Naughty Dog's seemingly gone mental with all of this tech in The Last of Us: Part II. In an interview with Polygon, co-director Anthony Newman explains the game's "heartbeat" system, which sounds equal parts insane and impressive.
The gist of it is that in The Last of Us: Part II, every character -- that's Ellie, her allies, her enemies, the infected, everyone -- has a "heartbeat". When characters are performing strenuous actions like running, jumping, and engaging in combat, their heartbeat increases, and this leads to dynamic audio like heavier breathing and panting. Yeah, we told you that it sounds crazy.
"I’m not sure if you noticed it, but as Ellie sprints around and then she settles, she’ll kind of [mimics heavy breathing] catch her breath," Newman says. "What’s happening behind the scenes is that [Ellie] has a heart rate that is oscillating up and down. It goes up when you sprint, it goes up when you melee, it goes up when you take damage, and goes up into the presence of enemies. And that modulates the bucket of breathing sounds that she’s able to use."
But again, this same system applies to enemies as well. If foes are looking to quickly sneak around the back and flank you during a skirmish, then you might hear them coming, especially if they're already knackered.
"It’s been incredible because I found myself able to play cat and mouse with Clickers better than ever before because I can kind of understand them by the noises that they’re making," Newman teases rather creepily.
What do you think of details like this? Don't break your immersion in the comments section below.
[source polygon.com]
Comments 28
This is bonkers.
Bloody hell this sounds crazy and very impressive to boot!
Truly insane level of detail. This is what makes this game a fitting swansong for our beloved PS4.
I was just commenting the other day how I was impressed that Spider-Man breathes and grunts during audio calls if he’s swinging at the time, then stops if he’s resting. Insomniac had to record different voice tracks to switch depending on what the player was doing at the time of the conversation. That was cool but this is next level stuff Naughty Dog is doing. Very nice. It really helps the immersion.
My one complaint would be why do they call it a “heartbeat” if it’s actually the breathing you hear? I guess it sounds better than “breath rate” 😜
Imagine playing this on the hardest difficulty was is called Grounded in the first game, because this would give you away if your don't move oftern.
Taking Spider-Man's audio thing to the next level!
February 2020 is still so far away, this not make the wait any easier 😂
Definitely sounds like Naughty Dog looked at what Insomniac did with the different voice lines during rest and movement and thought "Let's do this, but have it as a gameplay element".
Crazy stuff happens when devs have some friendly one-ups over each other.
Heavier breathing and panting?
It's the Last of Us hot coffee mission.
I was going to wait until the inevitable Ps5 version but I might have to double dip this one, I doubt I can resist getting this on release day.
@get2sammyb bonkers ? what does that mean ?
@Rick_Deckard @Rick_Deckard ahh i see.. thank
Pretty amazing. I wonder exactly how knackered she can get. I'm also worried for Joel, he doesn't look like he can take many more fast heart beats...
Naughty Gods
@Amusei the PS4 version will be the PS4 version pal, backwards compatible. I doubt they'll release a remastered version, it'll probably just get a patch, like Pro games get patches.
@get2sammyb
I know! I love it!
I Wonder if You Will Be Able To Hear It Through The Controller Speaker
Man, I love Deadly Premonition.
I wonder what a Clicker sounds like when it's goosed with a heart rate of 180bpm? I'm well getting a legger from one just to test it.
I can't imagine how much money Sony pours into these single-player games with very little monetization. Just nuts!
@oldschool1987 Maybe, guess we'll see 🤷
This is the kind of detail I want in games. Not larger horse testes.
Doesn't Days Gone has a similar system? When you're hiding, if an enemy approaches very closely, you can hear Deacon's heartbeat.
"When characters are performing strenuous actions like running, jumping, and engaging in combat, their heartbeat increases, and this leads to dynamic audio like heavier breathing and panting. Yeah, we told you that it sounds crazy."
So just like in Sniper Elite 4? A game that is 2 years old now?
@Siarheicka (hisses while keeping his voice down) Don't! Say that out-loud!
100% playing with headphones.
@JRPGSensei me too. It’s among the coolest games ever
That's what I call making the game detailed.
Tap here to load 28 comments
Leave A Comment
Hold on there, you need to login to post a comment...