There was very little doubt about it, but Marvel’s Avengers – the anticipated superhero debut from developer Crystal Dynamics – will release on the PlayStation 4. The platform’s been confirmed alongside the Xbox One, PC, and, interestingly, Google Stadia on a big advertising banner outside the Los Angeles Convention Centre.
The game will get its full unveiling at E3 2019 this week, so make sure you tune in to Square Enix’s press conference for the full blowout.
[source twitter.com]
Comments 9
It’s good to see that despite the PS5 hype, companies are still backing the PS4. If this is it winding down, it’ll be a great end to it’s lifespan.
@nessisonett Companies will be supporting PS4 for years to come. It's going to take time for PS5 to sell to the majority of the market, and, in the meantime, you have almost 100+ million PS4 units out there.
No doubt it will release on PS4 - like Tomb Raider released on PS3, even the follow-up 'Rise' released on XB360 - didn't stop any of them being released on XB1/PS4 either...
@Ralizah Indeed! Sony have a History of supporting their older console long after the next gen has released. We have seen how devs scale games from XB1's weak console all the way up through the PS4, PS4 Pro, XB1X to the high-end PC's. Some games get scaled down further for Switch too.
Point is, games are scalable and, unless they require something that the older Gen can't offer - whether that's CPU speed/cores, RAM/VRAM bandwidth or some other aspect, they can scale it down to the specs of the hardware. Cap resolution to 30fps, reduce the native resolution, turn down some of the visual settings, reduce LoDs and draw distances of various aspects, reduce environmental aspects like fewer shrubs, trees, rocks, reduce the NPC's/vehicle density etc etc. Many ways to scale things down for 'older' consoles - if it remains worthwhile to do so gamers that are still on the older gen hardware and still buying games. The XB1 will be at a greater risk of games not scaling down to a '720/30' minimum because its struggling to do that now with some games. The amount of power to run a game locked at 4k/60 is 18x the power needed to run at 720/30 (assuming its just GPU and that the visual settings and post processing are the same, the GPU has the same efficiency and latency etc) 4k is 9x the size of 720p and dropping down to 30fps is double the time a GPU has to render that image. I know there are aspects that mean you don't need a GPU that is 18x as powerful as an XB1 that is running at 720/30 to scale that up to 4k/60 (or vice versa to scale down) but the point is, Devs have a LOT of areas that they can reduce to scale a game down for PS4 and, unless the game has something specific that won't scale down, something that relies on a multi-thread 8core 3Ghz (or better) CPU to work for example, then it should scale down.
I wonder if Sony have marketing on it? That's usually the building that Sony usually reserves for it's exclusives and after Spider-Man and soon Iron Man, it would make a lot of sense for PS4 to be closely associated with it.
@AdamNovice That's the building Sony uses when they are at E3, but since they aren't at E3, well...
I'd normally feel a bit bad about Switch not getting a game like this but since Switch is getting MUA3, which might be a game like this, or not, well it's something.
Shouldn't any game coming to PC work easily with Stadia? Isn't Stadia essentially a PC doing the work and sending the signal to a receiver?
@cloud36426 yep, it is just a PC on the other side. Basically all that logo means is "we have a licensing deal to sell it".
You can port forward your PS4/PC with Remote Play/RPlay/Monlight and have the exact same concept. Sure google has better compression and a bigger pipe out.
@cloud36426 No, not really. Stadia is using the Vulcan APIs so most likely sitting on a Linux kernel or may even be a BSD based kernel like the PS4. I would imagine the games will also be written with the lowest level APIs for the best performance per Watt in the same way consoles over achieve performance wise based on comparable PC hardware.
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