We've known for a while that FromSoftware's upcoming action game Sekiro: Shadows Die Twice won't have online features. From Demon's Souls to Bloodborne, the developer's major games have all featured the ability to play online, allowing players to team up to conquer bosses together, invade other games to cause some havoc, or simply leave a note for future adventurers to find. This will all be absent from Sekiro, which has been designed from the beginning as a single player experience.
Speaking with Game Informer as part of its latest cover story, From says excluding online elements meant the studio could improve the game in other ways. For example, no online means you'll be able to pause the game whenever you like, a basic feature missing from other Soulsborne titles. Also, knowing only one player will be tackling enemies and bosses means they can be designed with that in mind, and the same goes for the game's world.
Yasuhiro Kitao of FromSoftware explained: "When creating these playspaces, we donโt have to take into consideration how players will operate with one another in these maps, or how they may exploit the playspace by cooperating or something like this. So it allows us, again, to hone in on the player experience, and really capitalize on that lack of restriction that comes with creating a multiplayer-based game, and let our imagination run wild in these places.โ
Are you happy that Sekiro: Shadows Die Twice is a solitary experience, or would you have preferred the online aspects be left in? Pause for thought in the comments below.
[source gameinformer.com]
Comments 52
I just want a fair save system for this game, I like bloodborne but I don't want to replay half to one hour section of the game because I died from little mistake, or the save point is after the boss fight. Also I hope the game has no respawning enemy after players saved the game.
I'm more interested in this game after knowing the game has no online part.
in other words
"games can be single player experiences and not every game has to have a online mode, an interconnected world or service model"
If it's got a great game there then it doesn't need an online experience. I'm sure there's a great game in Bloodborne too but i'll never get to see it unfortunately, I hope they add varying difficulty levels next time.
Honestly, this is great news for me at least. Being able to pause when I want will fit around my life instead of having to push for the next bonfire or Homeward Boning and losing progress.
@nessisonett for some reason I laughed when I read "homeward boning" ๐
This has quietly become one of my most anticipated games of this year. It's also important that From move much more away from the Soulsborne formula otherwise that's all they will be making for years to come.
And I think their going about it the right way if they want to entice a bigger demographic. Instead of making Dark Souls more casual friendly, make a new IP that's completely separate from what came before.
As a huge fan of souls, the fact that this doesn't seem likely to scratch that itch is disappointing. It looks like a fun game, and it will probably find a bigger audience as a result, but there's something magic about souls that seems to be lacking in Sekiro. I guess I'll find out when I play it, but it's feeling more and more generic with each announcement.
@wiiware there are shortcuts though
@NoxAeturnus I don't get this.
Why is this such a problem?
no one complaints when any other Dev makes a different game for ones but the moment from software makes something not souls related people complain about it being a game for casuals or it being generic.
this whole mindset lots of the souls fans have just limits from software in what they can do without pissing people off.
@jdv95 same reason you don't like multiplayer games I guess.
Being able to pause will be cool. Fair enough not being able to pause when online, but I've never understood why you can't pause offline in Souls games.
@jdv95 @wiiware I'm pretty sure enemies repawn after you die.
@nessisonett You can save your progress in any soulsborne game by quitting out to the main menu. You carry on exactly where you left off with all your items etc. That is what I did when I needed to do anything in real life.
@vitalemrecords Yeah I know, but I still prefer fair save point.
@JohnnyShoulder Enemy respawn after players die is normal, if not the game will be too easy. I don't like it when the enemy respawn after players save the game (without dying of course).
@jdv95 basically like HZD. The change from killzone
@MadAussieBloke Thank you for this gif, kind sir. The world needs more Cromartie High School love.
@Ridwaano except that killzone fans where not so angry about GG making a new IP instead of another killzone.
Unless I have that wrong?
That's two articles about upcoming games where needless multi-player was outright rejected in two weeks.
Cheers, I'll drink to that! ๐ฅ
Here's hoping it's the start of a trend. ๐
A coop mode would've been great at least.
@wiiware To be picky, you technically save in DS or Bloodborne only when you quit them via the in-game menu and in those cases enemies won't respawn; they do if you rest at a bonfire/lamp because doing that replenish your health, repair your armour/weapons... basically, they want you to "pay" for the benefits you get!
@ILoveVideoGames Maybe you would like this!
Dark Sous card game!
"Also, knowing only one player will be tackling enemies and bosses means they can be designed with that in mind, and the same goes for the game's world."
So does that mean I was just torturing myself playing alone against Watchdog of the Old Lords, Defiled Amygdala and Headless Bloodletting Beast with half-life in the dungeon... Because them cpu-controlled Madman Waller and Queen Killer weren't really any help.
@TheArt Yes, this is what happened to us playing solo!
so will invading be gone or is it the P VS P that will be removed i wonder.
@huyi I would imagine so, if they exclude all multiplayer then I expect this aspect will be gone as well.
Are we calling pause a feature now?
UNPOPULAR OPINION ALERT:
hopefully since that means there wont be helpful notes left behind for players the game..... Wont be as FRIGGIN HARD.
Im too FRIGGIN OLD! I dont have the reflexes or time to replay every stage a trillion times. Plus theres too many amazing games to be playing to be THAT stuck on a single game.
END UNPOPULAR OPINION.
because not every game needs freakin multiplayer
I am a bigger fan of single player games in general, but I thought Fromsoftware always did multiplayer right. As in you could complete the game solo just fine, but the multiplayer option was there.
Maybe there testing the waters to single players game even though they shouldn't need to, since it's still in high demand. Online was always classed as bonus mode/feature for me personally as I have played games with online modes in them but completely slipped like Uncharted 2 I tested the waters didn't like it and I sort of did for U3 but nah wasn't my thing.
@jdv95 There are a lot of great games out there. I like games that are not Souls. I like Souls. The souls formula has distinguished it from other action RPGs in a lot of ways that I find extremely rewarding and fun and that have (subjectively) made games like Nioh, Bloodborne, and Demons Souls some of my favorite games of all time. Sekiro will probably still be a great game. It's definitely going to attract a wider audience - so in that regard it's a good business decision. As I've said previously, I'll probably play it, and I'll probably enjoy it. However, each announcement makes it seem like it's going in a direction that won't scratch that Souls itch because it seems to be replacing mechanical systems that previously distinguished it with "new" mechanics that have been prevalent in a lot of other action RPGs for years. If that's not becoming more generic, I don't know what is, and if you can't see how that's disappointing for fans of the series, I can't help you.
@andreoni79 It was satisfying though with every prey slaughtered. I see you've got Dishonored DotO as your pic now, my platinums for that and 2 is still pending after platinuming Dishonored Definitive Edition early 2018. Legendary series!
As a non-fan of From Software's Souls games, this just keeps sounding more and more attractive to me.
@JoeBlogs While I agree that From would risk pigeon-holing themselves as a developer by repeating the same formula over and over again, I disagree that Souls has become stale. We've seen, what, three good major Souls-like games/franchises? Medieval style, Lovecraft style, and Japan style (Nioh deserves to be mentioned in the same breath as From's works). The things that distinguish Souls have a lot of value to some players, and I don't think it's wrong for those players to want to have games that are fun for them.
My hope is that Sekiro is just an experiment. From Software has always created worlds with deep lore, but very little direct narrative. Deracine and Sekiro seem like they're experimenting with direct narrative. If they can marry that with the Souls formula's deep lore, we might see something truly special if they return to the Souls formula later.
@Cameron94 that might be a benefit for some people, invading wasn't the greatest thing.
I hope there will be a trophy for beating the game without pausing it!
@andreoni79 It just kind of weird the enemy that I just defeated come back after I save, I wish the game has better save system. I don't mind hard game, but I don't want to replay some section of the game again and again because the save place is too scarce.
@Medic_alert I don't need green arrow, I want the game to respect my time by not having weird /scarce save system.
I'm interested but honestly, I'd much rather have another souls like experience
Interested to see impact on sales. We all give it the big un about single player being king but for how many does removing an online pve/pvp component change this game from day one to wait for patches (tricksy little devil) & a sale? Personally hope it sells gangbusters and that from can open up different avenues for themselves. Alternatively, if it doesn't work out, they can just make bloodborne 2 and take all our bloody money now!!
While I loved co op in DS3, there were fewer things more annoying than an A**hat invading and trying to halt your progress for 5 minutes. If the bosses are designed without co op help in mind, it makes you wonder how many DS bosses were buffed to compensate for possible co op help.
@wiiware Consider that Souls games created a new genre thanks to "weird" choices like that one. Knowing where bonefires are and the risk it takes to reach the next one is part of the game.
With Bloodborne, From showed the formula can be slightly changed offering a different but equally amazing challenge and I'm sure they will surprise us again!
@huyi yeah it was a pain. That or being summoned to another world all the time was such a pain as well, especially if I was in the middle of something.
They can take out the other parts, but not having the messages on the ground is a huge blow. I really like those and the story behind them
Love the decision. As far as I'm concerned, all Soulsborne From games should be played offline (which is how I played them almost exclusively). No distractions, no interruptions. Just you versus the world, a lone hero facing overwhelming odds. So yeah, this is great to see.
@andreoni79 @Medic_alert I just want "normal" mode for bloodborne with fair save place rather than behind the first boss lol.
@jdv95 There will always be a few mad fans i see them here and there cant be helped.
Will miss all the absolutely hilarious messages..not
technically you can suspend playstation games. Or am i wrong about that?
I Must say the game is outstanding and nice.
@wiiware the save points are more than fair
also - the enemies don't respawn when you save.
the game saves all of the time.
you could just shut off your game at any point in time - and autosave would bring you right back there - and no respawns.
@vitalemrecords In bloodborne the enemy definitely respawn after I go to hunter dreams to level up. And no, placing save point <after boss battle> is not a fair system.
@wiiware you don't have to go to the hunter's dream in order to save.
The game will autosave.
When the game saves - the enemies don't respawn.
You're talking about two different things.
Saving does not mean "going to the hunter's dream"
@wiiware the save spots are more than fair.
you open shortcuts to make it easier.
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