We really liked Assassin's Creed Origins, going as far to say that it's just about the best game in the series, but a common criticism of last year's outing centred around its levelling system. Parts of its huge open world would be all but inaccessible due to high level enemies, and completing side quest after side quest was really one of the few effective ways to reach those levels. Likewise, you'd need to grind through optional missions in order to progress the story, again, so that you could hit the level requirements.
That won't necessarily be the case in Assassin's Creed Odyssey, however. In the latest Game Informer info blowout, the publication goes over all of the optional activities that you can partake in whenever you feel like levelling up or simply straying away from the main path. Alongside side quests, you've got naval battles, treasure hunting, and the very promising mercenary system. On top of that, contracts see you fulfil smaller missions all across the map, and you can even take part in the ongoing war between the Spartans and the Athenians, switching sides whenever you wish. The joys of being a hired sword, eh?
All in all, then, it sounds like Odyssey is just going offer up a lot of optional stuff for you to get stuck into. As such, grinding your way through side quests just so that you can continue the story should no longer be an issue. It's nice that Ubisoft appears to have taken the criticism on board.
[source gameinformer.com]
Comments 11
Sounds like they're really going to improve on origins which I thought was pretty flippin good!
The more I hear about this game the more I’m looking forward to it. I loved Origins so this’ll be day 1 for me.
I don't remember having to grind to progress through the map. I always do everything on offer in these types of games, though. I did remember exploring a high level area near the start of the game and got a good whooping from a burly bloke with a massive shield.
Or just play a real RPG, like Divinity 2, eh?
I think the title is misleading - you are still going to have to grind something to level up to progress through the story. You won't be able to just follow the main mission story line and ignore everything else. Those other activities - whether they are labeled side quests or not - will still be essential to gaining (sufficient) access to main story missions. To me - a rose by any other name...
Great news don’t mind the grind but like the option.
Great, I hate grind as I just don't have the time.
@ApostateMage
I’ve never been a fan of having a generic enemy copy and pasted but with different stat numbers saying that one is tougher than the other. The higher level enemy is the exact same as the lower level enemy but has a stupid buff on health, defense and damage output.
How about making enemies that actually live up to their level that have unique designs, moves, weapons and skills?
@NorrinRadd and on top of that, the "activities" will probably be harder and more demanding than just completing a side mission.
the main issue was the level barrier with the enemies, that is what they should have focused more on.
To be honest I did not mind that ACO made you do side missions, usually I'd have just done the story but with ACO I've actually enjoyed doing the side quests too, it's not impossible to take out a higher leveled enemy, you just have to be tactical about it, starting with a stealth attack first helps a lot.
@LaNooch1978 Exactly what I was thinking, really liking all the latest updates for the game.
Tap here to load 11 comments
Leave A Comment
Hold on there, you need to login to post a comment...