It doesn't really come as a surprise, but Monster Hunter: World won't have loot boxes or microtransactions. Yay! We're particularly happy about that because it means we won't have to set aside the time to moan about them when the game launches early next year.
Speaking to GameSpot, series producer Ryozo Tsujimoto reckons loot boxes wouldn't be a good fit for the latest instalment in Capcom's creature-killing series. "I think that Monster Hunter has already built that kind of randomized, item reward into the gameplay," Tsujimoto explains. "You've already kind of got loot as a core gameplay aspect without having to shove a microtransaction version of it in."
Tsujimoto continues: "Our focus is on wanting to get people to play our action game and feel the kind of satisfaction that comes with the achievement you get with completing a hunt and getting rewards. We want people to have the experience that we've made for them rather than the option to skip the experience."