Ah, the good old skill tree. This RPG trope has made its way into all kinds of games, and now it's infected The Last of Us: Part II. That's right, players will have various ways to upgrade Ellie as they make their way through the game, and it sounds pretty standard.
According to the PlayStation Blog, there are at least three skill paths to work your way through. Survival is one, focusing on increasing health, expanding the range of Listen Mode, and more. Next is Crafting, which will obviously enable Ellie to make more items and better equipment. Then you have Stealth -- this tree deals with things like movement speed when prone, faster stealth kills, and probably the amount of noise you make in general.
So, by the time we're all done with The Last of Us: Part II, we could all end up with a slightly different Ellie depending on our play styles. What do you think of skill trees in The Last of Us? Choose your path in the comments below.
[source blog.eu.playstation.com]
Comments 12
I really don't think this type of game needs a skill tree, that's the first black mark against this game for me
I just like skill tree in general, rpg, open world game, or linear game, is better with skill tree. There's nothing quite like spending hard earned experience point on that one skill that I really like
This could work if done well.
But they need to be careful not to make it to much of an RPG style game.
"Next is Crafting"
Maybe they should call it the "Lara Crafting" tree.
I still haven't played TR 2 or 3, but this is the 3rd or 4th article I've just read on TYLOU2 and they keep making me think TR more and more.
I do understand that since this is Naughty Dog and a Playstation site I'm supposed to think Uncharted, but it's too dark for me to even begin thinking that, I'm only mentioning it b/c I've seen other people mention Uncharted in other articles.
Not saying it wont' be good, I think GoW changed for the better, just saying there's a chance that playing it I'll be thinking "oh, this is what TR 4 would have been."
@carlos82 I'm sure Naughty Dog know what there doing. I think it makes sense fo Ellie cos she's still young and inexperienced so she's still developing her skills compared to Joel who was surviving for 20 years in the first game.
@AdamNovice I'm just not a huge fan of them and in most games they're relatively meaningless and only serve to take you out of the moment, as for example you can't stealth kill a particular enemy because you don't have that skill yet or some other nonsense. In games like Borderlands or full on RPG's where it completely changes how you play its different, but these types of action games I just don't think it adds anything and this one sounds a bit basic too only adding to that. It won't stop me buying the game though
I still have troubles trying to complete god of war with this crap.
Please stop this crap naughty dog.
Just an excuse to make there game a few hours.
Now all we need is gear score and a battle pass.
Rise of the last of us
Can we upgrade Ellie with micro transactions ??? 😉😉😉
@carlos82
I agree, if a skill tree let's you build a truly unique character different from another players and that suits your play style, then I'm all for it, but like with days gone, I hope it's not just holding back basic skills or slightly improved skills that Ellie would and should have anyway given the circumstances. That would feel like padding and gives the whole skill tree a tacked on feel that for me would break the immersion.
Hey look a new Ubidog game
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