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Crytek UK Don’t Rule Out Doing Timesplitters 4 In The Future

Don't Rule Out Timesplitters 4 Just Yet.

Don't Rule Out Timesplitters 4 Just Yet.

Free Radical may be gone, but Crytek UK have now taken their place, and the chances of Timesplitters 4 with them. Speaking with Develop, Crytek UK’s Karl Hilton commented:

“Going forward, we’ve always made it very clear that we want to build original games and we’re going to do that, and we are concepting some of that up at the moment.”

“It’s early days, but there’s some really exciting stuff that we’re concepting. When we’re ready we’ll talk to publishers, and hopefully publishers will like it, and we’ll own and produce those games in our own studio.”

Building original games may be their forte for now, but what of the future, and more specifically Timesplitters?

“Like with all businesses, content is dictated by the desires of the market,” he said.

“These days the mass-market shooters tend to be aimed at the hyper-realistic stuff. If developers had free reign with the CryEngine, they would easily be able to produce really bizarre, wacky wonderful stuff.”

“We have artists who can make super-realistic games but we also have a team that has experience making completely bizarre stuff too.”

“If the time comes, if there is a demand for that type of game, I’m confident we’d be ready for it.”

Those who make lots of noise may just get.

Playstation 3 Struggles Hampered Haze

"I Blame You For My Mediocrity Sony!"

"I Blame You For My Mediocrity Sony!"

Haze was not the best shooter ever. Surprising seeing as it came from the now defunct Free Radical. A development team known for pretty awesome shooters. Karl Hilton of Cytek UK (basically what used to be Free Radical) protested that part of the problem with the team’s Haze was due to the learning curve of the Playstation 3 platform.

“We spent more time trying get the game running properly and less time to design the game properly,” he said. “The PS3 is a powerful machine but a difficult one to get the best out of.”

Apparently he doesn’t expect to have the same problems with Crytek’s Cry Engine 3. Hmm.

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