All the way back in 2012, French developer Quantic Dream released a tech demo called Kara running in realtime on the PlayStation 3. It wasn’t a game back then: it was the Parisian studio showing what it could do with Sony’s hardware, but it would eventually form the foundations of Detroit: Become Human – the firm’s third...
"This medium shouldn't condemn people trying to explore these aspects"
It’s not just The Last of Us: Part II that ruffled feathers during Sony’s Paris Games Week 2017 press conference this week: Quantic Dream’s latest game, Detroit: Become Human, has also come in for criticism for depicting
But there'll still be #Emotion
Divisive director David Cage has been discussing Detroit: Become Human in the wake of last night's Paris Games Show 2015 reveal. Speaking with the PlayStation Blog, he hinted that while the PlayStation 4 exclusive will share the studio's penchant for emotional engagement, it will also have its own vibe compared to...
Still in pre-production
Beyond: Two Souls developer Quantic Dream would resemble a chameleon if it were a lizard, as the company is never afraid to change its colour from project to project. Unsurprisingly, then, the Parisian studio’s top dog David Cage has told Game Informer magazine that the firm’s first PlayStation 4 project will mark a...
If you’re suffering from a mild case of insomnia, you may find that spending time with a prominent PlayStation executive cures your illness. In response to Shuhei Yoshida’s hilarious nap during one of David Cage’s customary monologues at GamesCom last month, the likeable public figures have turned the tables at the Tokyo Game Show –...
Every blockbuster demands a documentary video series, and Sony has kickstarted Beyond: Two Souls’ behind the scenes promotional campaign with this clip starring divisive director David Cage. In it, the luminary reveals that the inspiration behind the title was triggered by a death in his family. “I was confronted with a loss...
When worlds collide
There’s no denying that Dreamcast classic Shenmue and Heavy Rain share similarities. While the two titles are set in completely different worlds, they both aspire to the same cinematic goals. As such, this interview conducted by Camouflaj developer Ryan Payton is particularly fascinating. In it, both SEGA legend Yu Suzuki and...
Developer wants to encourage discussion
In an effort to avoid spoilers, developers will supposedly be able to restrict when and where you can use the PlayStation 4’s vaunted Share button. Speaking with Japanese publication 4gamer.net over the weekend, Sony Worldwide Studios president Shuhei Yoshida explained that “there will be parts of a game...
Project is really surprising
Quantic Dream may be carefully applying the finishing touches to Beyond: Two Souls as we type, but that’s not stopped the company from starting work on its first next generation project. The studio confirmed that it’s already knee-deep in PlayStation 4 development earlier in the year, and now gaffer David Cage has...
Where there's no sense, there's no feeling
Heavy Rain developer Quantic Dream has officially gone mad. Chatting with Shack News, head honcho David Cage has admitted that creating a new engine for the upcoming Beyond: Two Souls was probably not the company’s best idea – but it went ahead and did it anyway. “Does it make sense from a company...
Quantic Dream's eccentric head honcho David Cage is keen to keep Beyond: Two Souls spoilers under wraps – to the point where he’d rather not talk about the game at all. Speaking with the PlayStation Blog in an interview published earlier today, the likeable director explained: “Like other game creators, I wish I could say...
How many words is that?
We thought our University dissertation – which clocked in at just under 200 pages for all four of you curious – was a whopping hunk of content, but it turns out that David Cage is the master of racking up a word count. The ambitious writer has revealed during a GamesCom panel that upcoming PS3 exclusive Beyond’s script...
Talking in riddles
Quantic Dream’s David Cage hopes to challenge our minds with the upcoming PS3 exclusive, Beyond. Chatting with EDGE Magazine, the outspoken developer explained that he is not interested in giving players “fun”, but instead hopes to offer “meaning”. Clearly, he’s got his philosophical hat on again. "My goal is to...
Heavy Rain certainly wasn’t a perfect game: it had more plot holes than a colander, and some of the strangest accents we've ever encountered. But, refreshingly, Quantic Dream acknowledges those flaws, and the Parisian studio is working hard to ensure it corrects them with its next release. Studio gaffer David Cage told Gamasutra:...
Quantic Dream's David Cage has told Develop that he has no interest in making a Heavy Rain sequel because he is not in the video games business to make money
Quantic Dream, he said, is all about breaking boundaries. Let me be stupid for one second; Im not in this business to make money, he told the website. I wrote Heavy Rain because I was excited about it, because there was something to..
Heavy Rain was one of the big winners at last night's video game BAFTAs
But despite winning awards for story, technical innovation and music, Quantic Dream's gaffer, David Cage, is eager to prove his studio can replicate the game's success. We created the genre. We own the genre, and we want to show that Heavy Rain was not a coincidence or a lucky shot that it was really something that makes..
Quantic Dream's forward-thinking director, David Cage, has revealed that he didn't expect Heavy Rain to be a success
He told an audience in Cologne that he believes the acceptance of Heavy Rain shows that the market is ready for new paradigms". I think the industry is ready for new ideas, he said . "Games are today based on violent actions, they are defined by what you see and..
David Cage will release his first, fully-supported motion control game soon; it may not be a new title, but Heavy Rain will be considered as one of the first "hardcore" titles to make use of Sony's new PlayStation Move controller
Cage thinks that motion controls have the potential to appeal to the mainstream, but he also told Eurogamer that getting more people to play tennis is not very..
With E3 speculation reaching an all-time high (we're finding it hard to keep our excitement for both E3 and the World Cup in check), the blogosphere's literally bulging with rumours of megaton-esque announcements from every corner of the industry
We've put together a list of some of the most frequent rumours, and why they're unlikely to come true. Shenmue III (SEGA) - it breaks every inch of our..
VG247's reporting this afternoon that Heavy Rain's David Cage is now casting for a new project entitled "Horizon"
According to the website, the game's to be focused on a couple in their twenties. VG247 reports that the plot involves a curious man raised very insularly meeting a free woman who is hesitant to exercise her freedom". Sounds like something Cage would work on. VG247 add that the..
Remember when everyone went insane about five minutes after E3? "Oh man," they screamed, "Microsoft's created virtual life and science fiction technology via the XBOX 360
" Yeah - a PR masterpiece. The initial Project Natal showcase - Microsoft's controller-less gaming solution - was a bunch of smoke and mirrors, but it took most people a while to catch on. Not Heavy Rain mastermind David..
Quantic Dream's David Cage has been talking about creativity again
Speaking to the Guardian, the video game visionary claimed publishers should place "more importance" on creativity. He told the British publication:I always said that the success or failure of Heavy Rain would send a strong message to the game industry: if the game faced disappointing reviews and sales, it would mean..
Heavy Rain creator David Cage has told PSM3 magazine (via CVG) that the sex-scenes in his upcoming masterpiece "definitely aren't porn
""There are a couple [of sex scenes], but its definitely not porn. We dont intend to push the boundaries and be ultra-realistic in every detail. Its about real characters having emotions and doing what adults do when they fall in..
Quantic Dream, the innovative studio behind the upcoming Heavy Rain, will definitely experiment with Playstation Motion Controller according to studio boss David Cage
I am curious to see what can be done with more mature games, if it can be used to support immersion and create a new way of playing. Quantic Dream will definitely experiment with the Wand in the near future. Motion already plays a..
In the game's industry we have a term for games, generally exclusives, which will push systems into households namely for that one piece of software
Aptly, that term is "system seller", and Quantic Dream's David Cage thinks Heavy Rain is just that.This experience should be available exclusively on PlayStation 3, and we want people to buy a PlayStation 3 because of Heavy Rain. Were..
We think everyone was a little surprised to see the gritty nature of Heavy Rain's strip-tease scene
At the time we described it as "shady and a little uncomfortable". But we thought it was great for those exact reasons. And thus Quantic Dream have confirmed to EGTV that's exactly the reaction they were aiming for."We had a couple of people who felt uncomfortable watching the scene..
In a glowing endorsement of his game's publisher, David Cage - head honcho of Quantic Dream - has said of Sony, "they really pay attention to the quality of the game
That's the only thing that matters to them, and to us too...I think we are in good shape, we made the game we wanted to make." Cage has also spoken out against critics of his adventurous Heavy Rain title, claiming those who..
Quantic Dream's head-honcho David Cage has written candidly in a blog over at IGN regarding the personal and widespread importance of Heavy Rain and its success
In the blog post he talks openly about the possibility of the game's failure and the impact it will have on him personally and in the industry. Heavy Rain is a game attempting to bring emotion and realism into games, building on the..
One of the scenes in Heavy Rain sees protagonist Madison Paige offer a strip-tease to a shady character in order to garner information
Go too far and you risk getting raped, don't go far enough and you don't get the information you need."You need to go through different emotions," Cage said to Eurogamer, "and showing this scene in particular was for us a test to see if we can make..
Heavy Rain is, by all accounts, a pretty gorgeous looking video game
But Quantic Dream honcho David Cage reckons there's still more to get from the PS3. He reckons his company can go even further. Asked by VideoGamer.com if Heavy Rain was pushing the PS3 as far as it could go, Cage responded:"Well, you need to keep in mind that Heavy Rain is our first title on PS3. It's not the second or third..
We'd like you to do something here at PushSquare
It's a win-win for both you and ourselves. Next time you see someone on the Internet ignorantly claim that Heavy Rain is "just a sequence of cut-scenes," send them to this link. Seriously, it'll help our traffic and, most importantly for all of us, shut those fools up. Ever since the game was announced we've tried to get the point into many..
Quantic Dream's David Cage is to deliver a keynote at the European version of the Game Developer's Conference on "Writing Interactive Narrative For A Mature Audience"
Given Cage's most recent games, Fahrenheit and Heavy Rain, we certainly think he's up to the task of delivering a lecture on such matter. In fact we wish we could be there to hear it. Cage has very interesting ideas about the..
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