Development News

Feature: Five Movies That Would Make Great PlayStation Games

Five Movies That Would Make Great PlayStation Games

Pull out the popcorn

Films and games are two incredibly similar mediums that often overlap. Sometimes, this results in incredibly lacklustre movie adaptations, such as the Hitman flick, or rushed releases like Transformers: Dark of the Moon. However, that's not to say that some properties don't have the potential to make excellent PlayStation...

News: Sony Santa Monica Pitched the PlayStation 4's Share Button

Sony Santa Monica Pitched the PlayStation 4's Share Button

Everything's better with friends

You may know first-party powerhouse Sony Santa Monica best for creating the God of War games, but Worldwide Studios president Shuhei Yoshida has revealed that the developer also played a pivotal role in one of the PlayStation 4’s most important features: the Share button. Chatting candidly with EDGE magazine,...

News: So, God of War: Ascension Supposedly Cost $50 Million to Make

So, God of War: Ascension Supposedly Cost $50 Million to Make

Money, money, money

If you assumed that God of War: Ascension was a cheap, easy-to-make spin-off, then you were dead wrong. According to a translated interview with 20Mituten, lead producer Whitney Wade has hinted that the prequel had a budget somewhere in the region of $50 million. That’s a colossal sum, almost on par with its chief antagonist,...

News: Retro City Rampage Creator Planning New Project for PlayStation Vita

Retro City Rampage Creator Planning New Project for PlayStation Vita

Specifics under lock and key

Retro City Rampage creator Brian Provinciano has been particularly complimentary of Sony’s strategy with the PlayStation Vita over the past few months. Writing on Twitter earlier in the year, the one-man development shop encouraged indie outfits to work on the platform, after the portable version of his Grand Theft...

News: Warrior's Lair Designer: Sony's Internal Studios Never Had Much Faith in the Vita

Warrior's Lair Designer: Sony's Internal Studios Never Had Much Faith in the Vita

Ex-Idol Minds employee spills the beans on troubled exclusive

Do any of you remember Warrior’s Lair? The PlayStation 3 and Vita dungeon crawler – originally revealed as Ruin – made a big splash during the platform holder’s E3 press conference way back in 2011, primarily due to its first real hint at the potential of cross-save. However,...

Talking Point: Are 'Game Over' Screens a Relic Best Left in the Past?

Are 'Game Over' Screens a Relic Best Left in the Past?

Try again

The threat of failure in games is a foundation that’s existed as long as the industry itself. Ever since the days of Space Invaders, Pac-Man, and more, the idea that you can ‘lose’ at a title is something that we’ve come to expect. But while this mechanic was originally conceived as a means to conclude sessions and ultimately...

News: Bitsquid Engine Support Expanded to PlayStation 4

Bitsquid Engine Support Expanded to PlayStation 4

Using its many limbs to reach into the next generation

The engine behind PlayStation Network puzzler Hamilton’s Great Adventure is extending its reach to the PlayStation 4. Bitsquid has confirmed that its multiplatform development suite will be compatible with Sony’s impending next generation system, promising a flexible production environment...

News: Sony: There's Still Plenty of 'Highly Significant' Titles in Development for PS3

Sony: There's Still Plenty of 'Highly Significant' Titles in Development for PS3

Life in the old dog yet

Despite the recent announcement of the PlayStation 4, Sony has insisted that there’s still plenty in the pipeline for the PlayStation 3. Chatting with the PlayStation Blog, SCEE president Jim Ryan insisted that the manufacturer’s current platform will remain an important part of the company’s output for the...

News: Sony's Entire Suite of First-Party Studios Are Working on PS4

Sony's Entire Suite of First-Party Studios Are Working on PS4

Twelve teams hard at work on Sony's next generation machine

There’s been no shortage of exclusive content on the PlayStation 3, but it looks like Sony’s aiming to maintain its impressive output on the PlayStation 4. Chatting with IGN, Worldwide Studios president Shuhei Yoshida has insinuated that all twelve studios in Sony’s stable are...

News: Just What Has Happened to The Last Guardian?

Just What Has Happened to The Last Guardian?

Different day, same old questions

The Last Guardian, The Last Guardian, wherefore art thou, The Last Guardian? We fully expected Team ICO’s hotly anticipated – but oft delayed – adventure to re-emerge during Sony’s big PlayStation 4 blowout this week, but once again, Fumito Ueda’s giant catbird was nowhere to be seen. We didn’t e

News: Starbreeze Starts a Storm with New Co-Op Shooter

Starbreeze Starts a Storm with New Co-Op Shooter

Stockholm syndrome

Starbreeze, the Swedish studio behind the solid Syndicate, has revealed a few scant details about its upcoming co-op shooter, Storm. The sci-fi title – which doesn’t have any platforms attached to it – is currently in development, and is described as "our future". It's unclear whether that's a tagline, or the company being...

News: Sony Bend on the Struggles of Creating a Convincing Female Lead for Golden Abyss

Sony Bend on the Struggles of Creating a Convincing Female Lead for Golden Abyss

Elena job

For as interesting as Nathan Drake is, the protagonist has always relied on strong female characters to properly etch out his personality. According to a recent post-mortem with Gamasutra, that’s one area where Uncharted: Golden Abyss developer Sony Bend struggled. The game’s writer and director John Garvin has revealed that female...