Game development is still fairly secretive these days. Developers tend to shy away from revealing how games, or details within games, turn out the way they do, so it can be a real treat when we do get a peek behind the curtain. Vince Napoli, lead systems designer on the stellar God of War, posted on his blog yesterday, going into detail on the Leviathan axe, and why it feels so good to recall it back to Kratos' waiting hand.
Reading the post, it seems like there was a lot of iteration on this specific aspect of the weapon.
"Despite knowing all the way back in 2015, maybe even 2014, that we wanted to do this mechanic, we were still putting the finishing touches on it months ago. It really did take several years of tweaking and noodling and messing with it. Special thanks to George Mawle for dealing with a ridiculous amount of obscure and difficult code requests and features for the Axe recall alone!"
Originally the axe throw and recall was implemented as a rudimentary projectile attack, but the team quickly realised that having the axe hit enemies on its return trip was very satisfying. In fact, the path the axe takes when recalled actually adjusts subtly so that it hits enemies along the way.
We're not going to reproduce the entire blog post here, but there are some great details in there that are well worth reading, such as the improvements made to the axe recall animation, sound design, and more. It's fair to say that the end result after years of work is fantastic; recalling the axe is extremely gratifying every single time. Click here to check out the blog post.
What do you make of this sneak peek at the game's development? Are you enjoying throwing and catching Kratos' Leviathan axe? Summon your thoughts in the comments below.
[source combatrecall.blogspot.co.uk]
Comments 24
Boy#Word up Son
It is truly amazing and i def see it has a feature that developers are going to ape in the years to come
All of it, the combination of the sounds, the animation, the damage and even the rumble... It all adds up to visceral oomph that never gets old. I love it.
One brilliant thing I noticed yesterday when chucking my axe at water barrels in The Lake of Nine; depending on when you press the recall will actually affect who long the axe takes to come back... because once it hits the water it starts to sinks, thus increasing the distance from Kratos. The fact that the game registers that there's depth there in the water (even if hidden from view) is bloody brilliant.
It's all about that snap sound effect and the screen shake. Super interesting to learn about the mechanic's iteration.
This is, in my meagre time with the game, possibly my favourite combat mechanic in many many years. I throw my axe at everything (oi oi) just so I can recall it and I have pulled off some amazing moves that make me feel like a badass by attacking, throwing it, retrieving it and doing damage on all three actions.
Yet when I do it in real life, people scream and the axe doesn't come back. Sigh.
@Rudy_Manchego Perhaps you're not putting enough top swing on your throwing technique.
Also, don't throw your axe around in public. Most people wouldn't understand and may call the bobbies on you.
@Turismo4GT Could be - practice does make perfect. That said, I found that throwing it around supermarkets makes it easier to stake out whats yours and let everyone know your intent. Plus, people clear space around you...
I'm still not on board with the lack of auto recall. There have been several times when I've tried to do that rune push back but I can't b/c my axe is laying on the ground somewhere, or just walking away from areas and having my wife say to me - "You forgot your axe again." Backseat gamer.
When it's stuck in someone or something that makes sense, but when I throw it at a guy and he moves first so it just hits the ground and lay there, well if there was an option for "Auto axe return when not stuck" I would turn it on.
I know this all reads like "git gud" but that's how I feel. Now I do appreciate how good it feels when you do recall it, when I remember to, and missing a guy but then hitting him on the way back in is kind of cool. I realize that very early on fighting that bgi troll. After that I never even got close to him, just kept throwing the axe form far away. Which felt really lame for Kratos but whatever. And sticking it into a guy and watching him freeze is way cool. But if it's just sitting there on the ground I feel like it should return to Kratos. After it hits a magic rune it should certainly auto-return, absolutely no reason for it not do while we are doing puzzles. Same for cutting down high up objects. If it isnt' stuck in something, return. At least when I walk 20 or 30 steps out of an area and I forgot about it b/c I was looking for stuff to pick up.
Who knows, maybe they'll patch in an auto-return option later today. At least on easy mode. I can't be the only one who would like it to auto return. Too much Ratchet & Clank I guess.
@Rudy_Manchego Ah yes, the perfect technique to mark out that last package of Angus Steaks on the shelf.
Carry on smartly then.
I love how it feels like it has weight when it hits Kratos' hand.
Stop me if you heard this one before:
What did Kratos say to Atreus?
"Word Up, Son"
It is pretty cool to be fair. Kind of wish that you could alternate to a secondary weapon instead of just fists though. Would be cool to whip out a set of daggers or claws to use once your axe was thrown.
That's true, it is expecially fun when you miss the first hit and then the axe hit the enemy when you recall it!
I find myself throwing the axe and then deliberately moving to the most advantageous position for maximum damage on the recall...fabulous stuff!!
I have noticed many neat details on the Axe recall alone, but here's a new one. When you recall the axe, if it touches any surface, you can see the marks it makes on said-surface. It disappears after a while but it's incredible how many details they implemented on the Axe recall alone.
That was fascinating and enlightening. Amazing little details that combined to have the full effect such as the "wiggle" time for the axe to dislodge itself from the enemy/object, placement of his arm, and arc of the axe. That attention to detail can become invisible to the player, but the overall experience benefits so greatly from it. This game is an astoundingly beautiful blend of art and science. Sony Santa Monica deserves all of the praise that they are getting.
@get2sammyb Don't forget the perfect controller vibration!
@rjejr The auto recall wouldn't make sense cause the bare handed combat is a real thing!
Later you unlock some "auto recalls" if you press attack buttons when using L2 if that makes it easier for you...
Sweet
This game is just awesome. About an hour in I realized by accident I could press triangle to "recall" the axe when it's hooked on my back instead of pressing the d-pad. About that same time I noticed the latch the axe is hooked to is an Omega.
@RegularGameFan There is the shield, and Kratos's fists while in shield mode and in Spartan Rage mode.
You get a lot of variety with those options though with a few great mix-ups you can pull off in tandem with Atreus.
I've just beaten the game, and I'm dissapointed with myself that I chose to do most of the post-game things before completing the game. I was incredibly overpowered at the last stretch...
@JoeBlogs Yeah do it that way. I really regret the way I finished the game. I still had an amazing time, and it isn't the game's fault I'm OCD... Haha
@Neolit Atreus could handle all of the mobs on his own near the end. I could walk in circles just pushing square.
Kratos: Be better.
Atreus: Who do you think you're talking to?
I did things so weird in my playthrough. First it was just right, then it was brutally, oppressively difficult, and then it was way too easy.
Changing the difficulty helped a little, but I had an end game build by then. Now that I know the game better I think I'll do a redemption run on Give Me God of War.
I'm not looking forward to fighting one specific boss.... Ugh.
@Neolit Yeah no worries, man. You'll need him overpowered (or rather built for massive utility and support) for the end game stuff, but if you haven't gotten to it yet there's no harm in taking him down a notch. Especially if you use the sharpshooter tunic on him.
Tap here to load 24 comments
Leave A Comment
Hold on there, you need to login to post a comment...