@KALofKRYPTON As much as Timesplitters aiming was awful, everyone had the same awful aiming so it was fair at least! Besides, what other FPS let you chuck bricks at each other 😂
@nessisonett Now there's a top ten list some YouTuber needs to investigate... "Top 10 Deadliest Items of Clothing in Videogames" with Oddjob's hat obviously taking the top spot.
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
@LaJettatura Depends on the game, but mostly not. Sticky aim nowadays tends to be obtrusive, because controllers have evolved to be more precise. I remember I once put an Uncharted game on its lowest difficulty to quickly mop up random trophies, and it put an auto-aim function on by default. Confused the heck out of me, felt counter-intuitive and awkward.
It's only when going retro, like PSone Bond games and early PS2 shooters, where I'll use it out of historical preference more than anything (particularly when movement is via the D-Pad, of all things!).
"We want different things, Crosshair. That doesn't mean that we have to be enemies."
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