Many of you reading this will have played open world games that aren't really all that open. Huge maps that are segmented into zones, and in order to gain access to those zones, you need to either work through the story or fulfil some kind of level requirement. Sound familiar?
Apparently, this isn't something that RAGE 2 developers Avalanche and id Software want in their upcoming shooter. "As soon as you finish the introduction, the door opens and you can go anywhere," director Tim Willits told VG247. "There are some things you want to do, but we also want you to explore, talk to folks, play at your own pace. Weโre trying not to do that sector-based open world game."
In other words, you'll be able to explore the whole map at your leisure right from the start. Given the look of RAGE 2's bombastic vehicle combat and large shootouts, just going off on your own could lead to some fun diversions.
What do you make of this design choice? Drive off into the distance in the comments section below.
[source vg247.com]
Comments 12
I have no problem with either in open world games.
I kinda prefer the "sector-based" games. It really feels like you're progressing more as you unlock more areas of the map.
Kinda liking the look of this game, but it could just end up being a bit of a Farcry clone?
If this plays similarly to Doom, count me in.
@zazzy It's not that good, if you have pc you can buy it at $10 on steam.
This does look top dollar.
@NintendoFan4Lyf Top tune.
Actually I tend to prefer areas being gated off, it feels like you're working towards something and the games always feel structured better as a result. Far Cry 5 is a great example as after a few hours it felt I had seen everything the game had to offer and a further 10 to 15 hours pretty much confirmed it was just one game 3 times over to cover the cult leaders.
This game looks like a lot of fun, I just hope it doesn't fall into the open world trap of being big just for the sake of it
@kyleforrester87
I don't think so, this looks like it has tons more personality for a start. And that Mad Max style chase with the vehicles looks far better with a lot more thought put in. If anything I suspect Ubi will try to clone this once it's out.
@LieutenantFatman that's what I'm hoping!
@carlos82 I can take it both ways I think, I do like it when a game is gated off but oddly I sometimes find myself losing interest all of a sudden when another huge area becomes available. Is that just me?
But then I also like it in games like Zelda where you can go wherever you want from the get go.
So yeah basically I ain't too fussy, both can work.
@kyleforrester87 both can definitely work and Zelda is a great example of how to do it in terms of being both open and keeping areas for later (until the last one at least). When I think about it most of the issues I have with fully open world games tend to relate to Ubisoft games so maybe it's just them ๐
I can not recall any game where i was annoyed because there were areas locked that required game progress to open.
@NoCode23 Same here. It's neat you can fully explore the map, but I plan to just progress thru the story/world first.
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