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Topic: The Game That Moved You Emotionally The Most.

Posts 41 to 56 of 56

colonelkilgore

@Jimmer-jammer so Emma just died... after struggling to get to grips with those horrible sniper controls and redoing the section multiple times to avoid any alerts!. There's Kojima's special-sauce right there... he presents you with an almighty struggle... and then pulls the rug from under you, once you've 'succeeded'.

Edited on by colonelkilgore

**** DLC!

Jimmer-jammer

@colonelkilgore more than any other game in the series, I think 2 exists almost entirely to “pull the rug from under you”… there are some pretty twisted aspects to the whole Emma storyline if I recall as well. I think 2 has an absolutely fascinating story. I don’t think I could rate the games as a series, but can comfortably say that 3 is my personal favourite…with MGS, it’s a bit like trying to choose between chocolate or fudge. Glad you’re enjoying 2 so much!

“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis

colonelkilgore

@Jimmer-jammer for some reason, I’ve always liked to rank things… helps me give order to the world I guess 🤔. Obviously I haven’t quite finished 2 yet… and I haven’t even started 4 (nor Rising but I probably wouldn’t include it in the series ranking even if I had)… but my current ranking would be:

1. MGSV
2. MGS2
3. MGS3
4. MGS
5. MGS:PW

I know V is an unpopular choice but I absolutely loved it. I’ve really enjoyed all of them in their own way though… and the order might well have been different if I had played each game as they released.

**** DLC!

BowTiesAreCool

@Iver great shout with Firewatch! The visual style really made me underestimate the game at first. One of the best, most considered experiences of last generation for my money. Can easily see why it was nominated for (and won!) so many BAFTA's. The performances were great and it helps that the soundtrack is awesome, too.

BowTiesAreCool

LtSarge

Persona 4 Golden, the Trails of Cold Steel titles, NieR: Automata, Death Stranding and it may be odd to hear this, but the Pokémon Mystery Dungeon games always make me sad at the end. Interestingly enough, Persona 5 Royal never made me sad, probably because I didn't care about the characters as much as the ones from P4G. Not to mention that P5R's ending was genuinely rather lousy as a sendoff for the protagonist.

There are probably dozens of more games but these are the ones that I can come up with off the top of my head.

LtSarge

Jimmer-jammer

@colonelkilgore I loved MGSV as well. Granted, it was a bit of a different experience narratively speaking but it’s still one of the best playing games I think I’ve ever played. I actually sunk quite a bit of time into the online mode as well. Tons of fun. I never have played Peace Walker. I’m curious to know how you feel about IV. Personally, I thought it was fantastic and an emotionally satisfying and and fitting end to the solid snake saga. Probably the most ‘Kojima’ of the series.

“Reason is the natural order of truth; but imagination is the organ of meaning.” C.S. Lewis

colonelkilgore

@Jimmer-jammer yeah I'm excited for 4... I don't find Kojima-isms cheesy at all like some people do, they just make me smile.

Can't wait to see how the saga ends.

**** DLC!

johncalmc

Metal Gear Solid 4: Guns of the Patriots when Snake has to crawl through the tunnel of microwave radiation

Untitled

johncalmc

Twitter:

PSVR_lover

The ending of Persona 3 I found very moving. One of the best endings period.

The PSVR is the best VR system on the market today.

MakersMark

Detroit Become Human: I think the whole social aspect of "minorities being treated different" hit me hard, it was mostly a social construct that let me know "Even in the future, people will still treat people unfairly" Im not looking forward to the future at all...

MakersMark

PSN: guillaume_71

RogerRoger

@MakersMark With every story we write about such issues, we creep ever-closer to getting them right. It won't be this generation, and maybe it won't be the next, but somebody will, someday.

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

Th3solution

@MakersMark @RogerRoger It’s an interesting thought experiment, and although the Detroit narrative can be taken metaphorically as a way to discuss any variety of minority relations in society that have gone on before and are going on now, I think it can also be interpreted as a dive into the future and what challenges we might face as it relates to social anthropology. I actually come away from the game wondering if one of the points being made by the writers is that no — humankind will never be free of prejudice and oppression, rather the persecuted minority groups just change over time. As soon as one hurdle is cleared, another will pop up. I think that’s the pessimist view of the future, but it’s definitely something to think about. Looking back on history, it’s easy to see progress for a lot of groups, but then you look around and you still see it all again, just with different clans and cliques. A somber thought indeed.

“We cannot solve our problems with the same thinking we used when we created them.”

RogerRoger

@Th3solution Aside from a metaphorical interpretation, I like to think Detroit and morality-based science fiction of its ilk is simply presenting one possible way that these issues could play out, either as a prediction or a warning, or both. The more we feel for these stories, and the more of them we experience, the more we sharpen our understanding and empathy (one would hope) and steer ourselves away from the dystopian elements of the fictional futures we've been shown.

The way I see it, we can only ever judge a story by the standards of its release window, so they have to be written or presented in a way that we can understand in that moment, using contemporary values and measurements. And I agree with you that, for a while now, collective humanity has felt "stuck" in many ways, unable or unwilling to reflect on history's lessons and make meaningful progress.

I wonder how differently we'll think about Detroit in a handful of decades, when we're all sitting in the PushSquare Towers Retirement Home together, playing its 18K holographic remaster?

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

Th3solution

@RogerRoger Haha! 😄 I call the corner flat with a view! What am I saying?… the windows will all be holographically individualized to our preferences, I’ve got to think futuristically here. ….Ocean view on Monday, Mountain view on Tuesday, ….

But it’s an excellent point and I’m glad you bring it up about the context of the content creation and the context of the content consumption and interpretation. Very true indeed! One of the things that rubs me the wrong way is the [sometimes] unfair criticism with which we judge our forebears when looking at historical events, attitudes, or cultures through the 2021 lens. Most definitely when our descendants look back on what we’re doing today, they will think us complete idiots as well as cultural and social Neanderthals.

Edited on by Th3solution

“We cannot solve our problems with the same thinking we used when we created them.”

PSVR_lover

MakersMark wrote:

Detroit Become Human: I think the whole social aspect of "minorities being treated different" hit me hard, it was mostly a social construct that let me know "Even in the future, people will still treat people unfairly" Im not looking forward to the future at all...

Glad you wrote that, this game moved me emotionally too. I need to replay it.

The PSVR is the best VR system on the market today.

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