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Topic: Dreams -OT-

Posts 41 to 60 of 69

Octane

Does anyone know if you can make transparent objects? I kinda need it for my ideas to work...

Octane

rjejr

@Octane I googled "Dreams transparent objects" and got a lot of weird New Age hippie-babble so don't do that. I haven't even attempted to make anything yet, no tutorials, but while "invisible" may not work can you make do w/ making stuff out of "glass"? Seems like "glass" is a thing under "Shaders" or something. Maybe if you mess w/ the lighting enough you can make your glass disappear? Good luck.

Someday we'll find it
The rainbow connection
The lovers, the dreamers and me

Octane

@rjejr The trick people are using for glass at the moment is a flat speech bubble, which can be set to transparent (obviously with no text). So you get a flat, transparent sheet.

However, I'd like to have transparent 3D objects. A marble for example. I don't think that's possible, but I'll look into the shaders!

Octane

rjejr

@Octane Not having glass would seem to be a HUUGEEEE oversite, glass objects are just cool. Not having transparent objects means they didn't play the single player in Splatoon 1 on Wii U b/c one of my favorite parts of that entire game was the levels with invisible floors, walls and boxes. And that stuff was truly invisible - no shine, shimmy, edges, corners, reflections, it just wasn't there at all until you inked it. Invisible is also necessary for any type of "leap of faith" crossings across ravines where you don't fall. I think it's form 1 of the Indiana Jones movies.

One good thing about joining early access is being around when programmers discover all of this stuff. One bad thing about early access is being there before they discover all the cool stuff. I really just bought in now for the PSVR and single player at $30.

Someday we'll find it
The rainbow connection
The lovers, the dreamers and me

Octane

@rjejr You can make stuff invisible (I'm pretty sure). I'm not sure if an ink effect is possible on top of invisible objects, or at all for that matter, because the physics of that is quite complicated I think.

Octane

Kidfried

Have been thinking about my designs all morning, can't wait until I have some more time to work with the tool, which is.... Saturday.

Kidfried

WanderingBullet

@Octane So every creation/level has it's own separate save file?

Huntin' monsters erryday.

https://borderlands.com/en-US/vip/?cts=4ZRfNmji

Octane

@rjejr I found out that ''creating level from scratch'' starts you out with a simple plane to place stuff upon. I doing everything from scratch. I found out how to stretch a square and make it a big plane, so it's not an issue anymore, but there's a shortcut at least.

Getting started with pre-made objects is definitely the way to go I feel. Just having something to start with, and then slowly replacing everything with your own sculpts.

Octane

rjejr

@Octane To me they should have a "base". Like people say w/ books, there are only 8 stories, there really are a basic number of biomes people would want to build in. AKA Mario worlds - grassy hills, woods, dessert, ice, mountains, city, cave, tundra, plains, weird martian landscape. Sky and underwater if you want to do 3D. I'm sure there are others, maybe spaceship hallways, but if you give people about a dozen "base" to choose from that covers a lot. Oh, and hellscape/volcano, gotta have a fiery lava level.

I'd rather use my time and energy to create stuff in a world than create a base world. Manipulating the world can be fun, clay, wood, fire, ice, plastic, metal, stuff they already had in LBP, and making it seem large or miniature, but I'd like something to start working with.

Really curious to see how this all plays out. Not sure if you follow the Trine games but 1 and 2 went over fairly well, people disliked 3 as they tried to go more 3D but apparently weren't very good at it. LBP went "deep", but that wasn't Mm. Hopefully people figure this stuff up before giving up. Sometimes people say they want stuff when they really want something much more simpler, like the SSBU stage builder. We'll see. About 6 months should be enough time to see if this is a boom or bust.

Someday we'll find it
The rainbow connection
The lovers, the dreamers and me

Zukato

Request: Naruto being playable in Hidden Leaf Village. Exploration is key.

Edited on by Zukato

Faithful to Jesus.

PSN: BlueZuka | Twitter:

Kidfried

Octane wrote:

@Kidfried Your thoughts so far?

@Octane loving it so far, but a bit overwhelmed with the amount of stuff I still need to learn before I'm able to make anything. Just finished a few tutorials.

I have only played for an hour or 5, because my PS4 is at my partner's house at the moment.

Kidfried

Octane

@Kidfried Yeah, I liked the tutorials, but I'm having a hard time getting anything done by myself.

Navigating the 3D space still doesn't feel intuitive unfortunately.

Octane

Ryall

There is some good stuff out there if you can find it. The game I enjoyed most so far is: Dog’s Run created by Angelotje
Which is a fun little 3-D platform where do you collect coins to upgrade and bones to complete levels. It probably takes about 10 to 15 minutes to play through 7/10.
I also like to Cat Nav Neighbourhood 5/10

Ryall

Rudy_Manchego

Finally got the time last night to try some tutorials and wow this thing is powerful. My only issue is the tacking for my Dualshock always seems to go off centre, however, I feel this is probably my setup and position to the PS4. Other than that, it seems pretty awesome.

Now I may be an idiot, but there's one thing I am not sir, and that sir, is an idiot

https://jambags.co.uk

PSN: Rudy_Manchego | Twitter:

Quintumply

Hello!

I just released a collection in Dreams called Push Square Picks. We're going to be updating it as and when we stumble upon cool creations.

That is all!

Quintumply

PSN: Quintumply | Twitter:

themcnoisy

@Quintumply cheers m8 will take a gander at that.

Thanks to @seanobi for the recommend and @Quintumply for the articles I am now a fellow dreamer. Looking forward to it!

Forum Best Game of All Time Awards

Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

themcnoisy

So I fired up dreams today. My impressions are mixed.

Finally after the long introduction when you get to the meat of the product, its good and I will be using it loads. Though its an absolute nightmare to control. Trying to control things in a 3d space using sixaxis controls is the first problem, it's not accurate enough. I am unsure how this can be improved, its probably the best way to do this project on the ps4 but trying to lay down a music track from scratch has taken me 2 hours and I have a basic drum beat with 4 chords playing along. This is sloooow work primarily down to the interface. Every good DAW is in 2d, and for good reason - they are complicated beasts so you need a nice interface to keep the work flow quick. The imp is so finickity (I have even turned the movement speed down) and I am unsure how to change various factors which are front and centre of most major music applications.

I know this comes across as negative but going into 3d is crazy. I would love a fantastic 2d game maker with all the features MM has incorporated as I personally feel the majority of people are going to hit a major wall with navigating, rather than stick with it and enjoy the amazing features it has.

Forum Best Game of All Time Awards

Multiplat 2018: Horizon Zero Dawn
Nintendo 2017: Super Mario Bros 3
Playstation 2016: Uncharted 2
Multiplat 2015: Final Fantasy 7

PSN: mc_noisy

JohnnyShoulder

@themcnoisy You playing this in VR? It is supposed to be a lot easier to control in VR.

We are now in a world of people being offended for other people who they think should be offended, who arent offended.

PSN: JohnnyShoulder

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