Control's a pretty good game, but it's hindered by some frustrating technical issues on PlayStation 4, as noted in our review. Providing some additional insight into the title's dodgy performance, Digital Foundry's new video is well worth a watch. As the accompanying article points out, "it's actually the game's performance that is the primary issue here, to the point where we strongly recommend playing on the enhanced consoles." Oh dear.

We've seen people around the web saying that on a base PS4, Control runs into some serious problems, and Digital Foundry's report backs these claims up. "As you press further into the game, the more you'll start to notice some serious slow-down," the publication writes.

The analysis continues: "Both PlayStation 4 and Xbox One can see prolonged frame-rate drops in sustained combat, dropping all the way down to 10 frames per second at its absolute worst. Perhaps surprisingly, it's the PS4 that drops hardest and longest, making it noticeably the least performant version of the game. It ran so poorly that we ran through a range of checks, from rebooting the console completely to running Control on other PS4 units (the fan kicking in hard on a launch model). Nothing helped - this is how the game actually plays and it's not pretty."

Considering the quality of the team behind Control, it's a bit of a shocker that it can run so poorly. The game looks amazing at times, and the gameplay is rock solid, so it's a massive shame that it's being dragged down by its performance on consoles. You'd hope that developer Remedy is working on a fix, and that it'll be deployed soon.

Have you ran into these issues yet? Don't drop any frames in the comments section below.

[source eurogamer.net]