Microsoft had Sony sweating in 2015. The American organisation had just announced the Xbox One Elite controller at E3 2015, a souped-up handset designed for serious gamers. With customisable button mapping, a premium-grade steel chassis, interchangeable rear paddles, and “hair trigger locks” enabling users to personalise tension, the device quickly established itself as the go-to pad for hardcore players. The problem? PlayStation didn’t have an answer.
Around the same time, the Japanese giant was at Nacon’s headquarters in Lille in order to sign-off on some unrelated licenses. The relatively new firm – established in 2014 as a subsidiary to publisher BigBen Interactive – was busy beavering away on a pro controller for the PC, and it had a prototype in its office which PlayStation paid particular attention to. The manufacturer had a task for the French company: could it pivot, and build a premium peripheral for the PlayStation 4 instead?
The bigwigs at Nacon were unsurprisingly flattered by Sony’s request. However, the console maker had one further stipulation: it wanted the unit to be designed and ready for release ahead of the PS4 Pro’s planned launch in November 2016. This left the team with around six or seven months to put together a controller which would be marketed as PlayStation’s answer to the Xbox Elite Controller. It created the Nacon Revolution Pro, which went on to sell over 380,000 units in Europe.
Despite competing products from various other third-party peripheral manufacturers, Nacon now considers it the de-facto creator of PS4’s upper-end controller range. A visit to the organisation’s headquarters in Lille – situated as part of a non-descript industrial park just outside of the city centre – reveals a company with lofty ambitions anchored by humble origins. Large banners for some of its products overhang a roomy lobby, with ping-pong tables and gaming memorabilia.
Despite the space being shared by parent company BigBen Interactive, there’s a clear respect for greater gaming culture in this airy entranceway. Nestled among an in-door forestry are two Lara Croft statues; one resembling the cartoonish Croft of the PSone days, while the other reflects her more Earthly reincarnation. Solid Snake lingers behind one wall, while Xbox’s Master Chief guards a large office towards the rear of the room.
Upstairs we’re taken to a showroom, where all of the company’s products are proudly on display. There’s plenty of PlayStation paraphernalia in here; from beanbags marked with the brand’s famous face button symbols to rugs and carpets adorning the system’s iconic logo. On a long conference table in the centre of the room, the firm’s laid out all of its controllers to date, some disassembled so it can reveal the care and attention that goes into each and every one.
Nacon has released five DualShock 4 alternatives to date, and it’s managed to assemble its line in such a way that it crosses four different market tiers. Its casual controller, the cheap and cheerful Wired Compact, is its best-seller; it’s a non-descript device with symmetrical sticks that ships in a number of different colours for less than £25. Despite its simplicity it’s moved over 1.1 million units to date, and accounts for half of the organisation’s 2.2 million units sold.
But while the company’s clearly proud of the controller, it’s the more expensive units that it wants to talk to us about. Its mid-core controller, the Asymmetrical Wireless Controller, is targeting Xbox owners with its stick placement. It’s a little more expensive than the more basic Compact Controller, but retails for roughly the same price as the DualShock 4, and is a good option for those who can’t deal with Sony’s default layout.
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Stick positioning is a big topic of conversation during our visit. The company’s two premium controllers – the brand new Revolution Pro 3 and more established Unlimited – both have been designed with input from eSports players, and neither use symmetrical sticks. Speaking with the organisation, it’s immediately obvious that this is a big headache for the firm; roughly 50 per cent of players prefer the Xbox placement, while the remaining 50 per cent favour Sony’s positioning.
It’s mooted that the solution moving forwards may be to offer a controller where the components can easily be swapped around, but it’s difficult to maintain the same high level of quality while delivering such customisability. It may be that the line is merely broadened to account for all different tastes, but for now it seems that the organisation will continue to utilise asymmetrical sticks for its line of eSports flavoured handsets.
We’re not in Lille to feast on macaroons and debate the merits of stick placement, though: Nacon wants to pull back the curtain and show us just how much time and effort goes into designing one of its peripherals. It’s got multiple presentations lined up, with chief designers and engineers on-hand to give us insight into its day-to-day job. The goal is a simple one: to deliver the highest quality PS4 controllers for the best possible prices.
Of course, this ambition comes with its own set of pitfalls: there are patents that the organisation needs to avoid – Microsoft, for example, has magnetic component swapping on lock with its Xbox Elite Controller – while the products must be manufacturable by its Chinese partner. The company shows us one particularly artistic 3D printed concept, similar in style to the PlayStation 3’s infamous boomerang. “It looks beautiful,” we’re told, “but how do we fit any of the electronics inside?”
Designing controllers, it seems, is one of constant compromise. The devices must be ergonomic, and we’re given a little insight into just how granular the designs get as we’re shown a sketch with different handle angles mooted. They must also be feasible; there are rumble motors to include, batteries, and circuit boards which must squeeze inside the chassis. Considering that the company’s targeting pro players, it’s also got to ensure that there’s no input lag or anything nasty like that.
Iteration is essential to its ambition: every part of every controller is fine-tuned. With the Pro Revolution Controller line in particular – a series now in its third instalment – the company has been looking to user feedback in order to get everything just right. There are some issues that it simply can’t solve – Sony simply won’t allow it to power-up the PS4 through the controller itself, for example, even though it’s technically possible – but other things like button size can be rectified.
The pressure is high when designing a new peripheral; make one mistake, and you’re potentially writing off huge sums of money should a defective unit make its way to manufacturing. This means that every single stage of the process is approached meticulously, with giant automated machines erected in order to test out the durability of the face buttons and analogue sticks. Quality is high across the company’s entire line, but no product is 100 per cent perfect, of course.
Perhaps the most interesting part of the presentation comes when the company shows us a series of mood boards, which it’s used to influence its designs. These pictorial montages collate objects from the real-world, spanning everything from wine glasses to Formula 1 cars. All of these come together to create a tone, which the organisation then uses to influence every aspect of a controller’s design, from colour to materials all the way through to shapes and sizes.
Nacon may only be five years old, but the subsidiary has enjoyed a meteoric rise. While it will remain under the BigBen Interactive umbrella, it will eventually become the label which will house all of the organisation's gaming endeavours. This includes studios such as GreedFall developer Spiders, which the company acquired earlier in the year. The European firm is also expanding, with its peripherals now officially licensed in Japan, and offices being established in Asia.
Speaking with the firm, it’s obvious that its ambition is growing in unison with the organisation itself. It’s got some compelling projects in the pipeline, some of which it told us about in a purely off-the-record capacity. Prior to visiting the company we were eager to know whether it was worried about Sony eventually manufacturing its own pro controller and stepping on its toes, but it turns out that the Japanese giant’s lack of foresight has proven this plucky French firm’s big break.
This article is based on a trip to Lille, France. Nacon covered accommodation and travel expenses.
Comments 65
i just bought a new slim on sale with 3 games for just slightly more. So mmmmmmmmmmmmm a big ask.
'Microsoft had Sony sweating in 2015. '
Haha what a funny way to start an otherwise interesting article. I really like this type of article though. Nice read. Hope you enjoyed your time in Lille.
Impressive numbers, I've yet to be convinced they're worth getting over the official ones but always nice to have the choice.
I've got the 1st (I think?) version of their pro controller as I wanted an alternative to the classic PlayStation layout.
I quite liked it but still overall prefer the DualShock 4.
At this point I think it's more interesting to see what the PS5 controller is like rather than more iterations of these pro controllers.
Enjoyed reading this though!
Some of those look closer to the switch pro controller which is no bad thing imo as that’s very comfortable in long gaming sessions...
never seen the point in these as i'm not a competitive gamer so i don't need a customizable stick that gives a 0.2 second advantage over another player
besides they are far to expensive, for £50 more i could get a Switch Lite, and entire game system
@JJ2 Glad you liked it, I definitely want to write more like this.
Is it like the Elite 2 with tigger locks and back paddles ?
Why don't sony let xbox one controllers work on ps4 without a dongle then the issue is solved and everyone gets an Elite 2 controller and great handle on games.
The only controller available on the PS4 that comes anywhere near the Elite is the Razer Raiju.
For me personally, they are worth their weight in gold due to a hand injury. I just hope that we don't have to wait ages for a good one in the next generation of consoles.
I will always say this the sticks are in the wrong place. I can the whole day the only issue i have are strained eyes. 😋
I have 3 controllers for the same price no idea what the quality is of a elite controller. But one breaks i can buy a PS4 for the same price.
@Luna-Harmony Why would they put effort in making hardware work from the competition? And lose money on their own hardware sales.
@Flaming_Kaiser Oof, as someone who grew up on the Cube's sticks, the PS2 totally confused me with it's sticks both being at the bottom. I would probably still say the Gamecube's controller is my favourite but that's due to the games not requiring the same level of stick twiddling as PS4 games.
Sony has put the DS4 on sale twice for $39.99! That is why I own the red crystal, blue crystal, and clear crystal along with my original DS4. Two are still in the their box and all 3 cost me less than one Elite.
Super nice article. I wonder if they could be working more closely with Sony in the future.
I am surprised that Sony authorised numerous companies to make a 'Pro' controller - although 4 years later, the only PS4 controller that comes close are those made by Scuf.
The first wave of Pro PS4 controllers weren't wireless and whilst competition may require a wired controller, sometimes you just want a wireless so cables aren't running across the living room floor.
The issues I tend to have with controllers is the plastic shaft of the thumbsticks wearing and creating plastic dust that gets inside. The Elite controller has metal shafts that don't wear at all. The additional paddles are metal too so don't snap (like Scuf are known to do) and overall, no controller is built as substantially. The Elite wasn't 'perfect' as the design had 2 main flaws - the shoulder bumpers could break and the grip can peel but the rest is solid and feels premium.
Regardless of the position of the left Thumbstick, there is no denying that the Elite is the best built controller on the market and despite Sony letting others make there own 'Pro' controller, not one matches up to the Elite. I would happily of bought a Sony Pro controller if it was built as well as the MS Elite regardless of the Left thumb position. Its not a question of whether Asymmetric layout is 'better' or not, its a question of which controllers are as well built, using higher quality materials (inc Metal) on high wear parts etc and nothing comes very close to the Elite.
Is this article serious? There is nothing MS is or was doing to make Sony sweat, premium controllers included. Xbox will soon be a 3rd party publishing brand, nothing more.
I already have the elite 2, FedEx delivered it yesterday because I was close enough to the area where it shipped. I also have 2 of the "pro" controllers for PS4 and while they are nice they don't even compare to the original elite.
The Xbox controller has better analog sticks, better triggers and it's way more comfortable.
I actually use the xim Apex to use my Xbox controllers on my PS4 despite owning the 2 very expensive PS4 controllers. The elites are just... better.
Microsoft has always made amazing Accessories, even back before the Xbox was an idea. They spend more on r&d than Sony and Nintendo combined. That's the benefit of being a absurdly cash rich company. Sony on the other hand is barely above bankruptcy and if the ps5 doesn't do as well as the ps4 it could be very very bad news
@d0x360 - 'Sony on the other hand is barely above bankruptcy'
Wow, are people still peddling this nonsense around like it's a fact? Sony will still be around long after you and I have turned to dust but hey, thanks for the laugh.
Well let's see... I own Sony stock which is kinda crap and I get the financial reports and you can too with Google.
The PlayStation division is the only thing keeping the company alive... literally. So if the ps5 doesn't do well then Sony is in trouble.
They have sold off pretty much all their real estate, a bunch of patents and assets..they are right on the edge.
They have made profit this generation BUT it's just enough to keep the company running. PSN is losing them money, PSNOW was a huge investment and a massive failure.
So you can believe whatever you want but all the information is public so go look it up instead of being a moron. Their stock is about $60 right now...that's not good. If it loses half it's value which it would if ps5 isn't a juggernaut then the company is royally screwed and will need to start closing studios which will in turn make things worse.
A company can't rely on a single product to keep them afloat, not in this industry.
@d0x360
I dont really know but saying psn is losing them money doesn't sound real or they would be in serious trouble.
All in all I dont care much about Sony making money but PlayStation being so important to then is very good for PlayStation gamers.
A few years ago the press was going on and on about Sony financial trouble even off topic to try downplay playstation success. Wouldn't be surprised if they go on again at the beginning of a gen.
@LieutenantFatman
I HATE the Dualshock and it's thumbstick layout. Always have since coming from the Xbox 360 all those years ago. I've tried the controller mentioned and many more but ALWAYS come back to the DS4. Always.
The sizes of these third party controllers make them awkward and sometimes painful to use.
Save your money and stay put with the stick controller.
@JJ2 PSN is a loss leader because Sony can't afford enough infrastructure. They make money on digital sales but paying for ps plus doesn't make Sony a dime.
I agree, the PlayStation being the most important product is a good thing however Sony tends to get cocky when they are #1.
Next generation you will see the Xbox be the most powerful console and because Microsoft can afford to sell at a loss (while Sony can't) it's possible they could under cut them on price and outpower them which would be very bad for sony, especially if the power difference is large.
Power aside Microsoft has more efficient apis that are cross platform with PC. That encourages developers to focus on dx12 and the xbox. PS4 can't use dx12 so they will either have to use a modified vulkan and pay ba license fee for every game sold or use their own Custom api.
Generally only Sony 1st party studios use Sony's api.
I really don't know who's going to "win" my point here is really that Sony absolutely has to do well or they could be forced to sell off all their assets which would include the PlayStation.
The stock has been rising for a while but as we near the end of the ps4 it's growth has basically stopped. Investor's are waiting to see what happens in 2020 and while they wait and hold shares Sony loses money because the shares aren't gaining value.
@d0x360
Yea I see a lot of Ms fanatics are so obsessed with the scarlet being more powerful they cant imagine that may not be haha
I dont think theres going to be much difference or any special sauce doing much tbh
Stock market is a very strange animal haha
@JJ2 well apparently you are a Sony fanatic because you won't face the basic truth of Sony's situation, you just keep jabbing at nonsense. It doesn't matter if the next Xbox is just slightly more powerful...and it will be more powerful. Microsoft has significantly more money to play with and they also have more experience with hardware. Their special sauce could be nothing more than a larger number of RT cores.. even 4 more cores would make a significant difference in visuals. They will also likely have more ram and an ARM Cortex coprocessor.
I'm giving you hints here... legitimate hints. Oh and that ARM cpu...it will make a significant difference in ray tracing on top of the RT cores. There's a little secret that Microsoft has a patent for.
Don't worry you will see when it's time. There's a reason they aren't spilling info like Sony.
Oh and before you call me a fanatic... I own a ps4 and a pro but I'm a PC gamer so I really don't care which console is more powerful... I'm just stating some facts. Like I said beforez believe me or not but the time will come when this information is proven. Well Sony's money situation is already well known but the rest... You won't have to wait long for confirmation of what I said.
@d0x360
So your saying I'm " a Sony fanatic because you won't face the basic truth of Sony's situation, '
That's a weird way of saying you dont accept anything other than saying your pt of view I.e. fanaticism...
I'm not saying your wrong or right. Whatever man haha
@JJ2 bud...do a Google search on Sony's financials.. stop being ignorant
This comment section is getting heated
"go-to pad for hardcore players" — 90% of pro eSports players use scuf, not the xbox elite.
Asymmetrical analogue sticks? Fail.
I don't understand the need to replace the DS4 with anything? It's an incredibly comfortable controller that's perfect for long sessions.
@sanderson72 - i agree, i find the DS4 very comfortable to use for long periods. asymmetrical sticks just don't work for me, since my arms are the same length! and my preferred shooting layout uses the shoulder buttons for aim/shoot, so using the offset left stick, with the L1 to shoot requires some unnatural contortions for me.
Eh, Nacon controllers aren't all that in my opinion.
Neither are Razer.
The fact of the matter is, the original PS4 controllers provided by Sony are more sturdy and durable that most 3rd party controllers, and they seem to last a lot lot longer.
Besides, I can't stand playing with a cable connection, drives me nuts.
@nessisonett SNES, PS1, PS2, Gamecube for Resident Evil 4, PS3, PS4 and i always will prefer the PS layout for the game genres i play.
@JJ2 @d0x360 OK 2 things to try and sort this out before it turns into a full blown row
1: PSN is very healthy for Sony and is doing very well especially last year, it made more than the entire XBOX Gaming division
https://uk.ign.com/articles/2019/02/01/playstation-network-revenue-hit-record-high-in-2018-topped-nintendo-and-xbox-totals
as for Power, around E3 this year some developers have said the PS5 is slightly more powerful that the Scarlet
https://comicbook.com/gaming/2019/06/10/ps5-xbox-scarlett-playstation-5-more-powerful/
but MS have since made a few changes apparently so right now rumours suggest they are about even
on a side note about MS and Sony and their finances, they are parent companies and as such the amount of money they have doesn't affect the gaming divisions (unless they want to pump more into them of course), the gaming divisions have and generate their own income and are both doing very well so the state of the film division or another Sony has isn't of any concern here but at last check Sony Pictures was also making money and so was Sony which anyone can find out with a simple Google check
Can we have a PS4 exchange for ps5 based on condition of our PS4 so we can switch asap
"It’s mooted that the solution moving forwards may be to offer a controller where the components can easily be swapped around, but it’s difficult to maintain the same high level of quality while delivering such customisability."
Gonna be interested to see how the Thrustmaster ESwap Pro works out.
Sorry Le Pew not happening.
I like the Nacon Revolution Pro I bought. Just not for racing games, but I use it for everything else
@FullbringIchigo
Oh there was no arguement. I just express my thoughts with a good laugh, but like I always say, nobody owns the truth haha
It's funny all the people who think they know better 😜
in terms of custom hardware, MS are leagues ahead of Sony with both design and variety of choice. The Elite and now Elite 2 (mine arrived today) are by far the best built controllers on the market and that has nothing to do with Left Thumbstick position.
Its not a case of me being bias to one or the other, its about quality and build of the controller and not about whether I prefer Asymmetric layouts that I am basing this on.
Despite the better options for custom hardware - whether its designed in relation to a game or options to design and purchase your own custom colour combination, it obviously hasn't helped reduce the growing sales gap to Sony's PS4 but that doesn't mean that Sony couldn't improve on their own hardware options - inc a Pro type controller - although that maybe too late in the generation to bring out an expensive controller IF Sony do change or add something with the DS5.
@Flaming_Kaiser They are making games cross over on multi consoles so if they made controllers cross over as well.
Playstation are the biggest at the moment they could do swaps like Halo or some exclusive xbox games for Uncharted or some exclusive games and make it easier to use what controller you like on ps4.
So if i want to use an xbox one controller on ps4 the blu tooth should connect or an Arcade stick should be able to connect. I use my xbox one controller for Ps3, Ps4 , Wii U and Xbox so one controller does the lot with out adjusting and i also like the feel and lay out of Xbox one controller more the placements and feel of the triggers.
@get2sammyb Preferably without that bizarre first line. I mean, do you have anything to support that idea that Sony was sweating over a controller?
@Hicken The fact that they spotted a PC controller this company was working on and hurriedly requested they make it for PS4 in six months?
How "hurriedly" did they make this request, when it was over a year after the launch of the Elite controller that their answer launched? From June 2015, they waited nearly a year from the reveal of the Elite controller to even ask Nacon, and that sounds like sweating to you?
What is the deal with the sticks positioned asymmetrically? When i hold an xbox contoller the placement of the sticks just feels wrong. Also i can play a DS2, DS3, or DS4 all day without any hand or wrist pain.
Someone please try to explain to me why asymmetric sticks are prefered by such a large percent of gamers.
@FullbringIchigo Jesus Christ... Look at their valuation and liquid cash.
As for money doesn't matter when it comes to power of consoles...oh yes it does. There's this thing called r&d. Microsofts r&d budget in a single quarter is more money than Sony makes in a year.
I'm done with this nonsense. Everything I said can be confirmed by looking AT REAL financial data. Not articles from gaming websites.
Look at investor reports, stock outlook, holdings, cash (liquid), assets... It's not difficult although since it proves me 100% correct I suppose you may not want to look for the true facts. Simple hard data...
Giant sigh of sadness...
@d0x360 But Microsoft's R&D budget isn't made completely available to Xbox. You're making that very common- and intentional- mistake of thinking Microsoft=Xbox and vice versa. That has always been a flawed argument, and it continues to be so.
After playing Nintendo Switch I got my right hand and thumb painfully ache when returning to PS4 controller. I have played with DUALSHOCK most of my gaming-life and only then I realized how uncomfortable it actually is. Sony should release an assymetric version of the DUALSHOCK, since it's much more convenient for some players and not to worry about any Xbox -references—or do. They could swallow the pride and say 'thanks to the Microsoft for this original idea', but them being a Japanese company, the pride is something that is not given away easily.
A loooong time ago when my goddaughter took PS3 controller and wanted to play, she couldn't reach most of the buttons of the DUALSHOCK which also would be nice for Sony to make much smaller version of it for little kids and be proud of that. Not sure if there already is this option available from some third-party company?
@Hicken "You're making that very common- and intentional- mistake of thinking Microsoft=Xbox and vice versa"
which is EXACTLY what your doing with Sony
as for the financial data i DID look at the official data and while operating income is down the revenue they earned is up
that means by the way, they made more money than last year but spent less
oh and i never said a thing about the power of the console or the R&D at all, what i said was that the amount of money Sony's other subsidiaries make has nothing to do with the gaming division so it wouldn't matter if the Music or Pictures side lost money (which they didn't at the end of the last financial year although the gaming division did, yet it still made more than XB and Nintendo), it wouldn't effect the gaming division
i think YOUR the one who needs to "look for the true facts. Simple hard data..."
@OneMoreLevel there is an officially licence small controller for the PS4 if that helps
@Hicken I never said it was however when it comes time to put out new hardware there r&d budget goes through the roof...this is another thing you can find in investment reports.
Think about it logically. Microsoft is one of the richest companies in the world, they can afford to spend billions per quarter on r&d. Sony simply can't
I'm not saying Sony or Playstation is bad because neither are. I'm simply saying that Sony can't fail because it would kill the company.
That's not hyperbole it's just a fact and has essentially been that way since about 2 years into the ps lifecycle.
@Luna-Harmony Which firstparty title is crossplatform? So again why would you do that? No firstparty besides Minecraft have made crossover. Again i would rather have them spend money into something usefull.
@d0x360 If they did not have office and Windows they would be long gone. 😋
I have a small Nacon one but the triggers. Ill just stick with the original.
@Flaming_Kaiser actually no they wouldn't. They have other things that make massive amounts of money.
Yes Windows and Office built the company but today they do so much more. They could technically lose those 2 products and still be one of the richest companies in the world.
@NoCode23 That's a question I often see appear.
To put it simply: the Xbox layout is ergonomically symmetric, while PS4 is physically symmetric.
Look 25 years back: the PS1 controller is both functionally & ergonomically symmetric, and 2D+early 3D games are using the d-pad. You go one direction full throttle or you don't, which is adequate in a 2D gameplay, not so much in a 3D one.
So 3D games adapt over time, and the dpad becomes relegated to secundary functions like inventory management, macros, stuff like that. Yet from DS1 to DS3, the grips are all designed the same: short and with a steep depth angle, which makes your thumbs fall naturally on the dpad and frontal buttons, and giving a weird angle when using analogs.
The -physically- asymetric design makes your thumbs fall naturally on the most useful functions in a game with 3D gameplay: left analog stick + frontal buttons, relegating both right analog & dpad to secondary functionalities, and so your thumbs maintain their natural leaning most of the time.
Sega understood that first (Nights + DC controllers), before both Nintendo (NGC) and Microsoft followed. But Sony didn't feel like changing anything. Even Nintendo reneged (DS3 scheme on the Wii pro controller), before deciding to follow Microsoft's design.
I must say, to Sony's credit, that the DS4 is a much, much superior controller however, in the sense that they reduced the depth angle of the grips, and lenghtened them a lot (similar to the very 1st PS1 analog controller), allowing for a more comfy thumb angle on the left analog. I used to plug a 360 controller to play on my PS3, so much did I hate the DS3 (having never owned any Xbox console). With DS4, it's mostly ok, and the dpad is way superior to previous iterations too.
The concern however, is that the DS4 favours larger hands, and as a result, disfavours kids and smaller adults more than the xbox layout.
@d0x360 For one, you mean PlayStation, not Sony. And it wouldn't kill the company, though it'd be a pretty heavy blow. Their music, movies, and financial sectors are all successful, as are their camera components.
For another, it doesn't matter how much money Microsoft has, because Xbox doesn't get unlimited access to that money. Think about it logically: if that were how things worked, wouldn't the Zune still be around? Windows Phone became Windows 10 Mobile, and that's ending in December; according to you, Microsoft should have the money to prevent that.
But these projects have budgets and budget limits and expectations of returns: if they're not met, they don't just keep getting more money. Xbox doesn't get unlimited R&D funds because Microsoft has billions in the bank.
Stop it.
@FullbringIchigo I'm sorry, but you may want to look again at who you think said what, and then rethink that response of yours.
@Hicken sorry i thought i tagged the other person in that
again my apologies
@d0x360 If they didnt have these 2 they probably would have been gone already.
@FullbringIchigo You have another one Nacon Compact Controller still prefer the official PS4 one.
@naylen for me it's the opposite, i find my hands fall much more naturally on the PS controller while the XB controller feels awkward to me
i guess it's just what your used too
@Hicken sigh..no Sony's other divisions are successful. Their film division only made any money because of Spiderman and venom and venom on made money in China. You can't float a film division on 2 movies a year, not one that big
The rest of the company loses money constantly and AGAIN it's easy to check so I suggest you do so.
No the Xbox division doesn't have unlimited money but it doesn't matter. I'm talking about Sony and their money situation which is horrible. I also don't care if I mixed up the words Sony and PlayStation.
I'm not going to keep going back and forth about this because it's ridiculous. Their situation is out there for anyone to research...end of story
@d0x360 Most recent I can find(July) Sony Pictures was project to increase operating profit over last year by $590 million. And they had more than 3 successful movies this year. Spider-Man, Venom, Zombieland, Once Upon a Time in Hollywood, Men in Black: International. And plenty of smaller, profitable titles dropped this year, too, like Brightburn and Escape Room. Sorry, but your narrative fails when you actually look at what their movies cost to make, and how much they profited. (Oh, and there's also TV making money for them, as well as distribution rights revenue, but you surely knew that, right?)
Sony Financial is profitable. No getting around that. Google it.
From the aforementioned July, operating profits from Sony Music are still over a billion for the fiscal year.
Looking at their FY changes 2017 to 2018, Gaming, Music, Imaging, Semiconductors and Financial were all profitable, and nothing seems to have changed with those.
You can't mix up Sony and PlayStation just like you can't mix up Xbox and Microsoft. But, for the record, PS+ made more money than the whole of Xbox; you really think Microsoft is gonna pump more money into their gaming division than Sony will?
@Hicken god you're naive and have little sense for business. Do yourself a favor and never invest in the stock market
@d0x360 Not my fault you don't know what you're talking about.
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