Virtual reality is a new addition to Sony's gaming repertoire, and with it has arrived a glut of new experiences and games. In fact, PlayStation VR has secured an impressively robust launch lineup with upwards of 20 titles on day one. Sure, not all of them can be winners – but luckily, Thumper is. A rhythm game described by the two-man...
Includes full PS4 Pro and PlayStation VR support
Thumper is out now in North America, with a European launch scheduled to follow on 13th October. The so-called rhythm violence release has been garnering glowing reviews all over the web, with our verdict set to follow over the coming days. We've fallen in love with it on the occasions that we've...
Playstation VR's launch lineup just got a whole lot more exciting. Indie dev, Drool - comprised of a pair of former Harmonix employees - has announced that its incredible rhythm game, Thumper, will be launching alongside Sony's headset on the 13th October. We got to play the VR version of the game - there will also be a regular PS4...
Like music to our eyes
Thumper was the first experience that we had with PlayStation VR at PAX East. And boy, what a first impression to make! In development for six years, the two-man team at Drool – Brian Gibson and Marc Flury, both former Harmonix devs – gave us some hands-on time with their VR rhythm game, and the experience was nothing...
Take it from someone who's played it: Thumper is freakin' rad. The aggressive rhythm game serves up a retina erasing concoction of Cool Running and Tron, where you control a bobsleigh-esque space beetle through neon environments, smashing against right-angle bends and breaking through gates. It's nauseating insanity. And soon you'll...
Magical mystery tour
Thumper is a 'rhythm violence game', and it's coming to PlayStation 4 at some point next year. Developed by Drool, the title's premise sounds absolutely bonkers. According to the studio, you're placed in control of a 'space beetle' and you need to navigate through psychedelic worlds. We admit, the concept's a bit difficult to...
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