Bloodstained: Ritual of the Night was a huge Kickstarter success, raising more than $5.5 million to help fund the game's development. Thankfully, it also turned out to be an excellent title upon its summer launch last year, garnering a 9/10 rating in the Push Square review. Koji Igarashi and co have continued to update the 2D experience since then, but one of its more interesting stretch goals from the original Kickstarter pledge has now been scrapped.
For raising $5 million, players were supposed to be treated to a Roguelike mode after launch, however, that will no longer be the case. Igarashi took to the game's Kickstarter page to say that the code created early in the game's development isn't compatible with that particular style of gameplay. "Due to this, we regret to announce that we will not be developing Roguelike as part of the project's planned stretch goals." Instead, fans will be treated to a new Randomiser mode for free.
This will be a new, selectable option for starting a new playthrough -- allowing you to change up to eight different parameters that will affect the game. You'll be able to change the locations of key items, shuffle up shops, and switch enemy drops. The game ensures you won't be able to lock yourself out of progressing through a bad stroke of luck, with the seed you create having the chance to be shared with your friends.
Were you looking forward to Bloodstained: Ritual of the Night's roguelike mode? Are you disappointed to see it cancelled, or happy with its replacement? Let us know in the comments below.
[source kickstarter.com]
Comments 6
Considering the stretch goals are implemented in the games infancy this is either sheer incompetence or was just a flat out lie to the backers.
I wonder if all the extra time/resources spent on appeasing Switch owners after release, (let alone the efforts prior to release drafting in Wayforward when there were concerns about the "look" of the finished product as a whole),possibly used up the $$ they were planning to allocate to it? Guess at least the consensus being at least it's not a Star Citizen!
I just wish there was a baby difficulty mode since I can’t get past the like 2nd boss.
5 million isnt that massive of a budget if you think about it. Its higher quality then a lot of blockbusters looking at u Ubisoft. 😆
@Robocod @Nyne11Tyme That was basically the reason for scrapping the Rogue mode. They scrapped it to work on fixing the Switch version.
Feel sorry for the people that backed this game for the rogue mode and instead they used the resources to fix the Switch port, either way I don't mind since I really like the game and was one of my favorites games of last year and an easy platinum too, hoping for a sequel on PS5
Tap here to load 6 comments
Leave A Comment
Hold on there, you need to login to post a comment...