Initially, Death Stranding's theme of connection was pretty mysterious, but now that we've seen a bunch of the game in action, it's starting to make sense. Sam Porter Bridges is travelling the length of the fallen United States in order to reconnect the broken civilisation. He'll be doing this by making deliveries and getting everyone hooked up to the Chiral Network, including a variety of characters in side missions.
As revealed by Hideo Kojima himself during his recent visit to Russia, the fate of certain NPCs will be up to the player. Speaking at the Garage Museum of Modern Art in Moscow, Kojima explained: "We have a character who lives deep underground. He is sick and needs medicine, and Sam can deliver it. Since this happens at the beginning of the story, this is a must."
He continues: "After completing this quest, the player himself chooses the following actions: you can constantly go to the old man and carry medicine; can deliver other items; You can listen to his stories from the past." However, this being an open world game, it's likely that players will venture pretty far from this old man. Kojima reasonably expects that some players will forget about the character, resulting in a lost connection and the man's demise. "We really hope that the significance of the connection between people – how it is formed, how it develops – will be revealed, and it will be interesting for you to play it," Kojima concludes.
Death Stranding is out in about a month's time on 8th November. Are you excited to make some connections? Deliver us some comments below.
[source reddit.com, via vg247.com]
Comments 24
Er, that’s not exactly enticing gameplay by that description. I hope I’m wrong.
Pretty sure the old guy is not gonna make it in my playthrough.
Death Stranding. A pharmacy delivery sim by Hideo Kojima.
@Th3solution Basically it sounds like you can, if you want, maintain a relationship with a bunch of NPCs. We know that doing so will increase your connection with them and they might give you rewards etc. But you can also ignore them, and that might have other consequences.
It's an interesting wrinkle. How much time do you give to each person?
This sounds like a cool idea, but until we know more, this sounds like a bit of a nightmare for completionists if the bonds you maintain with other characters are truly meaningful. I could be over estimating the importance of this though...
Sounds like a heck of a lot of pressured, backtracking busywork to me... but if anybody can make it work, it's probably Mr. Kojima.
Persona Social Links but with everyone suffering from crippling depression.
@Quintumply I like the idea of social interaction and relationship building. And I like the Persona/ToCS-esque dilemmas of divvying up limited time to build relationships. It helps with replayability. But it’s the constant backtracking part that gives me pause. Maybe there is a quick travel system to make that less mundane. Or maybe the travel is so engaging that it’s fun to go back to places you’ve been. I’m not passing judgment yet, just concerned.
Yeah but does this happen if you urinate over the NPC's? Does that sound like connecting with them?
@Rudy_Manchego I guess on some level it's a connection.
@Quintumply Well I saw some videos online and THOSE people seem connected.
Still have no idea what this game will be about!
Ooohhh, I love stuff like this from my days playing far too much Harvest Moon. Although, if you didn’t take the time to give Popuri another flower, she didn’t keel over and die.
@Rudy_Manchego that sounds like a good question for President Don 🤗
I cant wait to play this
Wouldn't it be easier to just shoot the old man? Rather than giving him medicine which will prolong but not save his life across a play through
... The weirdness continues and I'm all for it!
@resigamer28 wheres your heart lol
I feel like this will lead to a "perfect" ending where you maintain connections with everyone throughout the game.
@QualityGeezer it's there it's just black and made of stone
@Deadlyblack yeah there's bound to be a trophy for 100% connection or something similar
Old man better get to work building a fast travel/ skip travel/ warp point portal if he ever wants to see me again, I don't backtrack.
Maybe you have to find someone else who can do the task for you? You connect with them and then they can help the old man for you. In return you will probably have to connect with others to make it rewarding for that NPC and so on? Therefore you can travel leaving your secured connection network behind you
I still cant wait to see if this is amazing or just some nonsensical mess that gets everyone fired up. Production values aside we really cant tell if this game with come together cohesively (i know that term has to be applied liberally to the "autuer" lol). I can only imagine a review headline something like "This guy has lost his mind and his game has too"
@resigamer28 This could apply to so many lives as well, but I guess that's why it's verboten.
Well the world looks like it's war ravaged with limited resources. Food being scarce etc, therefore I will just let the old man pass away.
Medicine is better for the younger ones in order to create a new better world.
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