This week sees the release of Media Molecule's Dreams, which has been in the making for longer than the PlayStation 4 has even been available. It's pretty crazy to think that, in just a few days, this hugely ambitious project will finally be out there for all to enjoy. However, for some people, the party starts today.
Anyone who purchased a copy of Dreams during its early access phase will be able to upgrade the game to the final version on 11th February 2020. Yes, today will be the first time anyone outside of the studio will be able to try their hand at the release version of the game.
At the time of writing, Dreams is undergoing server maintenance to prepare the software for the patch, which will become available to download and install from 12pm GMT -- that's 4am PST or 7am EST for those across the pond. Media Molecule reports that the size of the patch will vary by region due to language support, meaning the update can be anything between 7GB and 16GB. If you're an early access owner, make sure you have the space available to complete this update.
The patch includes an estimated 18,000 tweaks and changes to Dreams, but most notably adds trophies, some UI improvements, and Art's Dream, a short story crafted by Media Molecule.
Are you prepared to dive into the release version of Dreams on PlayStation 4? Are you an early access player, or will you have to wait until the 14th? Dream big in the comments below.
[source mediamolecule.com]
Comments 15
Thats great the people who supported it most should be first.
I never got around to trying it in early access but pre-ordered yesterday. Really looking forward to diving in. I'm especially interested in seeing what folks are doing outside of the game space, i.e. films, etc. I'm a writer/director who usually works in live action, but I've been dabbling in animation recently and have a couple of short scripts I'm thinking of crafting with this
Can't wait. Thanks mm!
Looking forward to seeing if its become user friendly enough for largely wannabe-creatives like me. I didn't like the motion control previously.
Can't wait, been with early access since it was released and have really enjoyed my time with it so far.
@Quintumply When is the review coming? I'm super curious how a "game" like this can even be reviewed.
A 7 to 16 GB patch? Wasn't the entire early access only like 3GB?
This seems like less of a patch, more of the game in its entirety being downloaded and over writing the early access.
Now that I know how big it is guess I better go check if it automatically did it, I think I have that turned on.
This game was the reason I bought a PS4 months ago and I am so pleased I did. The 3d platformer itch is being scratched and those dreams have a real N64 in 2020 feel about them! love it
@quinnyboy58 try 'dinorama' its a great platformer in dreams by user 'digitalthing'
Am i crazy or wasnt Mm planning on having 3 different games on full release? The jazz dream, the cutesy bear dream and something else.
Thus makes it sound like they are only doing the jazz dream
@IanDavid Soon.
@Gmork___ It was always only one. It's one story that branches out into three different styles.
@tomassi i hated the motion control when i played it in the start too fiddly, just loaded it up now and you have to do the introduction again, but im glad to say that there is an option there to use analouge sticks to control your imp, dont know how long its has been added for, might have been months ago havent been on it since couple of weeks after the early access released. Havent tried it properly yet will have a proper go on the weekend and see if it is better to control, but from the short time i just played it did feel much better 👍
Super excited to get Dreams in a few days. Pretty much the main reason for me buying a PS4 on Cyber Monday. From the videos I've seen so far, the creativity and talent out there is unbelievable! Dream on, y'all...
@Daleaf I'm desperate to like Dreams but I've now tried the twin stick control scheme and, although maybe a bit easier, it's still hard to place items exactly how you want them, in my view. It's obviously just a really big learning curve and one that I'm not sure I have the time or patience for.
@tomassi same here i love the concept, but its bloody hard to master, will give it a proper go on weekend and try and master the basics. Hopefull something clicks i think my problem is actually thinking of something to make, i think i might daydream in work and try and think of a simple game to make, and go from there. Last time i was always thinking ill make something amazing and start doing it then was like i cant do this lol.
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