EA and BioWare are working on fixing the most commonly reported issues in the ANTHEM VIP demo, a post on the official help website reveals. For those of you who haven't been keeping up with the demo, it's been a bit of a disaster. Although most players can now actually log in and get past the initial menu screen, many are still plagued by endless loading screens, bugs, lag issues, and various connection problems.
Today, Sunday the 27th January, is supposedly the last day that the demo will be playable, but it's safe to say that a lot of people haven't even had the chance to play it properly. We were hoping that EA would extend the demo, but there's been no word on that yet.
What's more, the public demo is still set to go ahead next weekend, starting the 1st February. It'll be interesting to see how many issues have been resolved by then, if it doesn't get delayed or cancelled.
[source answers.ea.com]
Comments 13
I finally got to play a decent amount yesterday. There are flaws without a doubt but I'm still looking forward to the full game. I could see myself putting a lot of time into it for sure.
The endless loading screen is by far the biggest issue I have run into.
@Splat Pretty much where I'm at. I think it definitely has potential to be a good game, but the demo has been a disaster in the sense that it'll have put a lot of people off already — especially if they were cynical to begin with.
I think the bottom line is that the finished release has to be much better than what we've been given here.
I guess I don't understand the nuances of servers and online gaming. Shouldn't it be we had issue 1, 2, and 3 with game A. Let's make sure what corrected game A we do in game B. With so much data from previous online games you think less problems would occur.
It still runs like crap....
Loading screen crashes everywhere...
This is what happens when you don't downgrade the puddles.
After attempting to play missions during the beta and having several of the problems listed, all I can say is good luck everyone. Something tells me this game is being rushed out to meet a deadline set by EA, and the undertaker is already measuring Bioware for it's burial suit.
@RedMageLanakyn almost every multiplayer game is rushed out unfinished by the publishers nowadays.
@Pamela Agreed, but Bioware is in the position with EA that if this flops, they're most likely getting put in the pile of other studios they've laid to rest. You'd think they would put forth more effort than what they are currently to ensure the stability of their entire studio.
I would hope BioWare is successful too but it’s difficult to release a polished or even finished product when the publishers force the devs to be done by a certain time so they can get sales for a particular quarter to please shareholders. Programming games is difficult and takes more time than publishers usually allow. EA allowed battlefield 5 to be delayed for a month and it was still a buggy unfinished game. I think it would be best to delay Anthem a few months for the issues to be worked out as opposed to releasing a game that will sink BioWare but that would mean a big corporation goes for quality and good PR over money and quarterly sale deadlines so I doubt it will be delayed. At the very least hopefully the issues can be patched as much as possible before release. I’m disappointed that the game is getting bad press due to these issues ahead of release.
Already deleted the demo at this point. I was hoping this would hold me over until KH3 came out (or at least until the day before when I'd be too exited to play anything else), but instead I spent 2 days dealing with infinite load bugs, disappearing enemies, invisible objective markers, the worst rubber-banding I've ever experienced in a video game, and gunplay that legitamitely made me miss my time Mass Effect: Andromeda during its launch week.
Before, my biggest worry with this game was how EA would monetize it, and how Bioware was going to handle Endgame and post-launch content. Now I'm more concerned that this might be another Andromeda-level disaster, and I don't think Bioware could survive another hit like that.
(And yes, I'm aware that this demo is based on a 6 week old build. This is still unacceptable.)
@ShogunRok You can't put a comma in a title. 🤣
Thanks. The slow thinking and dim-witted among us appreciate it.
even with all the technical problems, i still didn't think it was all that good. not once did the matchmaking work for me, every single time i had to restart the game and use the "resume session" prompt - even that didn't always work, and sometimes it put me in a completely different mission than what i wanted to join - one of the missions i joined it right at the very end, and there was no option to re-do it that i could find. the game would continually freeze at in-game loading screens (loading screens in an open world?!).. the "leaving mission area" reloading was a constant problem, respawning never worked, and it ran very poorly, i don't know if it was framerate or what since it wasn't choppy or full of screen-tear, but it just didn't feel slick or smooth. go around fort tarsis felt like such a massive chore, like walking through fields of treacle with lead boots. the flying was crap.. the shooting pretty average. the stronghold was just a linear 'collect' mission through caves that ends in a damage-sponge boss protected by loads of ads. it doesn't exactly give off the impression that game is going to do all kinds of new stuff that hasn't been seen before. not sure what kind of reward you got since it froze on loading the mission complete screen. bit of a poor show not extending it for the rest of the week imo, i'm sure some people struggled to play it at all. VIP just means sucker (or friend of sucker) who pre-ordered and can't now cancel because they've redeemed the pre-order 'bonus'.
and even if it is a 6-week old build, there are technical problems and issues present here that weren't in the alpha before christmas which was an even older build. there are still some of the same issues too.
@Shepherd_Tallon - i'm not sure that's a bug, it seems to be designed that way, but it's highly annoying.. it's quite easy to lose direction (especially when the direction marker bugs out and doesn't appear) and fall behind - on a couple of occassions, i fell behind it did that teleport to mission area only for the teleport/loading to take so long, that by the time i loaded in, the lead player is way on ahead again, and almost immediately the teleport to mission area came up again.
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