If you've been wondering how well Sekiro: Shadows Die Twice has been doing, publisher Activision has just today released an interesting factoid. The From Software-developed action title managed to top two million sales in less than 10 days, the company has stated in a new press release.
This seems to be a very good pace for a game from the Japanese studio. For comparison, Dark Souls III reportedly sold three million copies in the first month. It seems Sekiro is set to outperform in terms of sales, which is impressive for a new IP.
Michelle Fonseca, Activision's vice president of product management and marketing, seems thrilled by the result: “Sekiro: Shadows Die Twice has brought something very special and unique to Activision’s portfolio of games. It’s been an honor to work with FromSoftware to help introduce a brand-new franchise to gamers around the world,” she said. “The fans have made Sekiro: Shadows Die Twice one of the most incredible game launches of 2019 thus far. The game has performed well on all platforms including PC and we’re excited by the continued support from gamers and critics alike. It has been gratifying to see the enjoyment from fans when they overcome each challenge.”
The game has also been pretty successful on Twitch, with 1.1 billion minutes of watched gameplay within the first week. It's hard to put that into context, but however you slice it, Sekiro seems to be a popular game to watch as well as play.
Many were dubious about Activision publishing this game, but it appears to have been a fruitful endeavour, and most importantly, the game is great. Are you pleased with Sekiro's early success? Sneak around in the comments below.
[source investor.activision.com]
Comments 11
Great figures! Glad to see it's doing well.
@NintendoFan4Lyf Some good points well made there! I am also loving it, some of the boss fights have a nice epic feel to them once you get into the flow of it. Really like the grappling hook to, adds so much to the traversal on the game.
Good news that it sold so well too!
I love this game. My favorite of the year, so far. Ecstatic it's selling well.
Awesome. You really wouldn't know this was an Activision game. They've done a great job of just letting From get on with it.
Good news. Another example than new single player IPs will succeed if done correctly. Despite usually disliking Activision, they seem to have done a good job with Sekiro.
Fantastic, well deserved - really a great game.
Too scared about the difficulty barriers to buy it now, despite having finished DSs and Bloodborne....
My free time is too little, I cannot afford being stuck hours at a single boss anymore.
Gave it a good try as everyone is raving, but not for me, I thought it was pretty poor and felt like a step back.
@3MonthBeef Ideal difficulty varies from person to person. Super easy can be boring, super difficult can be frustrating and un-fun. I'd say the appeal is to people whose threshold is high. Can't blame you for finding it unpleasant - for me the moments of success outweigh the frustration of failure.
@NintendoFan4Lyf Absolutely this. Anytime you're not up close on a boss swinging and deflecting, you're doing it wrong. Took me a long time to appreciate this, but Genichiro 2nd encounter really drove the point home.
@NintendoFan4Lyf The jumping attack should be blockable, but I don't know if I ever tried. For me, it worked out best to side-step the jump, mikiri the follow-up thrust in phase 1 or back out of range of the follow-up sweep in phase 2 and prepare a charged thrust. It's super-reliable if you get a handle on the range, which isn't too much considering the wind-up speed. I've found that getting his health bar down to about 70% really helps with his posture regen, so I'd prioritize health over posture damage when you've got the choice (though not by trying to side step-counter his basic combos, since the timing is much harder than deflecting).
Good luck!
@NintendoFan4Lyf That was my experience on Genichiro. Tried him 10+ times, took a break for a few days and suddenly felt like I figured him out. It felt like the successful run took about half the time of the average loss a few days prior. Still mad about his jump-shot arrows, though...
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