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Male, 39, United Kingdom

Wed 14th Nov 2012

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Galvatron commented on Feature: PlayStation VR Has the Power to Elici...:

@DrClayman - I also need to pay dues to an excellent link; I'm off to a demo in West London in 9 days, so kudos to you, Galvatron will spare you should you find yourself at the end of his cannons in the near future 😏

The Access videos on YouTube are addictive; I've seen the Batman, Driveclub & Star Wars Rogue One X-Wing VR ones and they all look AMAZING.

I genuinely think that VR represents the next evolution in gaming. Just ask Elon Musk, who is of the opinion we are living in a Matrix-esque environment.....who's to say VR won't end up as realistic as real life in 50 years?

I'd love to see a proper Tekken in full VR, and GTA Online - let the countdown begin!!



Galvatron commented on Mission Blog: Chapter 5 - Atlas, At Last:

This latest NMS blog is eerily similar to my recent sessions - I also picked the black hole option and spent considerable time farming cash beforehand rather than obsessively speeding through star systems to get to the centre.

As I've said previously, it's about the journey, not the destination - which by all accounts will prove an anti-climax.

But the planet-hopping has taken on new zealot-like curiosity upon learning that the different coloured stars denote different types of planets, which is cool.

Keep the blogs coming, they provide solace to an isolationist, fascinating journey this game offers players.

Roll on the features update 😎



Galvatron commented on Review: BioShock: The Collection (PS4):

Bioshock, the original, is unequivocally genre-defining, and for me one of the best games ever made. The sequel, as outlined by Sammy, is certainly in its combat and sandbox traps-setting the superior title. Having skipped Infinite I'm buying this collection to play through all ,with my expectation for the third set low for maximum enjoyment 😏

Whats interesting to this Decepticon is firstly, the consensus Infinite was critically acclaimed then lambasted, and secondly how the majority of reviews are commenting on how the seminal original is starting to show its age. As a side note, when accepted forms of art like literature or music age, if anything their value is augmented by their representation of their time & era, whereas in gaming, unarguably now modern art in both visual and gameplay terms, we're still backwards in relishing classics of their time with modern titles, choosing to compare different epochs in the relatively short history of gaming, which for technology is a lose-lose. If anything, I'd say Rapture beats any atmosphere in most titles nowadays, with the Art Deco designs and satired, twisted philosophies prevailing everywhere.

I digress....this collection will be, along with checking out the new Anfield Main Stand in Evo 2017, a welcome change from long sessions on No Mans Sky.....

...and as for why Infinite was critically acclaimed then discarded, that's a question which begs an answer 😝



Galvatron commented on Destiny: Rise of Iron Launch Trailer Turns Up ...:

@THRILLHOU - only Optimus would sound that sanctimonious I feel like throwing up Energon.

As for Unicron, if he attempts to control Galvatron again I'll send him back to the Quintessons permanently!

This expansion has piqued my interest, the trailer has suggested Bungie see the benefit of a decent story to guide the player along. I'm in 👌



Galvatron commented on Mission Blog: Chapter 4 - Financial Times:

Great read - and sums up why some of us LOVE No Mans Sky - it's exploration, money grind for upgrades in tech - and never-ending joy of discovering new systems and planets.......and I'm seriously pleased certain ships go for that kind of sum as I'm about £5 mill cash-banked and with a ship of only 25-odd slots, so lots of playing still to go just to get to those upgrade echelons......

....and the new features from Hello Games is surely only a month or two away, to bring more variation to procedural generation and ideally more quests?

friggin' LOVE this game. It has stayed in my blu ray drive since it arrived, only PES 2017 and Bioshock Collection will temporarily dislodge it.....until PSVR 😏



Galvatron commented on Review: PES 2017: Pro Evolution Soccer (PS4):

Errr......still says review score pending?!?

So as a long-time PES buyer going all the way back to ISS on PS1, can anyone actually describe how this game plays compared to last year?

Galvatron is immensely pleased that Anfield, including the new Main Stand and all LFC players & YNWA, are in this years' version - does that side of things impress in terms of Coutinho, Mane & Firmino?

Re the commentary and how they shout players names for shots......that was in last years version, so this is NOT a new feature - guessing the reviewer is not a regular player of PES?

I shall be buying this ASAP but Push Square think this review needs a full edit - and a review score 😯



Galvatron commented on Destiny Down for 8 Hours of Maintenance Starti...:

@leucocyte - succinctly put, Galvatron concurs. I love Destiny but to be frank I'm not a fan of headsets and the elitist attitudes of those in raids put me off them - a massive shame when as a gamer the raids are evidently the best thing in the game!

And I agree there is no difference between looking up peeps on LFG and sending a quick invite through your phone and being accepted and playing within 10 mins - and matchmaking which will do the same thing autonomously.

Rise of Iron I will most certainly buy - I've bought all expansions thus far as the supreme gunplay had me at hello 👌



Galvatron commented on Killzone Dev Refuses to Rule Out Future Games:

@Quintumply - that's actually a decent scenario 👌

But I'm not sure why Guerrila adopted the whole slow movement, low-impact (from guns to enemies) thing that they decided was their 'thing'. I mean, Halo came out almost 15 years ago and I'll never, ever forget the sensation of a full-scale battle with intelligent enemies, to taking down an enemy ship THEN PILOTING SAID SHIP AND ITS WEAPONS UP HIGH INTO NO MANS SKY 😜

Killzone on PS4 I felt then betrayed that to showcase PS4's architecture, then ironically lost its identity.

If Guerrilla wants to make a statement, they need to tackle Bungie head-on and accept Destiny is now industry standard re gunplay (visceral, with proper impact from guns and superb movement) and then come up with their own features.

As a Sony PlayStation day-one buyer from 1-4, we NEEDED Killzone on PS2 as a rival to Halo, then we WANTED Killzone 3 to up the ante, but I'm not sure they can compete with the cross-system titles which now render that requirement moot.

Still love Killzone 2 for its sure-footed rebellion of established staples and better gunplay, but Mercenary was and still is a defining moment....on Vita 😏

Now let's see that Bioshock Collection review, please 😊



Galvatron commented on Killzone Dev Refuses to Rule Out Future Games:

To me, Guerrilla's best game was Mercenary on Vita - an astonishing game which was up there with Gravity Rush, Persona 4: Golden & Wipeout HD as the formats' best games.

That game had phenomenal multiplayer, a slick single player campaign and astonishing graphics that even now lock you onto believing the Vita fulfilled only 30% of its capabilities as a PS3 on the go.....

...I digress. The PS4 Killzone STILL hasn't learned from the genre leader, Halo: Combat Evolved - it needed to be fully cinematic with sophisticated FPS gameplay, but was simply 'good' rather than launch title 'great'.

Let's hope Horizon is more genre-defining than genre-following.



Galvatron commented on Oh God! Duke Nukem Returns to PS4 on 11th October:

Why does the passing of time always relate to kinder words being said....?

Duke Nukem, as originally played via shareware on PC by Apogee I think, was a great side-scrolling platform / shooting game, like an updated (for the 90's) Commander Keen.

These abysmal cash-hack 3D follow-ups are shockingly bad in their graphics, playability, shooting and levels.

So regardless whoever remembers them 'fondly', they are turkeys and not worth buying, those who do are NOT buying it because it's a great game, probably because it satisfies some 80's need - but don't believe anyone on here, these 3D Duke Nukem 'games' are absolute stinkers and ALWAYS WILL BE.

Speak the truth guys lol



Galvatron commented on Mission Blog: Chapter 3 - Man on the Moon:

A nicely written synopsis which perfectly describes the feelings of both isolation yet unrestricted freedom - and the choice to stay days upon days on a single planet, discovering smaller stories upon walking and mining terrain, seeking upgrades and taking in the splendour.....

This game hasn't been removed from my PS4 since it arrived - and I haven't played GTA Online or Destiny since, though the pull of those two, coupled with the joy incoming from Bioshock Collection, will prove too strong.

The new features I'm particularly looking forward to, as it will add variety into the procedural generation and hopefully a better waypoint system.

Look forward to reading the next instalment of these NMS gamer diaries 👌



Galvatron commented on New Mafia III Gameplay Trailer Takes Justice I...:

I'm still not convinced they can escape being stable-mates with Rockstar under the same publisher yet insist their game is totally different - despite the combat and driving being modelled and demonstrated in a similar fashion to GTA5.

It LOOKS slick and tiered, but so did Rise of the Robots, as Edge Magazine remembers all too well 😝



Galvatron commented on Relive the Greatness of The Witcher 3 with Its...: the possible risk of starting a riot on here with all the pro-Witcher enthusiasts, Galvatron will publicly state the need to play Devils Advocate fairly whilst simultaneously relaying his own judgement of the game 😏

It's many respects. Chief amongst them is an unwieldy control which make me think of Snake from the PS1/2 era. An exaggeration, but not at the level required these days for a triple-AAA release.

The graphics weren't that great for a next-gen game, and I'm not surprised as it was also released for last-gen systems.

Moreover, the text, which at the time of the review, and errr still now, is shockingly small. Galvatron does not enjoy having to move much closer to the TV to read what is reams of text which are in the smallest font size it would get inside an Autobots' worst crevice 😧

I'll admit I sold my copy on so disappointed was I with this release and trundled back to The Phantom Pain, and never looked back.

I appreciate A LOT of forum members here and in the wider web rate this title highly, but if we look at true genre-defining games, we unanimously think of GTA, Halo, Gran Turismo, Doom, Half-Life 2 and Ico.....

I don't think Witcher 3 hits those heights, certainly comparing its technical and playability prowess against luminaries such as GTA / RDR, and also suffers from teams of tiny text which jolt you continuously out of its world at a sadistic rate. As a 10/10, it should still be entitle to flaws, but to me the unwieldy, unsatisfying combat caps it at 8, though these things can only be affected by subconscious enjoyment, and evidently you all enjoyed this whilst I lamented it lol



Galvatron commented on Talking Point: What Are You Playing This Weeke...:

@kyleforrester87 - I read a few reviews of the new Deus Ex and it seems a very different beast to the revered original on PC (not the shocking PS2 version), is it really that good? I mean the new one.....

I thought Invisible War on PS3 was boring and had zero repercussions of your choices, though I can be skeptical by default 😊



Galvatron commented on Your First Look at Dark Souls III's DLC Is Del...:

Whilst I loved my import of Demons Souls on PS3 and bought Dark Souls 1-3, personally I've found them nowhere near as original or enjoyable - they all rip off Demons Souls in play mechanics, structure and gear.

Only the darker tone differentiates - and meanwhile, reviewers desperate for the next big thing keep on saying blindly that Dark Souls is genius.

Meanwhile, From Software laugh out loud at the hilarity of making the same game 4 times over and not being found out as a one-trick pony.

All of Demons Souls majesty was formularised with Dark Souls - the difficulty was secondary to the level design and ingenuity in general (the first time a dragon swoops down for a fire-breathing attack just wow) - yet reviewers kid themselves thinking that and the just as awful Bloodborne win game of the year awards?!?

Crikey, this game saps all enjoyment out of gaming, it becomes an exercise in just staying alive, with nothing else besides tedium and frustration which some gamers regard as 'fun' for true gamers.

I'd rather From Software 'fessed up they made gamers pay for the same game 4 times over - and we can all stop kidding ourselves these games are worthy of these awards. They're not - only Demons Souls deserves that distinction - not the 'me too' sequels and reviewers desperate for acceptance 😉

Rant over, Galvatron looks forward to denials, rebuttals and reasons why they think they love this game.....sheesh, From Software should just sell themselves to Activision whilst I laugh how they say in press interviews "we really wanted this to feel like a new experience" ha ha ha 😊



Galvatron commented on Poll: Are You Still Playing No Man's Sky?:

@mitcHELLspawn - the only time Galvatron has ever been bamboozled is when that pile of junk Unicron assumed I would do his bidding......

I'm not sure I actually am giving Sean Murray, as you say, a 'free pass'.

I've been gaming since I was 4-5 and know quality - and respectfully, NMS is no more a pile of poo than the truly abhorrent Call of Duty or Assassins Creed annual rehashes which pervade the big releases.

I paid £45 of my hard-earned Energon for this title and find its lonesome gameplay perfectly satisfies my desire to explore space, Interstellar travel etc - so MY inclination to say something to Sean would be "fantastic game, now release those additional features".

He promised we could name planets and to me the shared universe thing I had a hunch was the naming of planets etc - and as I'm regularly online with GTA Online & Destiny that had zero appeal for me in this release.

But I do think they've held back on certain features in the push from Sony to get it out this year. I guess that goes back to them being a small team thing.

Guess we'll just have to agree to disagree 😧



Galvatron commented on Poll: Are You Still Playing No Man's Sky?:

@mitcHELLspawn - let it be known throughout the galaxy and especially this wretched planet - that Galvatron DOESNT feel lied to by Murray.


1) team of 13 meant I wasn't expecting Destiny on an exploration power trip
2) I just wanted that experience of planet hopping, seamlessly, with a consistent sense of wonder. You know what? I've got that 😊
3) his interviews suggested more I'll agree on that, but if anyone bought No Mans Sky for multiplayer then that was naive
4) the endless planets and lack of in-depth story means I play it for the upgrade grind happily and love uploading new planets etc - I may be in the minority lol

So nah, I don't feel lied to and love the game......shock horror a rave review of No Mans Sky 😝

I think you'll find there's a number of us who like it quite a lot and have no bitterness as we genuinely like what it does - and does very well 👌



Galvatron commented on Poll: Are You Still Playing No Man's Sky?:

@get2sammyb - I've only had one crash thus far so that's a non-issue for me, luckily!

This view that the game is boring though - respectfully disagree. The grind is there to add a pattern of play which only increased once your desire to upgrade and invest into its lore is apparent.

Once that first world is done and you've fixed your ship and got warp, you're free to wander before the grind kicks back in.

But on top of the mechanics which I am personally enjoying in-between regular saves, I'm loving the sense of wonder and exploration - and planet-hopping is incredibly satisfying.

I get you personally didn't enjoy it Sammy, and I certainly can't condone YouTube endgame watching (tsk tsk), but I'm mesmerised by the game.

I think it helps massively that my expectations were tempered with the gist I got from Murray - this is an exploring game, where you soak up the atmospherics, procedural planet-hopping and terrain-mapping, with the grind path available to tempt you into better gear and weapons, suit etc.

I've never played anything like it and even love the soundtrack on my headphones, it's the ultimate chill game after intense GTA Online and Destiny sessions.

I appreciate quite a few of the peeps here are like you, Sammy - and are bored.

I guess, in a way, playing No Mans Sky invokes part Interstellar, part Elite and those 70's sci-fi references.....

So roll on new features I'm in 👌



Galvatron commented on Poll: Are You Still Playing No Man's Sky?:

It's an incredible game....if you're seeking immersion through exploration.

Which essentially means that there's less story content to make Destiny appear Tolkien-esque, but boy am I amazed every time I map out a proportion of a planet, taking in its nuances, then seamlessly warp-driving to a new star system or coasting in the scenic view for the adjacent planet.

Surely I'm not alone in thinking that elation is currently unique in all gaming, past and present? The fact I can put my own spin on naming planets after Autoscum, or follow the language hunt, or just take in the differing atmospheres as you fly closer in, is awe-inspiring and a boon to the procedural generation.

It means I can enjoy lengthy play sessions to grind for better gear whilst enjoying the melancholy moments, which means the loop gameplay doesn't really annoy as I'm here for the ride, not the destination 😊

Fantastic game 👌👌👌👌👌



Galvatron commented on Review: Assetto Corsa (PS4):

@belmont - I loved Coast2Coast and desperately wanted it for my Vita, which for 2 years became my go-to games machine.....

Here's hoping an Outrun VR is a twinkle in Sega's eye 😜



Galvatron commented on Review: Assetto Corsa (PS4):

@get2sammyb - ha ha, very cool....

But with Driveclub VR, my pre-ordered VR headset and an incoming Thrustmaster T300R force feedback wheel, I'll have grown-up Outrun in my living room 😎

And become the Lawnmower Man that my existing walking tech (Bluetooth headphones, smartphone, smartwatch etc) has always suggested I'll become 😏😁😝



Galvatron commented on Review: Assetto Corsa (PS4):

Sammy, don't tease with that Outrun pic - I bought the original on C64 with the audio tape, AND this on Xbox 360, would love to see Outrun on PS4 - Magical Sound Shower new remixes and the classic Sid-chip version also 👌👌👌



Galvatron commented on Dark Souls III DLC Ashes of Ariandel Will Be S...:

Hmm, seems Galvatron is the only one to see Demons' Souls as the first and truly great From Software release, with exception to a sequel which is warranted and improves the formula in every respect - Demons' Souls II.

Bloodborne is especially puzzling in its universal acclaim; Dark Souls is very good, but it seems to be the same general game just a new wrap-around evil realm..... errr no to me buying the DLC then 😊



Galvatron commented on No Man's Sky PS4 Crashes Will Almost Be Eradic...:

@blakey78 - ouch. That's some serious, energy-sapping punishment, understandable to not want to return to the scene of the crime 😬

I guess I'm lucky thus far (touch wood) with zero crashes and the anecdotal enjoyment of naming and uploading planets, systems and wildlife to Transformers (G1, obviously lol), Aliens characters (Avatar still pales in comparison, ya hear me Cameron?) and friends, respectively 😏

I'm kinda enjoying the chill factor in this game. The resourcing can be a pain to grind but the planet-hopping is still too cool for school.

Now, Mr Murrey, let's get this release fully stable for my gamer peers and crack on with a new features update - starting with greater varieties of the systems, weather, etc - and quests maybe for new weapons and randomised encounters.

Just sayin' 😊



Galvatron commented on Review: Hitman: Episode 4 - Bangkok (PS4):

@NAZA187 - as I've paid for the full release (not in favour of staggered releases; sometimes a fantastic game can release endorphins with the momentum of new levels bingeing) I'll keep returning to it but right now it's got a long way to go before challenging the holy trinity session - Destiny, GTA Online then No Mans Sky......

But further down the line, Bioshock collection, Tekken 7, Evo 2017 and PSVR, totally different story 😊



Galvatron commented on No Man's Sky PS4 Crashes Will Almost Be Eradic...:

I haven't had a single crash - and am still on an extended honeymoon with what this title offers that nothing since Elite has - true exploration.

I got no issues with boredom - my fascination with visiting a new planet and mapping it out for upgrade or cash purposes - is phenomenally satisfying.

Oh, for additional immersion scavenge a planet whilst listening to not only the full soundtrack by 65daysofstatic, but "Rey's theme" from The Force Awakens classical soundtrack by the effervescent John Williams. Majestic 👌



Galvatron commented on Review: Hitman: Episode 4 - Bangkok (PS4):

Hmm...."easily the best kill involves shooting x in the back of the head whilst he listens to a tape of him and his girlfriend fighting.....we won't spoil it though"...

...I think you just did 😕

I've bought this as a full game and haven't even downloaded the previous episode, let alone this - and am perplexed as to why reviewers are maintaining its very similar to Blood Money.

It's nothing of the sort - it's nowhere as solid a sandbox.

For me, Silent Assassin I'd still miles better than modern Hitman. Why? For a start, your actual physical presence and gunplay is supreme in that decade old game, allowing both stealth and guns blazing approach - and that approach was WAY more satisfying in how enemies recoiled, reacted and retaliated - fire with fire.

This modern Hitman relies on waxy NPC'a and 47 gliding about with no real physicality to them, zero gunplay (you cannot have a gunfight if all hell breaks loose as the game simply cannot cater for it due to a lack of decent enemy AI and movement) and a lack of excitement and satisfaction in earning decent kills.

Doesn't anyone else think that virtually every element of what made Hitman supreme is diluted in this version so all you effectively do is follow pre-ordained paths which actually don't vary that much?

I still like Hitman as a franchise, but why IO effectively removed it's fantastic balletic gunplay as a option, for pre-tendered animation kills instead, is bizarre.

Diana, 47 and us deserve better. Sort it out IO, and instead of relying on reviewers to sell a dud "you can kill them by electrocuting them here" make sure you understand that WE gamers basically read through that fluff as "here's another contextual kill opportunity, but neither these animations not kill can happen anywhere else but this spot"......sheesh, that is going backwards as a licence, NOT forwards.

If there's any doubt this rant is wrong, play Hitman 2: Silent Assassin from PS2(!) straight after or before this version. Robust, imaginative, huge levels with genuinely creative options - and incredible gunplay with SMG's, true ragdoll physics and sublime sniper (s)kills......



Galvatron commented on DriveClub VR's New Tracks Will Be Added to Bas...:

So........does that actually mean Driveclub VR itself (for those like who own the main game and have pre-ordered VR ) will also be a full free patch?

That's my key question wasn't sure if it's been clarified - and a shout to Evolution for not only the sheer enjoyment of Driveclub - but equally the majestic Motorstorm 👌



Galvatron commented on PlayStation VR's Launch Will Be Treated Like a...:

@Azikira - Galvatron acknowledges your acknowledgement 😉

Indeed, it's quite exciting and actually very new, uncharted hardware for our eyes - I'm specifically interested in what a number of reviewers have said about the Driveclub VR experience, that by moving your head 'into' the turn you are about to undertake it improves driving ability and is much more realistic.

That bodes very well as it will improve gaming experiences overall, so there's reasons to be optimistic it won't be a fad. Deposing on Sony's first-party support which will need to be a hell of a lot more sustained than the Vita - which even now is a phenomenally advanced multimedia powerhouse, literally a portable PlayStation....

.....but keen to know if the Getaway gets a full VR release at some stage - on PS2 that game was 10 years ahead of its competitors.



Galvatron commented on PlayStation VR's Launch Will Be Treated Like a...:

Pre-ordered - always been an early adopter; o2 XDA (remember that?), PSP, Vita, Apple Watch - now this.

I can't wait to play these VR titles; Driveclub, Getaway, Tekken 7 & Batman - and am seriously considering the Thrustmaster T300RS for the ultimate Driveclub VR experience - which looks damn exciting 😏

It's really now our interface with gaming which requires the next evolution - the hardware for powering HP Lovecraftian worlds exist, now our immersion through physical / visual controls must evolve from button presses to mimicking actual movement and 3D space......

...arguably VR gsming in 2-3 years, with a FULLY 3D virtual reality for 360-degree Tekken or GTA, will represent the next milestone in gaming.

Until then, how I would LOVE following in VR; Wipeout HD, Bioshock and GTA 5 😎



Galvatron commented on Soapbox: No Man's Sky on PS4 Is the Biggest Di...:

Sammy, obviously as as prior contributor to this site I will always have an acknowledgement for its writing, unbiased reviews and grounded perspective.....

.....but releasing this article without having first let the review from your colleague at Push Square take stock is completely unexpected - as much as reviewers within the same sites differ in their individual assessment of games, it's slightly concerning I'm reading your thoughts on this game without first seeing a proper, detailed review from your colleague.......which should have preceded this article by a distance.

Surely your colleagues' review will now lose much of its lustre as a result. Would it not have been more professional to release this a week after his review?

I imagine his own Sky caved in when he read this and its impact on his imminent review - which I'm still looking forward to reading, but now less so.

It's kinda like saying 'hey, this Jim dude's site is down as a result of negative verdict / forums re NMS...lets do the same, as Editor here's why the game is rubbish, but don't forget to read our review - which will be out soon'!

I'm not expecting Deus Ex, Elite etc, so managing my own expectations for this game as a gamer of 30 years has been fine - I already know what it IS and what it ISNT.

I'm not sure the growing clickbait accusations at Push Square Towers will be nullified by this article, mainly because of its definitive negative judgement on the game as a whole, which is something that should have been incorporated into the review to describe it's systems and exploring.

I'm debating whether the game is as near as disappointing as seeing this article appear before the sites' own review, which will now see its impact greatly diminished, a massive pity for the reviewer and confusing to the audience.

As for the game itself, I respect your opinion even if we end up disagreeing - I'll be playing it today / tomorrow - but it's a notable gaming release and deserved better...

Galvatron is NOT amused 😒



Galvatron commented on This Player Class Concept Art May Be Our First...:

@TSLbestofme - credit where credits due, Galvatron acknowledges your claim..... I would love to see just a BETTER Halo by a studio who has somehow lost its sheen up there with Rockstar as the best dev in the business. Bungie, as a PlayStation 1-4 owner I plead with you to create something which garners 'wow' and not just for Activisions' pay model......



Galvatron commented on This Player Class Concept Art May Be Our First...:

My hopes for Destiny 2 centre on a complete re-jig of the campaign - get a Halo-style, exciting space opera from day one, with much more PVE levels that match up to The Silent Cartographer, possibly the finest single player level in any FPS ever made.....

That, and bring The 4th Horseman back to prominence with Gally 😊



Galvatron commented on No Man's Sky PS4 Servers Too Busy for Multipla...:

@get2sammyb - therein lies the difference between a 10-man outfit in Guildford and a global publisher with a blatant disregard for its audience.

When Destiny miscommunicated the extent of its story and exploration focus, that was evidently masking what we know about the sudden change in its structure, writing etc - and Activision have the audacity to keep quiet on their ridiculous pay model - I know, I've bought every expansion, but that is my choice given the calibre of the play mechanics and Bungie's overall quality.

Hello Games and Sean have been generally forthright about what the game is and isn't, so I'm not really encouraging a precedent here, if anything the difference in developer tends to inform my opinion...

....but it would be fantastic to read some detailed articles outlining how the play mechanics and planetary atmospheres feel to the player - and its overall freedom and what adventures that brings.

This is truly a title I'll cherish for its exploration and freedom, which is a first really despite its procedural make-up - and the free updates will be a bonus 😊



Galvatron commented on No Man's Sky PS4 Servers Too Busy for Multipla...:

@get2sammyb - I think any videos of Sean Murray have revealed first and foremost, a passionate, dedicated developer with an inner-geekiness for sci-fi and averse to public speaking.

In terms of him 'blaming' server issues, to me that just an anxious developer who is probably disappointed that one of the Easter eggs didn't come off, like a text or scan indicating another presence....

...maybe we should cut him some slack 😊



Galvatron commented on No Man's Sky PS4 Servers Too Busy for Multipla...:

It's odd to me and evidently others that the question appears moot - Murray has already said previously you'll be able to see another players' location BUT you won't be able to interact with them in realtime, with a visual embodiment in front of you.

So it's like an even smaller thing than the original Demons can affect each other environment through a shared universe (naming rights, seeing a dot on a scanner, blowing up substantial environment) BUT NO DIRECT MULTIPLAYER.

Hope that clears that up 😏



Galvatron commented on No Man's Sky Is Out on PS4, But It's Still Not...:

@get2sammyb - playing devils advocate, I think it's pretty obvious and already stated its NOT multiplayer.

It's a bit of a shame that the articles I'm willing to read re NMS have yet to surface; namely, what's it like to control and fly ships, have battles in space - or go underwater? And I mean how does it FEEL?

I would also say that Sean has been quite clear on this a number of times; you can AFFECT each other's universe to leave lasting effects, but you won't bump into anyone else.

I'll be giving this game it's due consideration and playtime this weekend, and as its solitary experience will no doubt add to its charm - I play Destiny & GTA Online so frankly could do without more multiplayer for other games right now - I'm much more interested in descriptive, articulate and detailed experiences peeps and reviewers are having.

I'm looking forward to forging my own journey in this game and a non-spoilery review on Push Square, lets all remember that multiplayer was never really a serious consideration when buying this game for a sizeable proportion of NMS fans!



Galvatron commented on Lovin' Hitman on PS4? There May Be Much More o...:

@B-I-G-DEVIL - I'm not so sure.....

Hitman 2: Silent Assassin is still for me the best, NOT contracts, which bizarrely a lot of reviewers are still claiming was the high point.

Why is current Hitman not as good? Too easy to just run through the levels and do the mission....the gunplay has gone backwards; Silent Assassin was more visceral and the current title is too basic and unwieldy in comparison - and the levels themselves aren't really that great once you've completed them.

So whilst it's good, they've made it too easy, unbalanced it with ham-fisted gunplay and left it almost 3 months without a new level.....



Galvatron commented on Transformers: Fall of Cybertron Launches Out o...:

@Rob_230 - I've owned both and there's no comparison from my point of view - the High Moon releases are the best Transformers games ever made - graphics, G1 style, gameplay were all top-notch, with fabulously authentic cut-scenes and fan service.

This is what my PS4 needs, but whilst they're at it please also release the preceding title, just as good 👌



Galvatron commented on No Man's Sky PS4 Reviews Reportedly On Hold as...:

@kyleforrester87 - I was initially inclined the same way, but such is my desire to have a 'chilled, sci-fi' experience that the pre-order made sense, as I'm pretty sure my new PS4 gsming triumvirate will be Destiny, GTA Online and No Mans Sky......gaming nirvana methinks, with Bioshock Collection on the horizon 😎



Galvatron commented on No Man's Sky's PS4 Platinum Looks Perfectly At...:

I've just clicked on the Reddit link to the £980-procuring guy who posted comments.......then after 2 non-descript paragraphs, closed the page.

Let's all enjoy this title, remembering why it appeals in the first place. If it comes close to satisfying the art of immersion with variety of planets and exploration, then that with the scope and no loading screens will require a different perspective for reviewers.

We'll never see the bulk of the planets, or bump into other players, so judgment should really be the preserve of those who have provided circa 50 hours+ before rushing to secure 'first-in' reviews - oh, and I really don't care much for trophies, aside from the admittedly joyful audio / visual accompaniment on-screen 😎



Galvatron commented on Promising Kickstarter Prey for the Gods Confir...:

@sketchturner - that's generally true, but nothing like it in gaming had arrived before, or since for that matter.

The soul of the game, the subtle remorse you felt after each boss, the sensation of seeing these behemoths for the first time, the climb and timed stabs whilst clinging on - and the first time I made the difficult jump to the back of a colossi, feeling wind, the underwater sea and then the sky before spectacularly bringing it crashing down - truly unforgettable in all my moments in gaming.

I can't recall a title prior to SOTC that combined these mechanics and sense of wonder with the precise, satisfying third-person control.....

....not that I'm biased, obviously 😊

I am interested in this though, looks like a faithful homage and if it plays well, then I'd buy it, but still wander why SCEE don't just properly remaster SOTC HD for PS4....!



Galvatron commented on Promising Kickstarter Prey for the Gods Confir...:

As Shadow of the Colossus is in my top 5 games of all time, this is a curious beast indeed. Everything from the eerie environments to the bosses, the climbing and just general play mechanics and graphics.....BUT will it have equally inspiring gameplay?

Curiosity definitely piqued, especially when you check out their website FAQ's citing 'yes you can climb' and other 'we love SOTC' vibes.....

Not sure about backing it on Kickstarter though - shouldn't we as gamers, morally speaking, instead contact SCEE to get the proper sequel, rather than pay any developer to rip off one of gamings' best-loved classics?

Does look like the absolute spiritual successor though....tempted 👌