Posting about job listings isn't always that interesting, but Media Molecule isn't your average game studio. The whimsical Guildford developer has updated the jobs page on its official site, and this new opening sounds like an incredible opportunity. In a nutshell, the Sony studio is looking to contract small dev teams to create fresh content for its ever-impressive PlayStation 4 exclusive, Dreams.
That's right -- Media Molecule is looking to hire a handful of fresh faced developers to make brand new projects using the very same tools we've all been messing with in Early Access.
"Some of the exciting opportunities we have require the skills of a small professional development team," reads the job description. "Are you a small dev team looking to collaborate on something larger or looking for a small project to help fund your next gig? This isn’t just normal outsourcing, it is much more about finding teams that want to collaborate with us on content for Dreams."
With next to no requirements aside from experience using the game's tools, this opens up the door to a potentially vast number of people. Whether it's individuals looking for a way into the industry, or small professional teams in need of work, this seems like a great idea. It will be very interesting to see what comes from this collaboration; Dreams is effectively a game engine, and a small team working full-time on projects using its toolkit could lead to some amazing results.
What do you think of this? Is Media Molecule smart to bring in teams to make original content within Dreams? Update your CV in the comments below.
[source mediamolecule.com, via resetera.com]
Comments 14
Why do I feel like the whole PushSquare team is going to apply to that job. Please don't leave
How we getting on with Snacks on a Train?
How about they hire a team to finish the game they first showed off at the PS4 press event 6 1/2 years ago and the game they announced 4 years ago at E3 and the game they sold as early access a couple of months ago but still no mention of when the story part of the game or PSVR support will be added?
If they want to hire somebody to do a job, hire somebody to do that job.
@rjejr There working on it, stop been so bloody inpatient.
@AdamNovice But I'm not in a hospital. And it's "They're". Maybe you shouldn't be so impatient to post. 😂
Sorry, but 6 1/2 years and 4 years is not "impatient". How many video games were paraded out in front of the public for that long and people weren't impatient? Oh yeah, I forgot how polite everyone was for Duke Nukem Forever.
@kyleforrester87 Slowly.
@rjejr however long it takes does not matter.
You get a digital audio workstation, programming suite, sculpting master program (probably the best out there), painting tools, animation studio and libraries of stuff to use for £25.
What MM need now is to get a bunch of relatively experienced people together to make bigger more in depth pieces of work. Rather than the 5 minute demo stuff we have atm.
Since buying Dreams it's the only thing I have used and can't see that changing. But I am concerned the barrier of entree is too high to gain mass traction. As overcoming the hurdles with the interface and way the logic works is possibly above average intelligence.
@Quintumply do you want me to help mate?
There's an amazing tool I am following by a dreamer, he's a genius and his logic can track distances between a cursor ie) the crisp and a target ie) the dip. You can use that to have a success or failure result.
We can make a backing track (pun intended), I know how to track sensors because of the pool game I made, rather than being completely random we can use timelines to move the dip around have 3 points which you need to hit (left, right and centre) to win the game, put a countdown timer in there as next stop using digitised text boxes etc.
I know you are trying to learn it all but it's impossible. I can't for the life of me sculpt, paint and don't get me started on trigonometry - but I can help put it all together with you if we can get the crumbs together first.
I think it will be cool if MM port LBP 1 in dreams
@Quintumply sounds like it was announced too early
so long as they get paid for their work, i have no issue with this. at the end of the day, better content in dreams will improves sales and generated revenue for sony, so those contributing to content in a professional manner should be compensated for their work.
@themcnoisy "As overcoming the hurdles with the interface and way the logic works is possibly above average intelligence."
Maybe they should hire people to help simplify it for the masses?
Says on the store that "• Content created may be carried forward to the final version of Dreams™, but no guarantees!" - that's a bit of a worry isn't it? I was looking at snapping up the early access, but that kinda defeats the whole point of it...
@nookie_egg just buy it. Its amazing.
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