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Topic: The Trophy Discussion Thread

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GirlVersusGame

Platinum # 79 Marvel's Miles Morales

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The game was technically sound and a good starter to showcase the powers of the PS5. The combat was fluid and crunchy. Movement was responsive and felt tighter than the first game. The challenges felt completely sterile and uninteresting, holograms instead of people cheapened the experience. Mile's gadgets gave a new more adaptable approach to missions, which was a welcome change. The story was good at the start, then created a kind of divide that was unnecessary. It broke immersion and any kind of feeling or connection to that character and to their world/community. After that it became nothing more than one more vehicle for task completion. No particular trophy stood out as difficult or time consuming. Locking platinum behind a Newgame+ completion is usually time consuming but the story itself is really quite short so a quick speed-run took just over two hours. I generally move through games fast and this one was no exception, everything to one hundred percent took eight hours. Also I'm glad podcasts can be turned off as Danika was very annoying, I kept drowning her out with music until I realized she could be completely disabled. Thankfully.

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@Thrillho Sorry I missed your reply. You were right it was much shorter. I have a lot of mixed feelings about the game, there are things that didn't need to be there, but as an actual game it did work. Combat was fun, exploring was okay, a lot of collectibles were definitely padding but the bases/hideouts felt more polished than the original's. There were some good set-pieces too, though the Underground got a little bit copy and paste after a while, I read that the second game fixes that with more variety. I found myself hitting those buttons that little bit faster just so I didn't have to listen to them anymore. I'm not really sure who the game was for but I didn't feel like the demographic. It felt like I needed to get out of Harlem and go back to the Upper East Side. That sort of went away during the very last part of the game and I felt that little bit more invested again until the very end/dialogue etc and once more I was reminded that the game wasn't for me.

@nessisonett Liberation turned out to be one of my favorites in the series. Not at all as big as Origins or any of the others but the story was good and the character mechanics were different enough to really stand out. The graphics felt a little easier on the eyes once I got into the story. Some trophies were a little grindy but nothing was impossible.

These violent delights have violent ends & in their triumph die, like fire & powder Which, as they kiss, consume.

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