Working on technical issues
The Last Guardian’s troubled development is well documented. But Sony’s made some bold decisions in order to help get the game back on track. According to reports spilling out of Wired, Sony has assigned a number of its first-party studios to the project in the hope of alleviating “a very tough and technical...
Tiered the target
In an age where small change can get you a compelling distraction, Sony’s biggest challenge with the PlayStation Vita is convincing people that £40 is a reasonable price for a handheld game. So far it’s tackled the problem by using a wide range of price tags for its selection of launch titles, spanning £4.79 right through to...
Sony’s biggest mistake
Not many people know, but Demon’s Souls was actually a Sony published product in Japan. The rock-hard fantasy adventure game – which went on to spawn a cult fanbase across the globe – could have been Sony’s next big franchise; unfortunately, the platform holder thought it was a bit rubbish. In an interview with Game...
Japanese developers have not handled the transition into high-definition particularly well. Development hell and exaggerated cycles have become common-place for many of Japan’s biggest exports. That’s left a lot of the region’s biggest publishers looking for a solution. See, while Japan’s been spending five years rebooting and redeveloping high-budget games, Western..
Glimmer of hope
The Last Guardian is definitely still in development, Sony Worldwide Studios executive, Shuhei Yoshida, has assured 1Up. But there’s a caveat: progress is slow. Speaking at the DICE summit this week, Yoshida said: The project has been making progress, but slow progress. So that's tough, but we haven't changed any focus. It's still...
Sony's lovable executive Shuhei Yoshida has admitted that the platform holder made mistakes with the PlayStation Portable, virtually abandonding first-party development in order to better support the newly released PlayStation 3
It's a mistake that, according to Yoshida, the company's not willing to retread with the PlayStation Vita. "In the past we launched PSP and then shifted our attention..
When Shuhei Yoshida demonstrated Killzone 3 running on a PlayStation Vita via Remote Play at last week's Tokyo Game Show, we got a bit ahead of ourselves
We just assumed that the updated Remote Play feature-set would provide the potential to play all PS3 games via the Vita. Unfortunately, that's not the case, as only games designed with the feature in mind will be supported. "Yesterday, the..
Whenever Sony releases a new firmware update, the Internet groans
We're not sure what all the fuss is about to be honest, firmware updates take no longer than a few minutes to download and install where we are — but apparently it takes other people upwards of half-an-hour. (We're sure they're exaggerating, but anyway.) Thankfully, all those complaining have a friend in Sony Worldwide Studios..
Sony Worldwide Studios gaffer Shuhei Yoshida has said he was surprised by Nintendo's decision to include an additional circle-pad on the Nintendo 3DS
In an interview with GameInformer, the boss speculated that the peripheral was probably produced at the request of Capcom in order to support the controls of the system's upcoming Monster Hunter title. "Well it's not like they looked at PS Vita..
Sony Worldwide Studios president, Shuhei Yoshida, has confirmed that the platform holder is aiming to make a "high" number of PlayStation Portable games compatible with the PlayStation Vita
The executive stressed that the company can't yet "confirm 100 percent compatibility" as the system is still undergoing testing. That said, those titles that do work will benefit from the advanced..
The PlayStation Portable was a success
The system's sold more than 70 million units to date, so regardless of your stance it's unarguably achieved much more than any other portable gaming device not manufactured by Nintendo. But mistakes were made during Sony's first foray into portable gaming, and Worldwide Studios president Shuhei Yoshida is keen to acknowledge them. "There are many lessons..
While we've known that the PlayStation is probably region-free for some time, we've yet to get an official confirmation of kind
Until today anyway, when SCE Worldwide Studios gaffer Shuhei Yoshida has taken to Twitter to confirm the platform's region free status. Quizzed on Twitter about the feature, Yoshida simply responded, "Yes it is". Obviously this is a big deal, as it means gamers..
The shock announcement of Monster Hunter 4 as a 3DS title took the wind out of many sails this week
Capcom's curiously popular franchise transformed the PlayStation Portable into the system to beat in Japan — and while Capcom has frequently maintained the series multiplatform status, many expected the next Monster Hunter to be announced for PlayStation Vita. But any mention of Monster Hunter has..
Remote Play has, for a long time, been untapped potential
The ability to play PlayStation 3 games via your PSP was a brilliant one, but so little software took advantage of the feature that it quickly became worthless. With PlayStation Vita, Sony's planning on stepping up its Remote Play functionality. Worldwide Studios boss Shuhei Yoshida demonstrated this during a keynote overnight by playing..
No Nintendo fans, augmented reality is not a new concept invented by your favourite company
Sony has been experimenting with augmented reality in games for years — so it's really no surprise to see Sony double down on the technology for PlayStation Vita. During its Tokyo Game Show keynote, Sony confirmed that PlayStation Vita will not need a 'marker card' in order to use its augmented reality..
One of the biggest features of the PlayStation Vita is its ability to connect with PS3 titles
Games such as Ruin will allow you to make progress on the PS3, save data to the cloud, and then continue progress on the PlayStation Vita. In prospect it's an amazing concept. But many players have cited concern about the cost of such a practice. For...
Sony's Worldwide Studios' gaffer (and general down-to-earth exec) Shuhei Yoshida has told Eurogamer that the platform holder is committed to supplying the PlayStation Vita with a "continuous" stream of content
Many feel that the PlayStation Portable didn't reach its maximum potential because Sony shifted its attention to PS3 development. But Yoshida reckons that the company has learned its lesson..
We're not the most sociable of gamers in the world
So it continues to baffle us how much PlayStation 3 owners yearn for cross-game chat — the supposed XBOX 360 (and now PlayStation Vita) super-feature that allows players to communicate regardless of what game they're playing. Don't get us wrong, we definitely come from the "more is better" thought-set, but is cross-game chat really..
Just a few months ago the Internet was reeling over the "revelation" that Sony had cut the on-board RAM in the PlayStation Vita
The speculation at the time suggested that the system's capabilities had been slashed in order to meet a mass-market price. Of course, those rumours weren't true, and Sony has said that it laughed off such claims when they emerged. Speaking to Eurogamer, Worldwide Studios..
It's been a few months since we heard anything new from Polyphony Digital
The studio released the long anticipated Gran Turismo 5 late last year, and gobbled up the time of many car enthusiasts in the process. But with the project now seemingly in the past, many are starting to wonder what's next for Sony's premium racing game developer. According to Sony worldwide studios president, Shuhei..
This year's Tokyo Game Show will host keynote speeches from SCE Worldwide Studios president Shuhei Yoshida, in addition to Square Enix's CEO Yoichi Wada
Wada's keynote will focus on the "Essence Of Game Industry Revolution", while Yoshida will introduce the PlayStation Vita. Yoshida's speech in particular promises to shed more light on the Vita's specifications, as well as detail the..
Sony's Shuhei Yoshida has continued to prove that he's the most level-headed employee at SCE right now, telling Develop that the industry will "stall" if it does not support garage developers
As an industry, we have to support those smaller teams, and let them try out their ideas, Yoshida told Develop. Without doing so, the whole industry will stall, in terms of innovation. It's a..
PlayStation Vita will be the easiest PlayStation platform yet to develop for
That's according to a number of Sony executives quoted by Develop. Sony's thrown-out its old ambition for complicated architecture, and replaced the philosophy with a development environment that's easy for big and small studios to produce content for. In a sense, [PlayStation father Ken] Kutaragi was enjoying..
Sony's head of Worldwide Studios, the ultra-cool Shuhei Yoshida, has told Famitsu magazine that the design of the PlayStation Vita is not yet final
While Yoshida explained that the hardware shown at E3 "was basically fine," he added that small changes could still be made. Erm, get on with it Sony — you need to be manufacturing this thing so we can get our grubby mitts all over it. Most..
Nintendo announced a new home-platform yesterday
Despite the ambiguity of the announcement, we definitely think there's something intriguing about the Wii U, but we're going to wait for more details before we offer any opinion on the system. What's interesting to us is how Nintendo and Sony's direction is converging. Both companies are going about things in their own ways, but there's a clear..
If there's anything to dread at Sony's press conference this evening, it's going to be the NGP's price point
There's a definite sense that the company can't win no matter how they tackle the pricing situation. If Sony don't announce a price then people will assume the new handheld really expensive. But if the company announce a price now and don't release the device until later in the year, then..
Sony's Shuhei Yoshida is one of the best assets the company has right now
The head of Worldwide Studios development is not only responsible for the platform holder's phenomenal game line-up, but also has an input in the direction of the NGP. That direction is not designed to compete with smartphones according to Shuhei. Why? Because Sony can't compete in that space. Chatting with EDGE, Shuhei spoke..
Earlier in the week a French website reported that the NGP's RAM had been reduced from 512mb to 256mb
While Sony never confirmed the system's specifications, the rumour commanded a lot of attention on a number of mainstream publications. Many suggested Sony had scaled down the ambition of its new handheld in order to meet price concerns. But in a Twitter exchange with PushSquare reader mattyd128,..
Sony's Worldwide Studios gaffer, Shuhei Yoshida, has revealed in an interview that the company has returned to its "studio-friendly roots"
The PlayStation 3 is a notoriously complex system to develop for, but with NGP, Yoshida says that the platform holder has put developers first. Shuhei stated that external teams had "been essential" in making decisions for the tentatively titled NGP..
Considering the amount of technology Sony packed into the PlayStation 3, its famous $599 launch-price wasn't quite as bad as people claim
Sure it was an absurd price to launch a console, but it was actually cheap considering what the box was capable of. The problem was more to do with the console simply being too expensive to manufacture, than overpriced. Looking at the NGP — and its outrageous..
Sony's new handheld device, the NGP, will not replace the current PSP when it launches later in the year
Sony's Worldwide Studios boss, Shuhei Yoshida, told EDGE magazine that both devices will coexist for some time going forwards. "The NGP features everything Sony can and wants to do today," he said. "It's a platform looking forward with great ambition. "It can't replace a..
SCE Worldwide Studios boss, Shuhei Yoshida, has told EDGE magazine that Sony will give the NGP a final name later in the year
Well, NGP is the codename weve used since 2008. We will announce the final name of the console sometime later this year, Yoshida told the magazine, presumably looking towards an E3 reveal. While the news in itself is not a particularly big deal, it does open the..
Tech was just too costly
We know that Move has been in development since the days of PS2, so some gamers have naturally posed the question "why wasn't it available sooner?" President of Sony Worldwide Studios Shuhei Yoshida has heard these questions, and he wants you to hear the answer. We couldn't have made Move when we launched PS3. We...
Shuhei Yoshida believes Sony and Microsoft's motion control war has been extremely beneficial to the PlayStation Move
He believe that comparisons to the XBOX's Kinect device have caused Move to flourish in the public eye, and earned the device more media coverage than it could have sustained on its own. "Ever since we announced Move at E3 last year, I've always felt like we were lucky that..
Chalk up another comment that hints towards the inevitable announcement of the PSP2; Sony's Worldwide Studios boss, Shuhei Yoshida, has described Sony's aging PlayStation Portable platform as a "bit old"
The exec told GameInformer during TGS: When we launched PSP it was the newest, biggest, brightest thing that we had and after five or six years, and releasing many games, theres no denying..
Shuhei Yoshida's revealed that he's pleased with the reaction to PlayStation Move during its debut in Japan
The motion controller was on display at this week's Tokyo Game Show, and was obviously drawing plenty of attention from local gamers and press. Speaking with GamaSutra at the event, the SCE Worldwide Studios Boss said he was "very happy" with Move because he believes it can be used..
Sony's long been known for releasing cutting edge technology with high price-tags
Sometimes the cutting edge technology out-stips the retail price. Take the PlayStation 3 for an example of that, which has only just began to make money. Despite treating the PlayStation Move like a platform launch, Sony will not be retreading the same mistakes with their motion control. Sony's Worldwide Studios boss..
Sony makes systems that last
The PS2's been around for over a decade now and it's still worthy of discussion. That's kind of insane when you think about it. Sometimes though, long hardware cycles doesn't work to Sony's advantage. The PlayStation 3 suffered somewhat from being so late to the market. While the gap has closed between the XBOX 360 and PlayStation 3, there's no doubt Sony lost some of..
Apparently no one is more sad than Sony regarding Insomniac's recent decision to go multiplatform
According to Shuhei Yoshida, Sony and Insomniac "grew up together". The Sony Worldwide Studios boss has told Develop magazine that Sony were aware of Insomniac's intentions way back in 2008. Insomniac signed a deal with EA Partners earlier this year, allowing them to publish a new IP on..
While Sony's been forthcoming about making PlayStation Move seem like an extension to a variety of different game types and genres, Microsoft's been very much gearing their "controller-less" Kinect device as something for the casual audience
According to Sony's Worldwide Studuios boss, Shuhei Yoshida, this move has been a surprising one. "In practical purposes, those are Microsoft's strengths..
Speaking in the latest issue of Develop magazine, Sony's Worldwide Studios boss, Shuhei Yoshida, has explained how Sony has learnt from its past mistakes, and is turning to its suite of first-party developers to shape the next PlayStation hardware
The aim? To make the next PlayStation highly accessible for the next string of game developers. When Ken Kutaragi moved on and Kaz Harai became the..
Sony's Worldwide Studios honcho, Shuhei Yoshida, has revealed that Sony are "very aware" of the fan-demand for an ICO/Shadow Of The Colossus re-release on the PlayStation 3
So he should be aswell, with the exception of cross-game chat, it's perhaps the most talked about unannounced PlayStation topic. In a video interview, he told Joystiq: As soon as we released God of War in an HD collection,..
As anticipated, it sounds as though there are going to be more PlayStation 2 HD collections coming to the PlayStation 3
If the Sly Cooper Collection boxart wasn't a big enough giveaway, Sony's Worldwide Studios top-dog, Shuhei Yoshida, has told IGN "we are looking to continue to do these HD conversions". It sounds like there are a load more on the way. So it's time we askes? What do you..
We were quite surprised by the sheer amount of content announced for Sony's new 3D enabled PlayStation 3 during E3
Seems like there are currently a lot of developers on-board, and that means more incentive to pick-up the technology. One sub-set of studios you'd expect to adopt the new tech are Sony's in-house development teams. Speaking in an interview with PlayStation.com, Sony Worldwide Studios..
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