Mega Man 10 Review
Posted by Sammy Barker
Few franchises can stand the test of time quite like Mega Man
Despite being the second NosCon Mega Man title to release on Playstation Network, Mega Man 10's retro-stylings and razor-sharp MIDIs are as engaging as they've ever been. Factor in the new "Easy" mode that makes the game actually beatable and you have an old-school package that should appeal to everyone.
The world is in turmoil once again. A robotic infection known as Roboenza has spread through the universe's contingent of robots faster than a Lady GaGa single. And guess what? They're trying to revolt.
In all honesty - Mega Man 10 is exactly what you'd expect from a mainline Mega Man title. For those unfamiliar with the concepts of the franchise — you'll start out with a host of robotic bosses to select from. Selecting a boss will take you to their relative stage. Once you complete the stage, you'll encounter said boss. Beating the boss will reward you with a new weapon. Each weapon is imperative to defeating a specific type of boss - so in reality you need to work out the best order for attacking each of the game's bosses.
Of course, those familiar with the franchise will know that it's often extremely difficult. Mega Man 10 is no different — but thankfully this is where the game's new "Easy" mode comes into play. Essentially a "simplified" version of the main game, Easy mode gives average gamers the realistic hope of completing the game — covering some of the game's pit-falls and making damage way less of an issue.
Despite being a throw-back, Mega Man 10 features a couple of more modern features. Time Attack mode returns (having first appeared in Mega Man 9), and allows players to work through a series of unlockable stages as quickly as they can. Scores attained here are stored and uploaded to an online leaderboard, providing plenty of replay value. The Challenges mode is also new, rewarding numerous achievements in the main game with a specific challenge such as "Beat Strike Man on Normal difficulty without getting hit". There's also the addition of Proto Man, providing a different tool-set of abilities to Mega Man to suitably change-up the experience.
Having said that, the main campaign's a little short — especially if you're good at these sort of games. For the average player, simply figuring out how to get through the stages is going to take its toll, but once you've done that there's perhaps not much else to get out of Mega Man 10.
Alas, at $10/£7.99, it's really difficult to complain about the breadth of content available in Mega Man 10. It's a tight package with some great level design and nods to retro gameplay. The "Easy" mode is also an excellent addition, giving players who are not prepared to spend their entire evening replaying a certain segment of a level incentive to keep playing.