A press event was recently held for Onrush, and impressions and videos are beginning to boost online. What's clear from all of them, including the above video from Eurogamer, is that Codemasters' new racing game isn't exactly the Motorstorm clone it initially looked like.
This video does a great job of breaking down what Onrush is all about, but we'll lay out the key points to take away from this new gameplay. Firstly, there are no traditional races; finish lines, positions, and laps are non-existent in this game. Secondly, you're always among the stampede, as it's known here, meaning you never have to play catch-up if you crash or fall behind. If you do, you're dropped straight back into the mix.
In other words, you won't be racing other vehicles in Onrush. Instead, the emphasis is on racking up points by taking down other competitors, performing tricks and jumps, and driving as fast and as recklessly as possible. More or less everything earns you boost, including shutting down AI-controlled 'Fodder' vehicles, and you're rewarded for using all your boost at once. Boosting fills your Rush metre, which is a sort of super move that's different for each vehicle type.
The other thing worth noting is that this is a team-based game, so you'll be working with your teammates in order to outscore the opposition. It also contains Overwatch-style loot boxes that contain purely cosmetic items to deck out your cars and characters with.
It's a very interesting concept that is bound to wrinkle a few noses, but we quite like the sound of it. The focus is squarely on the action, and the various modes all sound fun. It's well worth checking out the above video or one of the others out there to get a feel for what Onrush is trying to do, as it's definitely not your typical arcade racer.
What do you make of this new information on Onrush? Are you excited about this bold direction, or were you hoping for a more traditional racing game? Rush down to the comments below.