque plot – but it clearly looks sublime.

Chatting as part of an interview with Famitsu magazine, executive producer Yoshinori Ono said that the game is approaching photo-realism on Sony’s next generation console. “Even the player’s weapons and armour will deteriorate and become dirty,” he explained. “Because the PS4′s operating speed is so fast, the rust and mould on your equipment aren’t simply rendered as textures, rather they are calculated reflections of your interaction with the world that you’re in.”

Talking a little about the hardware powering the game, Ono admitted that the platform holder has done an incredible job designing the PS4 – but stressed that while it's easy to get games up and running, teams need to be careful during development. “Depending on how much the staff [is] willing to work, the PS4 will provide a new answer to gaming,” he noted. “Because there’s so much that you can do, if you don’t keep track of what you plan to do, you could just continue working endlessly. This is my impression so far.”

Ono added that the title will use the DualShock 4’s light bar to relay the “game’s theme of emotion with colour”, while you’ll be able to hear voices through the peripheral’s on-board speaker. The release’s being developed in conjunction with Sony’s own Japan Studio, and judging by the three-player dragon demo embedded below, looks like it could be one to watch.

[source famitsu.com, via gematsu.com]