Retro News

Review: Resident Evil: Director's Cut (PSone)

Resident Evil: Director's Cut (PSone)

Jill sandwich, please, petrified with mixed herbs

Republished on Tuesday, 22nd March 2016: We're bringing this review back from the archives to celebrate Resident Evil's 20th anniversary. The original text follows. Originally published on Thursday, 31st October 2013: Spencer Mansion, set deep in Raccoon Forest, looming loftily in the Arklay...

News: Watch Five Seconds of Every PSone Game Released in the US

Watch Five Seconds of Every PSone Game Released in the US

Are you sitting comfortably?

How's this for a trip down memory lane? To celebrate the 20th Anniversary of PlayStation – a celebration that we must stress seems to be lasting a decade – Game Rave TV has compiled five seconds of footage from every PSone game released at US retail. It's a gigantic hunk of a video weighing in at over two hours, so...

Feature: A Brief History of Virtual Reality

A Brief History of Virtual Reality

Alex Boz tours the '90s VR graveyard

With the Oculus Rift and PlayStation VR well and truly on the way to our living rooms, virtual reality (VR) is the biggest news in gaming right now. But let's rewind the clock some two and a half decades, back when Sony was working on the Nintendo Play Station and the inventor of the Oculus Rift, Palmer Luckey,...

Review: Pandemonium! (PSone)

Pandemonium! (PSone)

A pair of 2.5Determined magical hoppers

How could a developer solve a problem like a desire to build a side-scrolling platformer in a 1996 3D graphics obsessed world? The answer was to find a middle ground, which we affectionately refer to as 2.5D today. Published by Crystal Dynamics and created by Toys for Bob in Novato, California close to the...

Review: GEX (PSone)

GEX (PSone)

GEX-sticulates yelling '90s pop culture quips

A game can be an interesting representation of its generation without being beautiful, timeless, and artistically ageless. Released on the EU's PSone in April 1996, GEX was loud, brash, and in-your-face, but so were films like Point Break and ska-punk bands such as Assorted Jelly Beans during the 1990s...

Review: Mickey's Wild Adventure (PSone)

Mickey's Wild Adventure (PSone)

Traveller's tenaciously timeless theatrical tales

Every gaming generation has a few genre styles that are dominant, and in the early 1990s scrolling shmups, brawlers, and cutesy mascot platformers were the most prevalent titles on a game shop's shelves. Julian 'Jaz' Rignall was prophetic in his editorial for the February 1991 issue five of Mean...

Review: WipEout (PSone)

WipEout (PSone)

FEISARis, not Surfaris

Republished on Tuesday, 29th September 2015: We're bringing this review back from the archives to celebrate the PSone's big 20th Anniversary in Europe today. The original text follows. Originally published on Saturday, 12th October 2013: When the magazine reviews of WipEout landed a month after its September 1995 release,...

Review: Rayman (PSone)

Rayman (PSone)

Ray-manifestation of UbiArt

Even twenty years ago, any love felt towards PSone Rayman's luscious art style could quickly turn into hate due to its spikily relentless difficulty barrier, but a cathartic sense of satisfaction could also be found by perseverant gamers who endured to conquer all eighteen of its levels. As a December 1995 EU launch...

Feature: The Making of the Sony PlayStation

The Making of the Sony PlayStation

Investigating the birth of a legend

Republished on Tuesday, 29th September 2015: We're bringing this article back from the archives to celebrate the PSone's big 20th Anniversary in Europe today. The original text follows. Originally published on Thursday, 9th August 2012: It's almost impossible to conceive it now but prior to the 32-bit...

Review: MediEvil (PSone)

MediEvil (PSone)

Dan, Dan, you’re decomposing, man

Republished on Thursday, 4th December 2014: We're bringing this review back from the archives to celebrate the PSone's big 20th Anniversary this week. The original text follows. Originally published on Saturday, 19th October 2013: It can be a tough life being a PSone retro game. After all, you were fresh and...

Feature: The Making of WipEout

The Making of WipEout

We speak exclusively to the guys that changed the face of racing games

Republished on Thursday, 2th December 2014: We're bringing this article back from the archives to celebrate the PSone's big 20th Anniversary this week. The original feature follows. Originally published on Friday, 14th September 2012: Following the recent closure of Studio...

Review: Jumping Flash! (PSone)

Jumping Flash! (PSone)

Buy it, don't Robbit

Republished on Tuesday, 2nd December 2014: We're bringing this review back from the archives to celebrate the PSone's big 20th Anniversary this week. The original text follows. Originally published on Saturday, 5th October 2013: The 16-bit console wars were merciless. During the early concept stage of the PlayStation console,...

Feature: What the Heck Is a PocketStation?

What the Heck Is a PocketStation?

Lifting the lid on Japan's best PlayStation accessory

Back in the mists of time, when Tamagotchi was still a thing and we were all wondering if SEGA’s Dreamcast was really going to turn things around for the ailing hardware company, Sony took the Sonic the Hedgehog maker's new Visual Memory Unit concept – a portable memory card with a built-in...

Feature: Mad About Madden - Then and Now

Mad About Madden - Then and Now

It's (still) good

With the United States bracing itself for its annual football frenzy in the form of the elaborately named Super Bowl XLVIII this weekend, we’re avoiding predictable prophecies regarding likely victors, and instead looking a little closer to home. While the game of American Football has always remained something of an...

Feature: An Ode to the Owl: The Inside Story of Psygnosis

An Ode to the Owl: The Inside Story of Psygnosis

Ex-Psygnosis staffer Richard Browne pays tribute to the legendary UK studio

Back in August 2012, Sony closed the doors of Studio Liverpool. Formerly known as Psygnosis, the studio was arguably most famous for its Wipeout series of futuristic racing titles, but it's easy to forget that it enjoyed a rich and vibrant history long before it was...

Matters of Import: Battling with Beautiful PSone Brawler Panzer Bandit

Battling with Beautiful PSone Brawler Panzer Bandit

A distinct lack of panzers and bandits

There’s no getting away from it: Panzer Bandit is obviously “inspired” by Treasure’s seminal SEGA Saturn classic Guardian Heroes. Fortunately, there’s far more to Fill-in-Cafe’s beat-‘em-up than merely imitation for imitation’s sake, as what we have here is a stunning game that not only serves...

Matters of Import: Cute Witches Blow Things Up in Cotton 100%

Cute Witches Blow Things Up in Cotton 100%

May contain less cotton than advertised

Märchen Adventure Cotton 100%, to give it its full and unwieldy title, first allowed us to summon magical death on baseball bat toting snowmen and boggle eyed trees back in 1994 on the Super Famicon, before finding itself ported to the PlayStation almost a decade later under the budget ‘SuperLite 1500’...

Review: Putty Squad (PlayStation 4)

Putty Squad (PlayStation 4)

Killer Carrots and Crazy Cats

Back in the nineties, the eventually unreleased Amiga version of Putty Squad was praised by the press for its varied level shapes, consistent game logic, and “masterful” animation. Jump forward 15 years, and we no longer get excited by shapes (unless they’re naughty shapes and you’re a member of Reddit), or game...