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Fri 3rd September, 2010

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Wesker commented on Talking Point: What Are You Playing This Weeke...:

I'm taking a break from Destiny. I really don't need to grind my gear because it'll be made trivial when House of Wolves comes out. I'd still like to do Crota's End with a PushSquare posse though. So today I've played Killzone: Mercenary on my Vita.



Wesker commented on Is Port Specialist Bluepoint Working on an Unc...:

I want more Uncharted now goddammit! Even if it is replaying the old ones!! Give me more shiny graphics, more trophies and more interviews with the developers talking about how goddam-awesome Uncharted is. Is that really too much to ask?



Wesker commented on PS4 Exclusive Uncharted 4: A Thief's End Has B...:

I'm not too disappointed. Perhaps now this opens the window for an Uncharted collection 1-3. I would love it if they remastered the whole series and did extras for it as well. IMO Uncharted deserves that kind of treatment.



Wesker commented on Feature: 11 Games We Want to Play with PS4's V...:

@Splat I'm definitely not sure about it. I'm honestly not sure that I'd ever wear a VR headset while someone else is around. It's creepy and if they wanted to speak to me, they'd probably tap me on the shoulder, which would be scary. Even on my own, I still need to be able up pick up my phone, which I'm not going to switch off. So many problems with VR, unfortunately.

please watch the language -Tasuki-



Wesker commented on Talking Point: How Important Is Game Length?:

@Azikira I agree. I keep playing a game until I get bored of it. For example, I played through Infamous Second Son twice, which is longer than my one playthrough of Watch_Dogs. If it's a good game I really don't mind playing it again. If it's boring and repetitive of course I'm not going to play it again...



Wesker commented on Talking Point: Do Review Scores Have a Future?:

@Jaz007 I agree completely. How conceited and self-serious does a reviewer have to be to not want to put a score at the end? In case the reader doesn't want to bother to read your article. I have to be honest, and say many reviews are trash anyway. You get some nincompoop telling you why open-world games need to be revolutionized somehow, instead of giving the reader any information about the actual game. That number is the only useful thing in half these reviews, and now they want to get rid of it...



Wesker commented on Soapbox: Why We Need More Grounded Games:

Fantasy settings allow for more interesting gameplay. One doesn't do much shooting, racing, fighting, platforming, flying in the real world. Unless you give gamers a fun action to do, it becomes less of a game and more of a 'choose your own adventure', or visual novel experience, which is not something most gamers are in the market for, IMO.



Wesker commented on Talking Point: Are Bigger Open Worlds Really B...:

I'm getting bored of open world games. Batman Arkham Asylum should have been a lesson to other devs. Sometimes less is more. Rocksteady didn't even follow that when they made Arkham City, and the new one is probably going to be even worse because they have to give you a reason to drive around in the Batmobile. Overall, more games like Arkham Asylum please.



Wesker commented on Talking Point: Is This Gaming's Most Disappoin...:

@get2sammyb Yeah maybe Watch Dogs, Destiny, Driveclub and AC Unity all had their individual disappointment articles. I don't know, but it seems like Pushsquare is trying to get into the whole group-think internet hispster market. I suppose it's normal as many other sites are like that too.



Wesker commented on Assassin's Creed Unity Ain't Sounding Especial...:

@MoleZandor LOL. It's funny isn't it? How about trying to improve the combat, making the side missions more meaningful, creating new main mission designs, or setting up more elaborate assassination missions like they used to try and do? Nah! More NPCs, more pixels + co-op. That'll do the trick!



Wesker commented on PS4 Exclusive Killzone: Shadow Fall Has Been a...:

@Johnnycide I agree. It was a really good game. All the KillZones are good, but KillZone: Shadowfall is Guerilla's best game IMO, and they deserve the credit they get. Especially as they got it out for launch. Same with Knack. Both really good games. The turd in the salad is Drive Club.



Wesker commented on Talking Point: Do You Ever Stump Up for Season...:

I wouldn't say the model is heavily flawed as it seems to be working out for them. I've never bought a season pass, but if I did, I would have to really love that game because 9 times out of 10 the extra content is just more of the same.



Wesker commented on DriveClub Developer to Roll Out New Game Updat...:

How could they let this happen? This is embarrassing for everyone. I remember a couple of devs from Evolution being interviewed at E3 2013 being asked if the game would be ready for launch. They just smiled and said their projects always come together in the last stretch of development. They released the game almost a year later, and I can't buy it because it's broken. Bad developers? Bad working culture? Bad corporate culture? Sony seems to be riddled with incompetent people. Just look at the EU PlayStation blog for further proof. What's worse is that all these incompetent Sony employees seem to be based in England!