Shenmue III smashed Kickstarter records when it was crowd-funded a few years ago, but there were Stretch Goals in the final campaign that weren’t achieved. Fortunately, through additional funding from publisher Deep Silver, developer Ys Net has been able to implement some of these features into the game.
Among some of the unexpected additions are multiple minigames, and changes to the overall flow of the release’s sandbox setting. “We have in effect been able to achieve a scale greater than that of Shenmue II and bring the fun of an ‘open world’ to life,” the developer wrote in a Kickstarter update. “To better experience quests and events, NPCs and things to interact with in the cities have been multiplied beyond what was originally envisioned making for a more complete Shenmue experience.”
One achieved Stretch Goal feature, the Character Perspective System, has been scrapped – but it was never entirely clear what this entailed to begin with, so it’s somewhat hard to miss.
[source kickstarter.com]
Comments 8
Ah, Suzuki-san! I love you so much!
I can already hear the haters latching on to that one stretch goal that wasn't realized and wine about the whole epic/steam debacle. It's shenmue, it should be played on a console anyways.
Amazing!... They really trying as much as they can.
@tameshiyaku dont get me started. Every update it is the same thing now. Whining about Steam people hijacks the entire board and nobody can talk about the game updates.
So glad they all getting their money back and end the circus. Get back to making the game.
Sammy trying to justify his £500 pledge. But seriously, I'm getting this whatever the reviews say.
@tameshiyaku Eh, to each their own. If people want to play it on PC, let them play it on PC. They supported the Kickstarter, so they have some right to be disappointed. The fact that the physical copy for PC now comes with an Epic Store launcher install instead of the actual game is a bit silly. So a refund was the least they could do IMO.
@Octane Completely agreed, but at the same time there are people taking it waaaaay too far.
@SegaBlueSky True. Though I wonder if that is because if you don't take it too far, a publisher or developer won't pay attention to it, or even be aware of it. It often takes a big outcry in order to change something. That's just the unfortunate way of how it all works. We all know that a polite email to Deep Silver isn't going to change the way they do their business
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