The finest things in life are often free of charge, and The Playroom VR proves that adage true yet again. In essence, this is little more than a proof of concept for PSVR’s various features, but with its mixture of asymmetrical minigames, it really is a compelling piece of content in its own right. In particular, the Robot Rescue platforming sequence shows how virtual reality can be used effectively in third-person action games – and has been expanded in Astro Bot Rescue Mission. More on that shortly.
14. Moss (PS4)
Moss proves that you don’t need intense first-person action to make a PSVR game that’s worthwhile. A fairly straightforward puzzle platformer, Quill’s twee wee adventure incorporates you into its whimsical world by allowing you to reach out and interact with it, making for an experience that’s comfortable, colourful, and genuinely unique.
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13. Thumper (PS4)
Thumper is described by its developer as rhythm violence, and as you guide a glistening space beetle down toboggan-like tubes, it’s easy to see what the maker means. The game’s nebula-like backdrops appear cavernous in PSVR, and the sense of speed is unrivalled, as you aggressively whip around corners and power down straights. This one looks great on a standard television screen, of course – but it’s transcendent in virtual reality.
The Persistence takes ideas from so many disparate destinations that on paper you’d be forgiven for asking how it possibly works, but Firesprite played a blinder with this Dead Space-inspired roguelite, providing a fraught sci-fi experience that’s built around repetition of its procedurally generated environments. With tons of unlocks, great weapons, and some genuinely tense stealth encounters, this is so much more than the sum of its parts.
The Invisible Hours is a compelling Cluedo-esque murder mystery that sees some of history’s most famous faces embroiled in a wonderful whodunnit scenario. Unfolding over the course of 90 or so fraught minutes, everything that occurs inside Nikola Tesla’s mansion does so in real-time, meaning that you need to manipulate time in order to build a full picture of exactly who’s killed who in this fantastic fly on the wall experience.