Development - News
January2017
News Rhianna Pratchett Packs Up Her Pick Axe and Says Farewell to Tomb Raider
Crofty exit
Rhianna Pratchett, the scribe behind Crystal Dynamics' popular Tomb Raider reboot and its more recent sequel Rise of the Tomb Raider, has decided to move on from the franchise. The writer announced the news on Twitter this evening, thanking the team for their dedication and series fans for being the "best in the world". It's unclear...
December2016
News Shenmue III Headed Towards Full-Scale Production At Last
Expect new videos early next year
Many had hoped that we'd get a glimpse of Shenmue III at PSX 2016 this month, but the show came and went without word of Yu Suzuki's long-awaited sequel. However, the former SEGA man has provided an update on the project at long last, revealing in the latest issue of Japanese mag Famitsu that the title will be...
October2016
News Media Molecule Opens Satellite Studio in Brighton
Pier we go
Media Molecule's borderline cringe working culture has culminated in the creation of a new satellite studio based in Brighton. The Guildford-based organisation has opened the new workspace in order to accommodate a group of devs who have been commuting from the seaside town for many years. While those on location will still make regular...
May2015
News DICE Explains Why Star Wars: Battlefront Had To Skip PlayStation 3
If only you knew the power of the next-gen
EA and DICE's interpretation of Star Wars: Battlefront is coming to next-gen consoles this November, totally skipping the likes of the PS3 and Xbox 360. This might prove a bitter pill to swallow for those of you that haven't yet upgraded to the PlayStation 4, but according to Star Wars: Battlefront's...
November2014
News Capcom Teases New PS4 Title That Will Turn Heads
"Sony's made a really incredible system"
It’s been a quiet generation for Capcom so far. While free-to-play dungeon crawler Deep Down was expected to be its first flagship PlayStation 4 release, the game has been delayed dozens of times, with its beta still out of sight. Fortunately, the Japanese publisher is set to pick up the pace early next...
June2014
Company doesn't want to take the Call of Duty route
When Battlefield 4 went toe-to-toe with Call of Duty: Ghosts late last year, EA's offering was found somewhat wanting. While the game's multiplayer mode was a revelation — with "emergent" gameplay and rapidly changing arenas — the title was blighted by issues which prevented players from...
February2014
News PS4 Exclusive inFAMOUS: Second Son Goes Gold
Time for a break
There's exciting news for PlayStation 4 owners, as inFAMOUS: Second Son has officially gone gold. In case you're not familiar with developer jargon, this means that the game is finally completed and is now ready for mass production. Sucker Punch's co-founder Brian Fleming confirmed the news through Twitter, stating that it's a...
News There Are More Developers Working on PS4 Than Any Other Console
Teacher's pet
This week just keeps getting better and better for the PlayStation 4. With Metal Gear Solid creator Hideo Kojima proclaiming that the system is the "best console" currently available and Sony revealing that it has already sold over five million units, figures have now been released that show that a whopping one-in-five developers are...
News PS4 Answers the Call of Duty with Next-Gen Focus for First-Person Property
Fighting new formats
With upstart Sledgehammer working on the umpteenth Call of Duty game, Activision executive Eric Hirshberg has shed some light on the title's development, revealing that it will be built with the PlayStation 4 in mind. Speaking with IGN, the suit said that the studio is "approaching this as next-gen first development"...
January2014
News Bethesda Issues a War Cry for 'Bleeding-Edge' PS4 RPG
Will there be any Fallout?
Last year was a rather quiet period for Bethesda, but a recent job listing for a games programmer has surfaced. The recruitment drive seeks to add new members to a "team that is pushing the bleeding-edge of role-playing game development". Alright, we're listening. With the Zenimax owned outfit set to release Wolfenstein:...
News Want More PlayStation Vita Games? Thank the Skies for Unity
Join hands in joy
The tired old sentiment that the PlayStation Vita has “no games” has long been disproved, but even more software is never a bad thing. Fortunately, the system could be about to enjoy a healthy injection in its content catalogue, as Unity has announced that the latest version in its entry-level cross-platform game development...
News Hello Games Won't Delay No Man's Sky in the Wake of Flood
Reach for the stars
Indie developer Hello Games is back up and running at "full speed" after a flood devastated the studio on Christmas Eve. Despite the ordeal, its latest game – the hugely ambitious No Man's Sky – will not see a delay. "We won't let that happen," said managing director Sean Murray. "At times recently I've wanted to be...
December2013
News Until Dawn Staying Zipped Up Until the New Year
Keeping the chill out
Supermassive Games’ frustratingly frigid PlayStation 3 exclusive Until Dawn is set to keep covered up until the New Year, studio gaffer Pete Samuels has announced. There were rumours – yet again – earlier this week that the PlayStation Move powered title had been cancelled, but apparently that’s absolutely not the case...
October2013
News Naughty Dog's Next Generation Daxter Is Pretty Terrifying
Kill it with fire
It’s no secret that The Last of Us nearly didn’t exist. Before starting work on the survival horror opus, creative director Neil Druckmann and his team considered rebooting the Jak & Daxter franchise with a realistic twist – and the early results were more terrifying than any of the horrific things that you see during...
September2013
News Don't Worry, Killzone: Shadow Fall Will Have Dedicated Servers
Smooth as a Helghast's helmet
A lot like cloud compatibility and 60 frames-per-second, dedicated servers have become a bit of a buzzword in the build up to the PlayStation 4. While plenty of PlayStation 3 titles took advantage of the preferred online networking functionality, many pondered if the same would apply to Sony’s next generation console...
Weirdness God of War Creator David Jaffe Has Finally Lost His Mind
Claims latest project is being funded by pensioner who can cure werewolves
God of War creator David Jaffe has always worn the signs of a mad genius. After all, who could forget his customary curse-laden rants or that weird Twisted Metal trailer where he started shooting a machine gun at a replica of Sweet Tooth’s famous ice cream truck – in...
News Nolan North: PS4 Is Amazing, Is Going to Push Boundaries
Voice actor talks up Sony's next generation system
Nolan North has seen an “unbelievable” PlayStation 4 game in action. Unfortunately, the voice actor has conveniently forgotten the name of the release, leading us to believe that the title in question’s currently unannounced. The Uncharted star mentioned the mysterious release in an...
News Naughty Dog Just Received 120 PS4 Development Kits
You should probably be hyped
Naughty Dog definitely isn’t sitting around twiddling its thumbs. Company co-president Christophe Balestra published a picture of a big pile of boxes on his Twitter page overnight. What’s inside them? Oh, just 120 brand new PlayStation 4 development kits. We’re going to assume that the company’s not merely going...
News There Was Very Nearly a World without Grand Theft Auto in It
Like nailing jelly to kittens
While we’re all chomping at the metaphorical bit to play Grand Theft Auto V, ex-DMA Design (now Rockstar North, of course) employees have revealed that the original PSone game almost didn’t make it to market. Chatting with The Guardian, producer and creative director Gary Penn explained that the project was a mess...
News Polyphony's Yamauchi: Gran Turismo 6 Is "About 80 Percent Done"
Remember, it's supposed to be out in December
Gran Turismo 6 producer Kazunori Yamauchi has revealed to Famitsu that the PS3 racer is "80 percent" complete, despite the impending December 6th launch date. Yamauchi said: The basic components are already complete, so overall I'd have to say about 80 per cent. The physics engine, the steering...
August2013
News Sony's Secret to Indie Success: Don't Be a Jerk
Wise words
Sony has the indie development community eating out of its hand like a hedgehog hovering over a plateful of mealworms. The platform holder has turned its third-party relations around, assembling a dream team of taste-makers who have become the focal point of the brand. And during that transition, the company has learned some important...
News Don't Expect Any PS4 Specific Features in The Division Just Yet
Pure and simple
You won’t be swiping the PlayStation 4 controller’s touchpad to change weapons in Ubisoft Massive’s upcoming The Division – well, not in the current build anyway. Chatting with Official Xbox Magazine – we know – game director Ryan Bernard explained that the Swedish company is focusing its attention on parity between the...
News No Assassin's Creed on Vita This Year, But You'll Be Able to Stream from PS4
Sail the seven seas
Against all of the odds, Assassin’s Creed III: Liberation was a solid success. The decent PlayStation Vita exclusive sold very well, but sadly there’s no portable version of Assassin’s Creed IV: Black Flag in the pipeline. That’s becaus
July2013
News Unprecedented Number of Developers Working on PS4, PS3, and Vita
"We've never seen anything like this"
As the war for developer support rages on between Sony, Microsoft, and Nintendo, the PlayStation maker has admitted that it’s seeing an unprecedented level of interest in its platforms. Speaking with Develop, SCEE account manager Agostino Simonetta noted that after four years in the job, the current surge of...
News Compulsion Games Scratching Its Head Over PS4's Power
Sony's system providing new challenges
While the PlayStation 3 was a beast to develop for, the PlayStation 4 is proving a much simpler option. However, the console’s horsepower is prompting some headaches among developers – as studios agonise over the best ways to employ all of the platform’s added performance. One such outfit is Compulsion...
News The Crew Designed with PS4's 'Play as You Download' Feature in Mind
Convenience content
For corridor conflicts like Call of Duty: Ghosts, the PlayStation 4’s ambitious ‘Play as You Download’ feature is unlikely to prove a problem. Developers can easily arrange data so that the first level of the campaign is pulled off the server first, followed by the second, third, and so on. But for open world games such as...
News Cerny Simulated Gameplay as an Eight-Year-Old to Aid Knack
Nutty professor
Everything that industry legend Mark Cerny has described about the PlayStation 4’s production process has been relatively orthodox thus far. The company maintained close contact with its first-party teams throughout production, collaborated with third-parties to properly understand their requirements, and kept the system’s...
June2013
News Mark Cerny: I Hope Sony's Impact Will Match Nintendo's In Years To Come
PS4 system architect talks at Gamelab
PS4 system architect Mark Cerny has revealed his hope that in years to come, Sony's status within the games industry will match that of rival Nintendo. Speaking at Gamelab in Barcelona, Cerny said: I have a great friend who lives in Kyoto in the eastern part of Japan. He runs a developer there and he's worked...
News LittleBigPlanet PS Vita Dev Signs Agreement With PixelJunk Studio Q-Games
More details to come later
LittleBigPlanet PS Vita developer Double Eleven has signed an publishing agreement with PixelJunk creator Q-Games. Double Eleven recently ended its exclusivity deal with Sony, and has since moved into publishing, with Limbo and Frozen Synapse being two games it has helped bring to market. Here's what Dylan Cuthbert,...
E3 2013 More Than 500 Developers Are Working on the PS4
Chomping at the bit
If you were worried that the PlayStation 4 could fall victim to a pesky software drought, we reckon that it’s probably best if you put those concerns to the back of your mind. An updated press release published by Sony has revealed that a whopping 505 developers are currently actively producing or planning content for the next...
May2013
Feature Five Movies That Would Make Great PlayStation Games
Pull out the popcorn
Films and games are two incredibly similar mediums that often overlap. Sometimes, this results in incredibly lacklustre movie adaptations, such as the Hitman flick, or rushed releases like Transformers: Dark of the Moon. However, that's not to say that some properties don't have the potential to make excellent PlayStation games...
April2013
News Sony Santa Monica Pitched the PlayStation 4's Share Button
Everything's better with friends
You may know first-party powerhouse Sony Santa Monica best for creating the God of War games, but Worldwide Studios president Shuhei Yoshida has revealed that the developer also played a pivotal role in one of the PlayStation 4’s most important features: the Share button. Chatting candidly with EDGE magazine, the...
News So, God of War: Ascension Supposedly Cost $50 Million to Make
Money, money, money
If you assumed that God of War: Ascension was a cheap, easy-to-make spin-off, then you were dead wrong. According to a translated interview with 20Mituten, lead producer Whitney Wade has hinted that the prequel had a budget somewhere in the region of $50 million. That’s a colossal sum, almost on par with its chief antagonist,...
News Retro City Rampage Creator Planning New Project for PlayStation Vita
Specifics under lock and key
Retro City Rampage creator Brian Provinciano has been particularly complimentary of Sony’s strategy with the PlayStation Vita over the past few months. Writing on Twitter earlier in the year, the one-man development shop encouraged indie outfits to work on the platform, after the portable version of his Grand Theft...
News Warrior's Lair Designer: Sony's Internal Studios Never Had Much Faith in the Vita
Ex-Idol Minds employee spills the beans on troubled exclusive
Do any of you remember Warrior’s Lair? The PlayStation 3 and Vita dungeon crawler – originally revealed as Ruin – made a big splash during the platform holder’s E3 press conference way back in 2011, primarily due to its first real hint at the potential of cross-save. However,...
News FuturLab: Sony Has Had Its Passions Stoked to Blast Furnace Temperature
The people behind PlayStation are fired up
We apologise for continually bleating on about it, but Sony has changed. There’s a marked adjustment in attitude exuding the company that was once deemed anachronistic and arrogant, and that bodes well for the PlayStation 4 as last week’s Games Developers Conference proved. The firm’s positive...
News BlazBlue Producer Planning New Fighting Game Franchise for PS4
Rebel two
Fans of outrageous sprites may be excited to learn that Arc System Works is hoping to create a brand new fighting game franchise for the PlayStation 4. According to Shoryuken’s translation of Dengeki’s interview with BlazBlue series producer Toshimichi Mori, the company has nothing to show yet, but is itching to start production on...
News Beyond: Two Souls Didn't Cost As Much to Develop As You Think
Just a little bit more than Heavy Rain
When you spend twelve months filming with Hollywood actors Ellen Page and Willem Dafoe, you’d think that your game’s budget would be through the roof. But according to Quantic Dream’s head honcho David Cage, the upcoming PlayStation 3 exclusive Beyond: Two Souls didn’t actually cost that much money to...
March2013
News Killzone: Shadow Fall's Single Player Component Is Finished
Guerrilla Games is piling on the polish
Killzone: Shadow Fall’s single player campaign has been playable from start to finish for a “couple of months”, game director Steven ter Heide has revealed. Writing on Twitter earlier this morning, the Guerrilla Games employee stated that he was taking advantage of the quiet time in the office to play...
Talking Point Are 'Game Over' Screens a Relic Best Left in the Past?
Try again
The threat of failure in games is a foundation that’s existed as long as the industry itself. Ever since the days of Space Invaders, Pac-Man, and more, the idea that you can ‘lose’ at a title is something that we’ve come to expect. But while this mechanic was originally conceived as a means to conclude sessions and ultimately...
News Bitsquid Engine Support Expanded to PlayStation 4
Using its many limbs to reach into the next generation
The engine behind PlayStation Network puzzler Hamilton’s Great Adventure is extending its reach to the PlayStation 4. Bitsquid has confirmed that its multiplatform development suite will be compatible with Sony’s impending next generation system, promising a flexible production environment...
News Expect Particle Effects to Look Even Prettier with PhysX on PS4
Reality just got a lot blander
Nvidia’s luridly named PhysX technology will bring realistic physics to the PlayStation 4, the graphics company has announced. Developers will be able to utilise new software development kits on Sony’s next generation system, which in turn will result in more life-like destruction, character models, and clothing...
News Sony: There's Still Plenty of 'Highly Significant' Titles in Development for PS3
Life in the old dog yet
Despite the recent announcement of the PlayStation 4, Sony has insisted that there’s still plenty in the pipeline for the PlayStation 3. Chatting with the PlayStation Blog, SCEE president Jim Ryan insisted that the manufacturer’s current platform will remain an important part of the company’s output for the foreseeable...
February2013
News Sony's Entire Suite of First-Party Studios Are Working on PS4
Twelve teams hard at work on Sony's next generation machine
There’s been no shortage of exclusive content on the PlayStation 3, but it looks like Sony’s aiming to maintain its impressive output on the PlayStation 4. Chatting with IGN, Worldwide Studios president Shuhei Yoshida has insinuated that all twelve studios in Sony’s stable are...
News Just What Has Happened to The Last Guardian?
Different day, same old questions
The Last Guardian, The Last Guardian, wherefore art thou, The Last Guardian? We fully expected Team ICO’s hotly anticipated – but oft delayed – adventure to re-emerge during Sony’s big PlayStation 4 blowout this week, but once again, Fumito Ueda’s giant catbird was nowhere to be seen. We didn’t e
News Guerrilla: PS4 Development Isn't As Expensive As You Think
Phew
With studios folding by the dozen due to the weight of increasing development budgets, many analysts have questioned how teams will survive the transition to the impending next generation. However, chatting with Gamasutra immediately after last night’s Killzone: Shadow Fall reveal, Guerrilla Games’ managing director Herman Hulst has...
News What Does Uncharted's Tenzin Have in Common with The Last of Us' Ellie?
Connected over a curry
Tenzin was one of the more interesting characters from Uncharted 2: Among Thieves. The Tibetan explorer couldn't speak a word of English, making his relationship with protagonist Nathan Drake pretty unique. However, according to an excellent feature on GameSpot, the character was originally conceived as a mute female, who...
January2013
News Starbreeze Starts a Storm with New Co-Op Shooter
Stockholm syndrome
Starbreeze, the Swedish studio behind the solid Syndicate, has revealed a few scant details about its upcoming co-op shooter, Storm. The sci-fi title – which doesn’t have any platforms attached to it – is currently in development, and is described as "our future". It's unclear whether that's a tagline, or the company being...
November2012
News Sony Bend on the Struggles of Creating a Convincing Female Lead for Golden Abyss
Elena job
For as interesting as Nathan Drake is, the protagonist has always relied on strong female characters to properly etch out his personality. According to a recent post-mortem with Gamasutra, that’s one area where Uncharted: Golden Abyss developer Sony Bend struggled. The game’s writer and director John Garvin has revealed that female...
October2012
News PlayStation All-Stars Started Life as a Capture the Flag Game
Lost the lead
PlayStation All-Stars Battle Royale wasn’t always a fighting game. Chatting with Siliconera, lead designer Omar Kendall revealed that the mascot mash-up went through a number of prototypes before settling on the final format that you see today. “There were all sorts of little gameplay demos and prototypes,” Kendall recalled,...
News Wish Studios Dreaming Up New IP Prototype for PlayStation
Upon a star
Brighton-based independent developer Wish Studios has announced that it’s working on a prototype for a brand new PlayStation IP. The outfit – which is led by former DC-UK and Mr. Dreamcast editor Caspar Field – is keeping the details of the project under wraps, but reckons it has “enormous potential”. SCEE’s Mick Hocking...
News Metro: Last Light Focusing Spotlight on Single-Player
Light the way
Developer 4A Games has decided to scrap Metro: Last Light’s multiplayer component, opting to concentrate its resources on creating an exceptional single-player campaign instead. The competitive mode was revealed shortly after the game’s initial announcement – a move that the studio feels was “probably a mistake”. "Throughout...
September2012
News PS Vita Hack Apparently Allows The Use of Homebrew Code
The legacy of PSP hacking lives on
An exploit has been discovered that alledgely permits the use of 'custom' code - otherwise known as homebrew - on the PS Vita, according to Wololo.net. Hacking the PSP was a popular pastime for many owners, and it would appear that the same desire to tinker is afflicting Vita fans. It's hard to confirm the...
August2012
News Bethesda Still Struggling with Dawnguard DLC on PS3
No solution in sight
Bethesda has warned that The Elder Scrolls V: Skyrim’s Dawnguard DLC pack may never release on PlayStation 3. The content launched on Xbox 360 earlier this year, prompting the developer to release a statement noting that it was having difficulties with the PS3. Those issues are ongoing according to the company’s community...
News LittleBigPlanet Vita Is Finally Finished
Up, up, up
Swedish studio Tarsier has completed work on LittleBigPlanet Vita. The company announced the news on its official blog this afternoon, declaring that “the stage is set for you to play, create and share levels on the go to your heart’s content”. Sony will now begin manufacturing the game ahead of its 19th September release date in...
News Sony Reps Planning to Storm Anaheim, CA on 18th August
Water balloons at the ready
This year marks the 4th Annual Gathering of Video Game Legends at Westwood College in Anaheim, CA. The event is free to attend and features panels, workshops and even pitch sessions, but one event (you can view a complete list here) stands out in particular: Water Balloon Trebuchet. And while Water Balloon Trebuchet...
July2012
News Konami Opens New PES Studio in London
Cultural excursion
Pro Evolution Soccer is locked in a fierce battle with FIFA. Despite dominating the PS2 era, Konami’s once-world beating soccer sim has struggled against the new-found enthusiasm of EA’s franchise. But the Japanese publisher is eager to topple its closest competitor – and one way it hopes to achieve that is by opening a new...
May2012
News Beyond Good & Evil 2 is in "Active Creation"
Rejoice
Rayman creator Michel Ancel has confirmed that development on the hotly anticipated Beyond Good & Evil 2 has continued – albeit not on PlayStation 3. The industry legend said in a video interview with the Toulouse Game Show that the project is at an “active creation stage” and that the developer is focusing on “making it the...
April2012
News Crytek: TimeSplitters 4 is Not in Development
Monkey business
Despite rumours to the contrary, Crytek has denied that it is currently developing a fourth entry in the TimeSplitters series. The company joked in a statement to CVG that it had attempted to employ the infinite monkey theorem to develop the game, but ran over budget after purchasing seven monkeys. The developer continued that thus...
News Lumines Producer: Major Vita Games on the Way
Stop worrying
With the impressive launch line-up now a distant memory, many new Vita adopters are beginning to ponder what’s next for the powerful handheld. Well, according to James Mielke, the producer of Lumines Electronic Symphony, there’s a lot of new games in development to look forward to. In an interview with 1UP, he revealed: The only...
News Suda 51: "Not All Craziness is Good"
Just most of it
Goichi "Suda51" Suda is a man known for doing his own thing. From otaku assassin Travis Touchdown in No More Heroes to the multiple personalities of Killer7's Harman Smith, Suda's characters have always been off the wall, and his latest creation, Lollipop Chainsaw's zombie-culling cheerleader Juliet Starling, is no...
News Feast Your Eyes on Some of Twisted Metal's Cut Content
Chase to Vegas
It’s rare for those of us on the outside to get an inside peek into the game development process, but that’s what makes videos like this all the more fascinating. Twisted Metal co-director David Jaffe has uploaded a ten-minute “greenlight” video to his YouTube channel, which was originally produced to update Sony executives on...
March2012
News Find Out How Kara Came to Life
Behind the scenes
There’s no doubt that Quantic Dream’s Kara tech demonstration was one of the most interesting reveals at this year’s GDC. Designed to plot the progression of the French studio's performance capture technology, the short movie detailed the transformation of an android named Kara from cyborg to emotional human. It’s...
February2012
News Developer Nnooo Approved for Vita
Good news for PSN
With Vita's focus on digital downloads, both of full retail titles and smaller indie-style releases, it's clearly important for a solid group of high-quality developers to support the platform. There's been some positive news on that front today, with confirmation that Australian developer Nnooo has been approved for development...
News Sony Responds to Reports of Vita Losing Developers
Troubles in Japan
You may have read some news of dwindling Vita sales in Japan, which has been the case since its opening week and a source of worry for Sony gaming supporters. It seems that the pressure is starting to tell on Japanese developers, with reports of trouble ahead for the young handheld. According to a report from Japan's Nikkei...
January2012
News Sony: "Our Studios Know They Have to Do Better with Move"
UK boss lays it out
Sony Computer Entertainment UK boss Fergal Gara has told MCV that its internal studios have to create better Move titles. Gara revealed that Sports Champions has been the biggest seller but that other titles have put in vastly differing sales performances. Gara went on to say that it's a priority for internal studios to do...
October2011
News Sony Discusses The Origins Of PlayStation Vita
In a new video documentary posted on the PlayStation Blog, Sony has discussed the origins of its new platform, the PlayStation Vita
In the video, SCEA marketing suit John Koller claims that Sony had much bigger ambitions for PS Vita than simply creating a "PSP2", and so it banned discussion of alternative mobile devices and portable gaming platforms. We left all that in the past,..
News Limited Beta Of PlayStation Suite SDK To Launch Next Month
We're a little bit concerned at the time it's taking Sony to get its PlayStation Suite strategy up and running
Make no mistake, we think the philosophy of the platform is a strong one, but with the program only set to go into "limited beta" next month, it's taking a long time to get off the ground. SCE's Shigeru Sugimoto outlined the roadmap for the initiative at a GDC Online panel..
August2011
News PS Vita's Development Kit Is Very Affordable
Alert to all independent developers
Gamescom 2011 has been crucial for Vita, with new game announcements and info on some of the games we already knew about. While most of this news has been aimed at the consumers, a segment of news we’ve come across is just as great for independent developers as it is for consumers. SCEE’s George Bain spoke...
News Sony Prices PlayStation Vita Development Kits Surprisingly Low
If you didn't think Sony was serious about making development on the PlayStation Vita as straight-forward as possible, then perhaps this will change your mind
The platform holder's announced that Vita development kits will be available for as low as 1,900 — a staggeringly low price considering PlayStation Portable kits cost 15,000. The PS Vita development kit is going to be very..
July2011
News PS Vita Dev Kit is Undoubtedly Retro
Retro already?
It’s quite hard to fathom the thought of the PlayStation Vita as retro before it has even seen its release, especially when the upcoming handheld is unquestionably powerful and chocked full of unique features. But, the dev kit that developers have been working with looks awfully familiar to Vita's younger sibling; PSP Go. Eurogamer...
June2011
News What Do Resistance and The Beatles Have In Common?
They both started in England
An epic game needs an epic soundtrack, and Insomniac believes the score for Resistance 3 fits the bill. Composed by long-time Insomniac collaborator Boris Salchow, who previously worked on Ratchet & Clank: A Crack in Time and Resistance 2, the score was recorded at London's Abbey Road Studios, most famous for hosting...
News New Dev Team Handling LittleBigPlanet Vita
With a little help from their friends
LittleBigPlanet on PSVita is going to be quite a bit different from it's previous iterations, thanks mostly to the system's touch and motion controls. The Vita's gyroscope, touch screen and rear touch-panel will allow us to interact with Sackboy and his world in all new ways, and open up a slew of fresh...
News EA has Already Started Work on Tiger Woods 13
Motion captured
Last year we had Tiger Woods PGA Tour 11, then earlier this we got Tiger Woods PGA Tour 12: The Masters, which should tide most golf gamers over for a good while. Don't think EA is taking its foot off the Tiger Woods accelerator pedal though, as it's revealed the first images from a motion capture session for Tiger Woods PGA Tour 13...
News Oh Right, EA Put Out Another One Of Those Weird Shadows Of The Damned Documentaries
In this new Shadows Of The Damned developer diary, Akira Yamaoka and Suda 51 make silly faces while being dubbed by ridiculous voices
We speak for everyone when we say: "day one".</em>
News Insomniac Games Kick-Off Resistance 3 Developer Diary Series
Insomniac's released the first of a series of developer diaries for its upcoming first-person shooter, Resistance 3
The interviews have been shot in Insomniac's "war room", the location where the studio laid out the entirety of Resistance 3's campaign. This first diary details the Story and Environments of Resistance 3. The production is super high quality, so hats-off to the folks over..
May2011
News Here's How the Sharp Shooter Evolved
It wasn't always sleek
The PlayStation Move Sharp Shooter is a serious bit of kit, but it didn't just come together overnight, as the latest PlayStation blog post explains. The idea for the add-on sprang into the head of Guerrilla's Mathijs de Jonge while demonstrating Killzone 3's PlayStation Move controls to the press: We had several Helghast...
March2011
News Sony: NGP Development Began in 2008
A long time coming
The Playstation Blog has a lengthy video interview with Shuhei Yoshida, the head of Sony Worldwide Studios about the development cycle for the upcoming PlaStation NGP. In it, he reveals that Worldwide Studios first began working on the device back in 2008: Since the beginning of 2008, WWS have been officially involved in the...
October2009
News Crytek's CryEngine 3 Is Totally Available Now
If you're a game developer type, you're probably really excited that Crytek's CryEngine 3 games engine is totally available now
Aside from offering cutting edge next-generation graphics, CryEngine 3 is able to simultaneously test games on PC, PS3 and XBOX 360; so even if you don't know how to develop for the PS3's Cell - the CryEngine 3 will optimise the game."With its scalable graphics and..
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