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Topic: "Objection!" - The Ace Attorney Topic

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RogerRoger

...and that's me done with the remastered trilogy. Trials and Tribulations turned out to be a much more cohesive game than I expected, at least in terms of story. I was very, very impressed by the final case's complex construction, as it essentially managed to perform a victory lap of most major characters and plot themes, tying them all together in a surprisingly logical way. With that said, it didn't grab me as much as I'd hoped, and ended up being the weakest of the three "crescendo cases" in my opinion (perhaps because the whole Fey Family / spirit-channelling concept is my least favourite part of the Ace Attorney fictional universe). It was still a barnstormer, though.

I've ranked the cases as I've gone along, and my final list looks like this...

1) "Farewell, My Turnabout" (2-4)
2) "Turnabout Goodbyes" (1-4)
3) "Turnabout Sisters" (1-2)
4) "Bridge to the Turnabout" (3-5)
5) "The Stolen Turnabout" (3-2)
6) "Turnabout Memories" (3-1)
7) "Rise From the Ashes" (1-5)
8) "The Lost Turnabout" (2-1)
9) "Turnabout Beginnings" (3-4)
10) "The First Turnabout" (1-1)
11) "Recipe for Turnabout" (3-3)
12) "Turnabout Samurai" (1-3)
13) "Reunion, and Turnabout" (2-2)
14) "Turnabout Big Top" (2-3)

Looking at that list, it's interesting how the second game managed to deliver the trilogy's highest high after the mediocrity of its midsection cases. I found some cases really tough to place, because the level of quality maintained throughout makes it difficult to identify and elevate individual instances of greatness above the trilogy's generally high bar. At the end of the day, it's all good stuff.

This has been a blast. I'll be sensible and sit on The Great Ace Attorney Chronicles for a while, as I don't wanna overdo anything, but I'm looking forward to it even more now!

***

@Ralizah Out of curiosity, which twist was the one that you wanted my reaction to? Because I can think of a couple cool moments, namely getting to play as Edgeworth whilst Phoenix was temporarily out of action, and Godot being the killer all along. I semi-saw the first one coming (they really shouldn't have shown Phoenix in a hospital bed during "Turnabout Beginnings") and, whilst I didn't guess the specifics of Godot's involvement, I did spend the entire case waiting for the reveal of his identity and motivation, and really wanted it to be something benevolent (at least in intent, if not execution) so I was appropriately braced when Phoenix started pressing him.

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

Ralizah

@RogerRoger I was referring to the fact that you get to play as Edgeworth, which, for me, was probably one of the most delightful turns in the entire series. I really love his dry, sarcastic reaction to things, as well as the shocked reaction to the psyche-locks (which it's easy to just think of as a game mechanic, and not a real thing in that universe), and the fact that he refers to them as "psycho-locks." It was just a fun twist all-around. One of my favorite aspects of this game is the way it de-centers Phoenix through so much of it. Really, it's just as much Mia's game as it is Phoenix's.

And yeah, after Justice for All, which arguably doesn't have a central narrative thread (one of my major issues with it), Trials and Tribulations is a comparatively very cohesive, plot-driven experience, and the construction of that final case is just beautiful. It pays off an entire trilogy's worth of worldbuilding pretty brilliantly.

I'm surprised you liked Turnabout Sisters as much as you did. Although it probably helps that it's sandwiched between two of the worst cases in the series.

As for me, I actually went back on my DS and briefly re-acquainted myself with the cases I was a bit fuzzy on.

1) Bridge to the Turnabout (3-5) - What is there to even say about this case? It's the grand culmination of the trilogy. The climax is intense, as well as intensely emotional for everyone involved. The mystery itself is really well-done, and while Maya is placed in danger again, I actually felt a much more real sense of danger for her. Playing as Edgeworth was also a ton of fun. There's pretty much nothing better than an ending done right, and this case just ends the game, and the broader trilogy, perfectly.

2) Turnabout Goodbyes (1-4) - I went back and forth between this and RftA for second place, but I feel like this one edges out the latter case in a few ways. For one, it doesn't drag at all like RftA occasionally does. It's the case that really fleshes out Edgeworth, which I love. The mystery in this is just eons better than anything I encountered in the first three cases of the game. There are so many great moments, too: the cross-examination of the parrot; the shock of getting tazed by Von Karma, where he proceeds to steal evidence you've collected; Von Karma's memorable breakdown; the amazing way you end up utilizing the metal detector; when Edgeworth realizes the truth about Von Karma's involvement with his father's death; etc. Manfred Von Karma is only around for one case, but he also makes a BIG impression.

3) Rise from the Ashes (1-5) - OK, yeah, sure, this one is a little on the long side, and it doesn't fully earn that length. But I love the complex, multi-layered nature of the mystery, the way it utilizes mechanics that don't appear through the rest of the trilogy, the great characters it adds to the series, and, ultimately, the very self-contained nature of it. If something like Bridge to the Turnabout is the final, extra-lengthy episode of an amazing TV series, then Rise from the Ashes is the movie based on that series that tells a narrative you wouldn't have seen in the TV format. Being longer than the first three cases in the game combined, it's practically its own Ace Attorney game, and this allows it to dedicate a ton of time to developing one really satisfying, grounded (for this series, anyway) narrative.

4) Turnabout Beginnings (3-4) - The darkest storyline in the original trilogy, and one that really cemented the menace and danger posed by the game's primary villain. The way it ends is pretty shocking for an Ace Attorney game, but it's incredibly effective, especially leading up to the final case. I also loved playing as Mia again, seeing young Edgeworth, pre-supervillain Godot, etc. It's short, but it does a LOT with a small amount of material.

5) Farewell, My Turnabout (2-4) - Easily my least favorite of the final cases in the original trilogy. It's not built up to like Turnabout Goodbyes or especially Bridge to the Turnabout, is heavily reliant on a gimmicky plot device, and, worst of all, IMO, totally botches the opportunity to explore the moral nuances of defending a guilty client. But you know what that still leaves you with? A really damn fun case. Much moreso than any other final case in the series, this one is pure potboiler from beginning to end, and does a great job of keeping you on the edge of your seat throughout.

6) Reunion, and Turnabout (2-2) - A pretty good case on its own, since it does a decent job of fleshing out the politics of the Fey clan, brings the spirit channeling stuff into more focus (which I found to be interesting), and introduced the adorable Pearl Fey to the series. After the third game, this case becomes even more compelling in hindsight, as it helps to establish the direct circumstances leading to Morgan and Dahlia's scheme in Bridge to the Turnabout.

7) Turnabout Memories (3-1) - An actually good tutorial case? Say it ain't so! While it's a far cry from the utterly brilliant first case in Ace Attorney: Apollo Justice, it is still leagues better than the tutorials for the first two games. This one introduces the third game's central villain, allows us to take control of a young Mia Fey, introduces us to a naive, lovestruck Phoenix Wright who is still in college, and fashions an engaging murder-mystery while also teaching you how to play the game. That's a lot of balls to juggle at once, but Turnabout Memories pulls it off impressively well.

8) Recipe for Turnabout (3-3) - Probably the most consistently amusing case in the series: loved the utterly wacky characters (Jean, Viola, and Furio acting as stand-outs), the great comedy when you find out what Phoenix's "doppelganger" actually looks and acts like, Maya's insistence on labeling their mystery man "Xin Eohp," her cute turn as a waitress, etc. It's all a bit dumb, but I really enjoyed it.

9) Turnabout Big Top (2-3) - A deeply flawed and unpopular case that I'll nevertheless defend to the death. Loved the setting, the arguably sympathetic villain, the stupid/creepy circus characters, etc. There are elements of the central mystery which are a little half-baked, but... eh. I still liked it.

10) Turnabout Sisters (1-2) - A really surprising way to start the second case in the series, and it introduces a number of trilogy mainstays, such as Miles Edgeworth, Dick Gumshoe, and Maya Fey. It's also quite a bit better than the tutorial case. Unfortunately, the game tells you exactly who the murderer is early on, which destroys any sense of mystery to it, and the way certain characters are developed feels a little... dated. It's not a bad case, by any means, but also one I'm not a huge fan of.

11) The Stolen Turnabout (3-2) - I just... don't really like this case. Not sure why. Possibly because Luke Atmey and Ron DeLite are, to me, two of the most irritating characters in the series.

12) The Lost Turnabout (2-1) - Clever way to do another tutorial case, but no sense of mystery to it, and the writing wasn't great. Meh.

13) Turnabout Samurai (1-3) - Just a boring drag of a case in general, and Wendy Oldbag is one of the more irritating characters in the series, but what I really can't forgive it for is that it subjected me to Sal Manella, possibly the most repulsive and ill-conceived personality in the entire trilogy. Ugh.

14) The First Turnabout (1-1) - No redeeming qualities to this case. It sucks.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (SD)

PSN: Ralizah

nessisonett

@RogerRoger @Ralizah Guess I better rank the cases as well!

14) Turnabout Big Top (2-3)
Moe’s testimony is the worst in the series. Just awful. Plus the extended cast do my head in.

13) The Lost Turnabout (2-1)
Amnesia is a terrible plot mechanic and the villain is probably the stupidest in the series. I do like Maggey though.

12) Turnabout Samurai (1-3)
I forgot how bad the actual case was until I played it again recently. Pacing’s totally off. Still, the debut of some great characters like Will Powers and Wendy Oldbag. The less said of Sal Manella the better.

11) Turnabout Sisters (1-2)
Another one that’s so so hard to replay. Really drags for me. I would have preferred more of a mystery too for such an iconic case and murder. Love the creepy ass bellboy though.

10) The Stolen Turnabout (3-2)
A very strange case. Some decent stuff in there but it’s not very memorable personally. Ron is also a complete idiot.

9) Recipe for Turnabout (3-3)
I hate the old man. He’s just awful. Armstrong is also kinda uncomfortable on the stereotype side of things. I love the Furio Tigre subplot and sheer absurdity though. Shame the actual killer is just so obvious and boring.

8) The First Turnabout (1-1)
Sneaking through almost to the middle of the pack based on the fact it isn’t actively horrible in any way. It also isn’t very memorable other than Larry who I adore. What an idiot.

7) Rise From The Ashes (1-5)
Yes, the final pursuit is incredible. It really is. However, it’s obnoxiously long up until that point and I can’t bring myself to play through it all again.

6) Turnabout Memories (3-1)
I really like this case and it’s a great tutorial with a much better reason for being a tutorial. Still, a tutorial is what it is. You appreciate it more the second time as well.

5) Reunion and Turnabout (2-2)
I really like this one. Love the killer’s twist, love the way the mystery grows the more you discover, love the new characters introduced like Pearl and Morgan Fey. Director Hotti brings it down though. That’s my only gripe for a non-ending case. Other than one of Ini’s psyche locks getting me stuck for like 2 weeks when I was younger.

4) Turnabout Goodbyes (1-4)
After very very close consideration, this great case isn’t actually quite as good as some other cases. I have a couple of little issues with it and the setting for the investigation wasn’t as interesting to navigate as some others. That being said, Von Karma is fantastic as are basically all the trial sections.

3) Turnabout Beginnings (3-4)
I love the trial sections more than the investigations. I also love the way the plot of T&T slowly creeps up on you and you piece it together yourself. This is a truly dark and shocking case but with some rather good back and forth between the benches in amidst all that. Great case and very memorable.

2) Farewell My Turnabout (2-4)
I actually planned to have this at number 4 but going back over just how much was in this case, I couldn’t not put it here. The Gatewater Hotel is a superb setting and I loved seeing Will Powers and Wendy Oldbag redeemed in a better case. The in-jokes, banter with Gumshoe etc has never been better. The drama is very well done as well, that particular twist is a great one. Just very solid.

1) Bridge to the Turnabout (3-5)
The culmination of the trilogy. A genuine battle of wits not with a desperate foe, but possibly the toughest and most self-sacrificing character in the series. Playing as a certain somebody felt great as well, particularly when you question Gumshoe and get an insight into their weird weird relationship. Lots of great characters, an actually multi-layered story and a very emotional ending. Just as close to perfect as the series will get until perhaps the final two-parter case of Dual Destinies, which I think might rival it.

Plumbing’s just Lego innit. Water Lego.

Trans rights are human rights.

RogerRoger

@Ralizah @nessisonett This is awesome! Thank you both, so much, for typing up your detailed breakdowns of each case! Makes for some real interesting stuff; despite some minor disagreements, I found a truckload of new points to nod along with.

When I came to rank each case, I wrote down a hot take to remind me of my reaction, so I guess I can expand on those below and explain my choices. It's only fair!

***

1) "Farewell, My Turnabout" (2-4)
Hot Take: A cracking, edge-of-seat morality play with some amazing twists.

I agree with Ral regarding the moral dimensions of the case (you're along for the ride, rather than tasked with making and justifying a difficult choice) but even the potential of such a decision was enough to make the hairs on the back of my neck stand up. It's a pulse-pounding race against time, and the whole concept of teaming up with Edgeworth to prolong the proceedings had me grinning from ear to ear. I also agree with Ness in that it's great to see two of my favourite characters, Will Powers and Oldbag, in a much better case than their shared debut. Loved every second of it!

2) "Turnabout Goodbyes" (1-4)
Hot Take: Boy, I hope every game in the series follows this pattern!

Everything you've both said applies to me, as well. It's the moment I fell for Edgeworth, it's the moment I realised how intricate the story could be, and it's just a darn good case. Coming fresh to the series, and not knowing what to expect, this stuck with me because it was the first time I really realised why Ace Attorney is as popular as it is. Which brings me to...

3) "Turnabout Sisters" (1-2)
Hot Take: Good grief, this trilogy is gonna be awesome!

The reason this ranks so highly is basically thanks to this being my first time. I'm certain that, in future replays, I'll reassess this opinion and the case will fall a good few places but, for now, it's one of my most memorable moments from the past few weeks. I've been shown the ropes, I sit down to get underway with the first proper case, and boom, a main character is immediately killed, and I'm thrown in at the deep end to battle against a nefarious autopsy-report-updating nemesis. Knowing the killer's identity doesn't help. As extended openings go, this is undoubtedly one of gaming's greats.

It also contains one of my favourite pop culture references, when the Bellboy inadvertently reveals how much Amazon are gonna charge customers to stream the Bond movies.

Untitled

4) "Bridge to the Turnabout" (3-5)
Hot Take: A very clever and complex victory lap, but the weakest crescendo case.

First up, I fully understand why you both rank this case as the trilogy's best. I should also note that I'm a sucker for snowy alpine settings, so the investigation sequences were more enjoyable than they usually are for me (since generally speaking, I'm all about the courtroom action). And it further redeemed a lot of its characters, particularly Franziska von Karma. And it revealed the awesome truth behind Godot. Maybe it really is just because its focus on all the Fey Family stuff made me ever-so-slightly less interested; don't get me wrong, I love Maya and Pearls, but I always seemed to enjoy them more when they were sidekicks providing sarcastic commentary on stuff they didn't understand. Hey, I'm still ranking it fourth out of fourteen, so it's an amazing case, to be sure! Most certainly ends everything on a high!

5) "The Stolen Turnabout" (3-2)
Hot Take: Played with my expectations, in a good way.

Even if it was only for the first half of the case, I just really enjoyed investigating something that wasn't a gruesome murder for once, and would've liked more opportunities to do so (although I suppose the stakes wouldn't be so urgent, as nobody is executed for theft). The characters didn't irritate me, unless they were supposed to, and it caught out some of my predictions without being wacky and left-field about it, which I respected. Not perfect, but pretty darn good.

6) "Turnabout Memories" (3-1)
Hot Take: Another clever tutorial, but this time with backstory.

Full agreement with everything you folks have said here. I loved both the excuses for repeat tutorials, but this one felt like it would have greater impact and meaning going forward, even before I'd played the rest of Trials and Tribulations and come to realise just how interconnected its cases would be.

7) "Rise From the Ashes" (1-5)
Hot Take: A bit too crowded and inflexible in its logic, but otherwise great.

I've covered this before, and agree with Ral's perfect analogy of this case being the spin-off movie sequel to the main game's television show episodes. Even as a newcomer, however, I felt like it was an investigation sequence too long. I suppose it didn't help that I immediately identified the villain on sight and sure, I could've been wrong, but it still dampened some of the subsequent revelations. Again, it's still a cracking case, with plenty of laughs and character and Gumshoe being adorable, and I actually liked the gimmicks it introduced, so this isn't me calling it bad by any stretch of the imagination.

8) "The Lost Turnabout" (2-1)
Hot Take: What a great excuse for a second tutorial!

Covered this reasoning already although, like "Turnabout Sisters", I'm pretty sure this would fall a couple of ranks during any future replay. For now, this position represents my surprise and delight at such a thoughtful approach to teaching old dogs the same tricks.

9) "Turnabout Beginnings" (3-4)
Hot Take: Short, sweet, and narratively important.

As previously mentioned, I agree with Ness in preferring the courtroom action, so having such an important piece of the narrative stay indoors the entire time was pretty great. This will probably rise up the rankings during a replay but, in its immediate aftermath, I felt like its reputation would live or die based on the forthcoming endgame, what with Trials and Tribulations being so tightly woven. I almost reckon it should be considered as part of "Bridge to the Turnabout" in many ways and, as such, I struggled to recognise its own separate identity which, in hindsight, isn't necessarily a bad thing.

10) "The First Turnabout" (1-1)
Hot Take: A solid introduction; points for being first.

Another "let's not forget this was my first time" position, I suppose, although I'll forever love it for introducing the world to Larry who, again, I wholeheartedly agree with Ness about. Honestly a bit surprised to see Ral being so savage towards it but hey, each to their own!

11) "Recipe for Turnabout" (3-3)
Hot Take: Telegraphs its twists, and feels too much like inconsequential filler.

This was perhaps Ace Attorney at its most by-the-numbers. Saw everything coming a mile off, and so working through the case became laborious. Its sense of humour saved it. I didn't mind Armstrong as much as I probably should do nowadays, mostly because the other characters seemed to accept them for what they were, at least on the surface. The old man was indeed abhorrent, though.

12) "Turnabout Samurai" (1-3)
Hot Take: Stodgy middle, one investigation too many, and Sal Manella can do one.

Yes, it introduced Oldbag and yes, I just wanna hug Will Powers, but otherwise I think we can all agree that this case is not the series' finest hour. Poorly paced, kinda dumb, and featuring the worst character in the entire trilogy. Given the ongoing habit of bringing back familiar faces, I kept panicking that I'd have to see Sal again. Why couldn't he be the murder victim?!

13) "Reunion, and Turnabout" (2-2)
Hot Take: Lacked a satisfying resolution, and had too many holes.

I think Ral is right, I think revisiting this after having played Trials and Tribulations will make it a more rewarding case, in terms of its place in the wider fictional universe. Perhaps my general lack of enthusiasm for it first time around explains my lackadaisical approach to "Bridge to the Turnabout" yesterday because, despite really liking Pearl and some of the backstory it explained, I came away kinda bored by it, and frustrated by some perceived plot holes. Maybe I just played it on the wrong day, or maybe I should've taken a break between each game in the trilogy!

14) "Turnabout Big Top" (2-3)
Hot Take: Not so much "holes" as "canyons" leading to a ridiculous stretch.

We've covered this one before although, now equipped with Ral's defence of the case, I have a feeling I'll enjoy it more second time around. As of right now, though, it's bottom of the pile. Sorry!

***

@Ralizah Your point about Phoenix being decentralised throughout Trials and Tribulations is a good one, illustrated by the fact that I wasn't surprised when I got to play as Edgeworth, despite that foreshadowing shot of Phoenix in hospital. It was still a real treat, though. My heart may belong to Gumshoe, but Edgeworth is objectively the best character in the entire series, with way more depth and dimension than anybody else, including Phoenix (which helped whenever he got sidelined, I suppose). I really enjoyed getting to see the world and its inhabitants through his eyes, so to speak, as well as the fresh perspective on gathering and presenting evidence, as Edgeworth definitely asked better, more direct questions of people.

@nessisonett I think you and I like (and hate) all the same characters, for all the same reasons!

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

RogerRoger

Now that I can Google the first Ace Attorney trilogy without fear of spoilers, I went on a bit of a virtual wander earlier and found this masterpiece, which made me smile.

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

RogerRoger

@Ralizah "Only guilty people can't tell left from right!"

Also, that Gumshoe voice is real close to what I had in my head. Like, real close. Scarily close!

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

Ralizah

Just finished the third case in The Great Ace Attorney 2: Resolve, and... wow. That felt way more like the final case of an Ace Attorney game in terms of the level of drama and complexity on display. And, tbh, this is the first time I've been challenged in this duology. Several points where I was stuck until I mulled over the evidence and had a eureka moment, which was satisfying. Although there was also at least one time where I knew the conclusion I needed to arrive at, but wasn't sure what piece of evidence to present to get there.

This sets a very high bar for the rest of the game. The third case was my favorite in the first game, and it's looking increasingly likely that the same will be true of the sequel.

As much as I like Phoenix and co., this spinoff/prequel duology is so good that I'm almost going to be sad having to go back to mainline with the next entry.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (SD)

PSN: Ralizah

RogerRoger

@Ralizah That's an awesome reaction to read, particularly since I'll be booting up the duology as soon as I'm done revisiting Lara. Real pleased you're enjoying yourself so much! I'm assuming Resolve has the same five-case structure as the first one, yeah? And are you gonna leave the last two (if it is indeed two) cases until after you've finished SMT V, or use them to take breaks?

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

Ralizah

@RogerRoger

Great to hear. You really consumed that first trilogy quickly.

Both games have five cases, but they feel quite different. TGAA1's narrative structure makes it feel very different from other games in the series. In many ways, it bucks the established conventions of the series. TGAA2 feels much more like a traditional Ace Attorney game (albeit a really good one).

I'm not sure which I'll end up liking more yet. TGAA2's looking like it'll be another T&T where the overarching mystery is amazing and it doesn't have any weak cases, but I really, really liked the fresh approach of the first game.

And yeah, my plan is to play through SMT V and then complete TGAA2, since the last two cases are apparently highly interconnected and form one larger story. And the third case is so climactic in some respects that it feels like a natural stopping point.

Currently Playing: Yakuza Kiwami 2 (SD)

PSN: Ralizah

RogerRoger

@Ralizah Yeah, I really wanted to get to it quicker, but I didn't wanna risk burnout. I've played more than enough of other genres now, or at least will have soon, so I should be safe.

Gotcha. Interesting that they've gone back to a more traditional structure with the sequel, perhaps because of reaction to the first game? I recall our previous discussion regarding its low sales, and it wouldn't be the first time a series devolved itself to try and recapture past glory. That being said, when the writing's as good as you suggest, such things matter less!

Sounds like its pacing has worked in your favour anyway, given you didn't feel it necessary to rush through those last cases before starting SMT V today. I'm pleased you've been able to juggle your gaming calendar, and that the natural stopping point wasn't just after the first case!

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

Ralizah

@RogerRoger Moreso the structure of the duology itself, I think. Like other gaming duologies I've played, the first game mostly busies itself with setting the scene, introducing characters, story arcs, etc., which gave it less time to focus on individual mysteries. Although there's definitely a change in the feel of the second game in terms of the writing. TGAA1's characterizations and mysteries felt more... grounded? I mean, you still had some silly humor and fun character exchanges, but it mostly avoided the grandiose plots and bizarre side characters associated with the other games. In that respect, the sequel feels different: there's clearly a lot of overtly dramatic developments threatening to erupt from the seams of the narrative, and I've noticed a lot more 'weird' characters so far.

Going along with the abandonment of naturalism, there's less overt racism toward the main character in this one, even from new characters. Maybe that's because he's been in London long enough to be a known quantity? It's another big shift, though.

It's hard to tell how much of this was planned from the beginning, and how much of it was a reaction to poor sales.

Development of the game is bit uncertain as is. Some insist it was originally meant to be a trilogy and was pared down into two games, whereas others insist the plan was for it to be a single, ten-case long game that had to be split up into two parts.

Yeah, the game juggling has gone well. I spent a week or two playing enough of Genshin Impact so that I could snag Aloy in the PC version before she disappeared mid-November. Then I made some good progress in TGAA2 before SMT V dropped. I decided to put off the latest Fatal Frame until I'm done with these two games, though.

In general, I have my gaming 'schedule' pretty much planned out over the next half year or so.

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (SD)

PSN: Ralizah

RogerRoger

@Ralizah Interesting! Given the series' past preference for trilogies, and given our discussion surrounding poor sales, I figured that there was always meant to be a third Great game, and that it got cancelled. Whether it was indeed a trilogy squished into a duology, or a divided epic, at least there shouldn't be any unresolved cliffhangers, and it should feel completely complete when you, er... complete it.

Having more wacky characters and drama certainly makes it sound more traditional, though. Like all good projects, I'm sure there was a balance between sticking to a plan and adapting to wider reactions. As long as there was no publisher interference or anything, then it's okay to change course.

And whatever the actual reason was, I like your rationale for its reduction of racism!

It's great to have a plan, and be able to stick to it. It's that latter part I've been struggling with lately but, as long as I'm putting green ticks in my backlog, I don't mind surrendering to certain moods.

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

RogerRoger

I finally started The Great Ace Attorney: Adventures and my goodness, its soundtrack is amazing! I only managed to get halfway through the introductory case earlier because I just kept stopping to listen!

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

RogerRoger

...aaaaand they went and killed my favourite character, because of course they did.

Oh well. At least I've got my new avatar for 2022 lined up.

Untitled

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

Ralizah

@RogerRoger I have a feeling you're really gonna enjoy these games.

The score is fantastic. Still recognizably Ace Attorney music, but with a grander and more classical flair to it to reflect the pretty dramatic shift in setting and time period.

I gotta get back to the second game before you lap me. You cleared the entire GBA trilogy in, like, a week, or something bananas like that, as I recall.

Enjoying the continued humiliation of the Payne (or Auchi in this case, I suppose) clan, I see!

Edited on by Ralizah

Currently Playing: Yakuza Kiwami 2 (SD)

PSN: Ralizah

PSVR_lover

This is a great thread. I’ve played all the games except the latest one. I plan on getting that one too.

The PSVR is the best VR system on the market today.

ScarletSpidey

If I were a newbie to the series, how would I go about getting into it on the PS4/5? What order do I play (I like to play chronologically, just to see a series evolve, even if they are stand alone) and are there physical options available? Thank you!

ScarletSpidey

RogerRoger

@Ralizah Thank you! I've had a big, dumb grin on my face the entire time thusfar so, despite the sudden death of an early favourite (which I should've seen coming, in hindsight), I reckon the same!

Don't worry, though, I'm in no danger of lapping you. The pace at which I devoured the Phoenix Wright games was indeed bananas, as well as every other kind of fruit in Carmen Miranda's hat collection, to the point where I look back and kinda regret not spacing them out a bit more. As a result, I've decided to follow your example with the Chronicles duology. I'll be playing a couple of other games soon, and will use cases to break them up and keep my free time fresh. After binge-playing the entire Tomb Raider reboot trilogy recently, I need some variety, and don't wanna rush Chronicles for any reason (particularly since my early impressions are so freakin' strong).

That first case was brilliant, though! Loved all of the nods to the series' legacy, like the jokes about the detective's salary and yes, Auchi's comical appearance and crawling demeanour. I also liked how substantial it was for a tutorial. I suspect that I haven't seen the last of Jezaille Brett. I'm now an hour into the second case, and have just entered the adjoining cabin.

"We want different things, Crosshair. That doesn't mean that we have to be enemies."

PSN: GDS_2421
Making It So Since 1987

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