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Topic: Forspoken

Posts 1 to 20 of 33

Bentleyma

This game has always been on my radar, but the demo has turned it into a day one purchase. I didn’t know what to expect going in, but it reminds me of a cross between the Horizon games and Sonic Frontiers. The combat is a lot of fun and the parkour, while occasionally clunky, isn’t terrible. I was really impressed with how good the graphics are too.

Untitled

What are your thoughts on the demo?

Edited on by Bentleyma

Bentleyma

PSN: Bentleyma-

KilloWertz

This has always been a highly anticipated game for me, so if word of mouth is really positive on the demo, I may just skip it. I know that sounds silly, but I want to finish God of War Ragnarok by sometime next week so I can play Crisis Core whenever I'm ready to next week. If I end up having time, maybe, but I'm already sold on the game. It's great that they released a demo though.

Edited on by KilloWertz

PSN ID/Xbox Live Gamertag: KilloWertz
Switch Friend Code: SW-6448-2688-7386

Voltan

I’ll probably check out the demo tomorrow, as I’m a little busy with other things today. Glad to hear the initial impressions are good!

Voltan

Nei

Played through the demo and quite liked it! The gameplay is very addicting, no amount of bad dialogue can turn this into a disaster. I will surely get it after crisis core.

Never belligerent but always uncompromising.

RogerRoger

@Bentleyma Holy heck, that does look stunning! The comparisons you draw with Horizon and Sonic Frontiers also make me more curious than I was. There are quite a few pretty sandbox games out there now, but traversal is often slow and clunky (that was my one lasting gripe with Forbidden West earlier in the year) so having one chuck in parkour elements sounds like a nice change of pace.

@Feena How much dialogue is in the demo? Was it really as bad as everybody says?

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

BearsEatBeets

I've been fairly indifferent to Forspoken since it's announcement but thought I'd try the demo. It didn't really do anything to change my mind. Nothing especially wrong it but it didn't click for me. After completing the 5 tasks I felt no urge to go explore or do more. Yeah the dialogue wasn't great but I wouldn't have said it annoying. The bangle thing sounded like someone doing an average Jarvis impression from Ironman.
Great they did the demo though, it's a shame they aren't more common.

BearsEatBeets

PSN: leejon5

Nei

@RogerRoger mostly banter! It really depends on your mileage. If you are used to JRPGs it is not that cringy…they ARE trying a bit too hard to give it a movie feel, though.

I find grating how serious and blockbuster movie-ish God of War Ragnarok (or 2018) is even if I love the gameplay and how it looks … so it might be me.

Edited on by Nei

Never belligerent but always uncompromising.

Octane

I didn't finish everything, but enough to get a gist I think. The gameplay is fluid, but a bit wonky at times. The game looks fantastic though. I think I'll get it, but it isn't a day one must buy for me.

BearsEatBeets wrote:

The bangle thing sounded like someone doing an average Jarvis impression from Ironman.

This was the most grating thing. I don't understand the choice of VA. I imagine it'll be difficult to give a set of bangles an appropriate voice, but anything would've been better. I wonder if it's even pivotal to the story at all, or whether it's just shoe-horned in to give the main character something to talk to at any time.

Octane

RogerRoger

@Feena Understood. I quite like cheesy dialogue, and tend not to connect with anything that takes itself too seriously, so it sounds like it's walking a fine line. Thanks for the feedback!

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

JohnnyShoulder

@RogerRoger I think you have just doomed this game forever!

Life is more fun when you help people succeed, instead of wishing them to fail.

Better to remain silent and be thought a fool than to speak and remove all doubt.

PSN: JohnnyShoulder

Th3solution

@BearsEatBeets @Octane Oh no. This sounds reminiscent of the talking sword in Transistor. It pretty much ruined the game for me. I don’t mind talking inanimate object companions, but they have to get the voice right if it’ll be in your ear for 50 hours.

Having a good scripted and acted tag-along NPC buddy for useful and witty banter is important and can escalate a game. For example, I really like Mimir in GoW, Clank in the R&C games, Wheatley in Portal 2, the crew in Guardians of the Galaxy, to name some. Others that were less than stellar — Hugo in A Plague Tale or the chirping pawns in Dragon’s Dogma for example, were cringey but didn’t quite ruin it for me to the extent transistor did.

Haven’t played this demo yet but I plan to.

“We cannot solve our problems with the same thinking we used when we created them.”

Voltan

For those not liking the cuff banter - there's a setting that lets you adjust its frequency (with minimal being limited only to lines relevant to the story).

For me, the demo didn't really help to decide whether I like the game or not. I'm still interested but still not sure how good it can be.
Combat reminded me of Final Fantasy XV in some ways, even though the way it works is very different. Game looks good and runs well. There seems to be a lot of customisation to the skills and stats and stuff, which is promising.
Unfortunately there's exactly zero story in the demo and that's the part that could make the game good or bad.
I still might play it close to release but I think I'll wait for reviews.

Voltan

Octane

@Th3solution Mimir is just incredibly well written and funny. The whole interaction between Kratos, Atreus and Mimir just works very well.

But Forspoken feels a bit like it's doing it for the sake of doing it. I'd rather have something like Aloy talking to herself than a forced companion.

But apparently there's a setting that turns the frequency down. Though that's not really a solution, because I imagine the main character will also speak less then.

Octane

Th3solution

@KAIRU Yeah, it’s interesting that a lot of people (myself included) are coming away from the demo with the same thoughts you’ve expressed. The demo was good… and game seems pretty good… but I’m not necessarily any closer to deciding whether to buy it than I was before trying the demo. Maybe if I was forced to choose, I’d say I’m slightly more inclined to get the game now after experiencing some of it, but the demo didn’t blow me away or anything. I’m still not sold on the protagonist (despite really having a crush on her… 😅) because there’s not a very good sense of her personality. Unlike Aloy, or Nathan Drake, or Kratos (the recent 2018 iteration), or name the hero… who I feel like I can really root for. Hopefully getting better exposition and character development in the full game will make Frey more likable or at least more interesting.

Edited on by Th3solution

“We cannot solve our problems with the same thinking we used when we created them.”

Bentleyma

Not long now. I just so happen to have next week off work, so I’m really looking forward to spending my time with this and Dead Space!

Edited on by Bentleyma

Bentleyma

PSN: Bentleyma-

Pizzamorg

This game spiralled for me like nothing else lol

This was not on my radar at all, I found it by chance it had a demo, I downloaded it with zero expectation. It makes a pretty terrible first impression, at least on the performance mode on PS5, it looked rough and the open world is kinda boring. You also get this introduction to combat, but it doesn't really give you much information at all.

But then I dunno, I started battling random stuff in the open world. In each battle I started to learn through play the things the tutorial didn't tell me. And the more I learnt, the better I understood how things fit together and suddenly I was just like... this combat, man. THIS COMBAT. It felt so damn good. There are also a bunch of things in the options menu classed as accessibility features, but enabling them just made combat faster and smoother, just generally way more enjoyable. I spent like maybe two hours in that demo just walking about and killing random enemies on the map. Suddenly this was super firmly on my radar.

But then everything that has happened since then has kinda killed my excitement all over again, lol.

The PC specs give us major red flags, even for the PS5 version. It could just be a poorly designed PC Port, but it could also provide us a window to major red flags in the general optimisation and build of the general code. Especially given it ain't pretty looking on PS5 and don't run great on the visual mode, either.

Then seeing bigger YouTubers and other publications coming out and saying they have been refused review codes (or requests for them have just gone ignored, given the embargo lifts on Monday I think it is?) is another major red flag. Also isn't that only like a day or two before the game releases that embargo? That is usually a red flag, too.

I also went back and watched some previews from last summer as I just missed them as like I say, I wasn't even considering this at the time. Apparently people weren't allowed to record their own footage, and the footage they were given looked and ran better than what they experienced, which is also kind of a major red flag, but it seemed less so at the time because the release was four or five months away at that time.

Life to the living, death to the dead.

colonelkilgore

I’m guessing that this will be one of those games where the reviewers hate it but I end up really quite liking it. I’ve heard similarities to the inFamous games, which I love… and having watched some vids the moment-to-moment action looks appealing. I don’t think that I’ll have any issue with the cringe dialogue between the protagonist and the gauntlet either, those kinda things just tend to go in one ear and out the other for me.

Having said that, although I have it preordered, I won’t be playing it at launch. I’m getting those ‘multiple performance patches ahead’ vibe, so will keep my ear to the ground about when it’s functioning optimally.

Edited on by colonelkilgore

**** DLC!

LN78

@colonelkilgore Why don't you cancel the pre-order and then buy it when you're ready to play it? You'll save a few quid.

LN78

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