(PlayStation 3)

MAG (PlayStation 3)

Game Review

MAG Review

USA USA Version

Posted by Christopher Ingram

The war has been raging and it’s time to Move in

MAG is like a bottle of wine, getting better with age. An online-only game exclusively for the PlayStation 3 developed by Zipper Interactive, also known for its long-running PlayStation exclusive franchise SOCOM, MAG garnered a lot of hype before launch for its massive 256-player battles. Despite the excitement and game’s massive scale, MAG didn’t fully win over reviewers or the gaming community, but now MAG 2.0 is officially here, bringing with it a boatload of updates and Playstation Move support. Sit down and strap up because there is a lot of ground to cover.

MAG is war, plain and simple. When first starting up the game players have to choose which faction they want to fight for: S.V.E.R, Raven or Valor. Each has its own unique set of weapons, clothing and equipment to set it apart from the others, and you can customise your character’s appearance, voice and armour as well. This character creation does a great job of pulling the player into the game and faction, giving the game a more realistic approach instead of the random characters and game types we have seen for years. Training is very short and simple and shows you nothing but the standard controls, before moving you on to customise your weapons, equipment and armour load outs and deploying you into your first online battle.

Instead of being allowed to drop into a 256-player battle straight away, MAG eases players into the game. The first deployment starts off with a simple Suppression game type with 64 total players; it’s nothing more than a standard Team Deathmatch battle but it’s a great place to start getting a feel for the game, gain a few levels and get used to the controls.

MAG uses Suppression as a stepping stone for the real battle that quickly ensues. After ranking up a few times the ability to deploy into Sabotage and Acquisition battles becomes available. These are your first tastes of the real MAG experience: Sabotage offers a 64-player battle over three objectives and Acquisition offers a 128-player battle, in which players fight for vehicles to control the tide of the battle. These game modes are great on their own and could easily be enough to turn MAG into a successful game, but it doesn’t stop there: Domination, unlocked at level 8, is the game’s real crowning glory.

Domination is the 256-player online battle that gives MAG its unique edge. The maps are massive in scale but perfectly balanced: bunkers, anti air weapons, mortars and more surround the outskirts of the centrally located buildings that hold the main capture points. Domination is massive to say the least, so to control it all MAG uses a system that works in actual battle: leadership.

Broken down into 128 players per side, 8 players per squad, 4 squads per platoon and 4 platoons per company, someone clearly needs to take charge. Level 10 players can assume the position of squad leader, setting targets for their squad to attack or defend as well as use mortars, air strikes and more. As you progress in rank you command more troops, a key element in MAG as the leaders’ orders control the battles. It’s a huge risk by the developers and gives the gamers the control of the battles, but it works: battles for bunkers rage on throughout entire matches, holding back attacking forces from the central areas whilst repairing blockades, doors, bridges and many other hindrances to keep attackers out. If the outside defences are ever broken the attackers then can start bringing in helicopters and armoured personnel carriers to spawn the attackers closer to the main capture point. This is truly when MAG stands above the rest: the number of soldiers that can be seen is simply staggering at times, with troops rappelling from distant helicopters and paratroopers parachuting into the battlefield amid sniper fire. Buildings start to fill with grenades, gas and gunfire everywhere, attackers flooding in through every entrance they can blow into. It truly feels like being a very small part in a very large war.

It’s not all run and gun though: MAG features skill trees, akin to those seen in RPG-type games. Players can customise their character into whatever type of soldier desired: Assault, Sniper, Vehicle Specialist, Medic; it’s all here, as well as skills to boost health, endurance, resistance and more. By playing well and gaining experience in battle players will level up in rank, earning skill points to redeem for extra abilities in battle. These skills are vital to success in MAG as players start off with weapons without attachments. Due to the realistic game MAG strives to be the weapons have accurate recoil; instantly the desire to level for better weapons, skills and attachments kicks in. MAG does a great job here with captivating players right from the first deployment.

MAG 2.0 brought with it more updates than can possibly be listed in this review. One of the biggest features is the addition of Playstation Move controls that deliver a very different control style with its own benefits and setbacks. For starters, anyone new to MAG already has so much to learn about the game itself, and the only Move tutorial is the same for the standard DualShock controller, only showing the very basics of the controls. This leaves players learning Move controls in actual battle, trying to adjust the sensitivities to player preferences until finally finding a setting that works. Once the adjustments are made Move offers a much higher level of accuracy in battle, letting players quickly aim from one side to the other and making multiple targets much easier to take down. Of course gun recoil is still a factor with Move, so great precision only comes with the necessary skills and attachments, as it should be: in MAG 2.0, Move users and DualShock players go face to face with each other, so balance is key.

Move brings a much more advanced control setting to the game, and for players willing to put in the time to perfect the controls they could find an advantage over the DualShock controller, but the learning curve is very steep. In our time with Move we were unable to match the average game stats we could achieve with the DualShock controller, but considering the thousands of hours spent with DualShock pads in the past, picking up Move and instantly being able to dominate the DualShock simply isn’t reasonable. The biggest drawback to Move controls is found in close quarters battle: knifing an enemy requires a swiping motion that will spin the camera around frantically on higher sensitivities, leading to frustrating deaths at times. Trying to pan the camera around all over your surroundings from a high point can be a chore in itself too, but having to perform tasks such as laying down prone, repairing and reloading that need to be performed quickly are quite difficult to get used to with the Move controller. In our time with Move we never felt as comfortable as we did with the standard DualShock: the game’s Move controls seem aimed at players looking for an advanced control scheme, and anyone seeking a simpler control scheme with Move need not apply.

Conclusion

MAG 2.0 brings with it so many refinements that we could hardly scratch the surface in this review, but Playstation Move is the biggest new implementation to the game. From the very beginning MAG set out to be different, creating a community more concerned about leadership and the art of war than scoreboards and leaderboards. Move support is yet another way for players to refine their skills in MAG, and although Move may not dominate the standard DualShock we are so comfortable with, it offers a unique control style that we think many gamers are likely to become attached to and master. MAG 2.0 is here and with the power of Playstation Move now in our hands the time to enlist is now.

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User Comments (18)

turtlelink

#1

turtlelink said:

Great review! I totally agree with this score!
Haha, this was your review, Slapshot? Awesome!
You did a great job! :)

Slapshot

#2

Slapshot said:

@turtle... thanks, the game is just so massive and so mcuh ground to cover with all the new updates and Move support. Im actually going to have a character on Valor for Move and a character on SVER for Dualshock as with Move I use different tactics. There is just such a great community in MAG and I will be playing this game for years to come for sure.

SwerdMurd

#5

SwerdMurd said:

good stuff slap--no idea how you managed to make that review work in the space you used. Sooo much to cover.

Wesker

#8

Wesker said:

MAG is great for those who like to talk! It really helps you to play with your team, if you're decent they will ask you to join their clan. If you want a leadership position a mic is pretty much essential, if you apply for platoon or squad leader and get it when you don't have a mic you're liable to get kicked. Communication is key with team leaders.

JamieOStaff

#9

JamieO said:

Take into account I doubt that I will buy MAG, there are so many Move ready titles like Heavy Rain, the upcoming Time Crisis: Razing Storm, as well as The Fight: Lights Out, that I am saving my pennies for.

However, I really enjoyed reading Christopher's review, his analysis shows that it is clearly a 'gamer's game' and he has obviously become absorbed in it. The experience actually sounds a bit overwhelming to a MAG outsider, with its skill trees and how it eases you in with only a 64 player game!!! Just 64!!! Ha, ha.

It's good to hear that PS Move has led to greater accuracy in a FPS game, it bodes well for Killzone 3.

A brilliant review, @slapshot82. :)

Slapshot

#10

Slapshot said:

@billy... headsets are a vital part of the game and the way the communication is set up between squads works perfectly. Its not a necessity at first but once you get into Domination and decide on taking a Leadership job, you will absolutely need to be able to communicate to your squad.

@JamieO... oh it can be overwhelming at first. Before the 2.0 update it was extremely overwhelming, as you now can put a skill point toward the skill tree to level everytime you gain a level, prior to the update it took upwards of 3 skill points for some skills to be applied as well as having to use skill points to get new weapons and attachments. The new addition to buy/sell weapons and attachments takes a major load off of gamers new to MAG.

WolfRamHeart

#11

WolfRamHeart said:

Congrats on the excellent review Slapshot! It was very well written and a real pleasure to read. I never actually tried this game before but considering all the new features that this update brings to MAG, it definitely sounds like a very worthy investment. Thanks for the review and keep up the great work!:)

bdock_saint

#12

bdock_saint said:

Great review Chris. Love the information and detail on the game. Hope the site will see your potential and honor you with more chances to review more games. Well done.

hamispink

#13

hamispink said:

I've been playing mag for a couple weeks now, and I must say that with move controls, I am exponentially better than with a dualshock. The accuracy is amazing, I feel like I have the accuracy of a mouse.
the fact that this game works well with move gets me extremely excited for killzone 3.

Slapshot

#14

Slapshot said:

@hamispink.... I'm really glad you posted. I was wondering if anybody here would put the time in with the Move controls and be able to come out better than the Dualshock.

I can just about average the same with the Move setup as the Dualshock, but I can't claim to top them. I'm so old-school FPS with a dual analog set-up it will be hard to ever top it for me. I have picked up MAG many time since this review and used the Move controls and intend to keep doing so in the future. Its just an enjoyable change from the normal I guess. :)

MadchesterManc

#15

MadchesterManc said:

Ive been playing this for about a week now, n although the first few nights were tough, Ive settled now n got used to it (its different to say the least lol). I'm enjoying it now anyway. Once i did my own sensitivity setting it really helped out and I'm now playing this as my main Move game lol if anyone's skeptical about trying it, Just give it a few days, tweak the settings n sit back. it'll click in the end....

metal_basher

#16

metal_basher said:

Probably the best FPS I have played in a very very long time. Although I traded it in (mistake) .. I clocked well over 90 hrs playing this, before the Move patch was released.

If anyone is considering buying this, go for it!! Just give yourself a good few matches to get yourself into it. Not quite as pick up and play as COD, but it has far greater depth and teamplay!!

Dorkvader

#17

Dorkvader said:

That game looks fun. But the only mode i would like is Team Death-Match and i don't have Cable or DSL just Dail-Up. So i would have to go to a friends house to play it

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