Hmmm, well this is rather interesting, isn't it? According to Reddit user EnergiserX, Destiny 2 has a system in place that prevents you from obtaining Bright Engrams too quickly. For those who don't know, Bright Engrams are basically Destiny 2's version of loot boxes. You earn one Bright Engram every time that you level up past level 20, or you can buy them from the game's microtransaction store with real money.
In order to level up, you need to kill enemies or complete objectives to acquire experience points. However, impressive research carried out by EnergiserX suggests that the game actually scales down the amount of experience points that you earn if you're collecting them too quickly. This essentially means that you can't "power level" in Destiny 2 without the title doing its best to slow you down.
Naturally, people are already questioning the real reasoning behind this system. Is Bungie pushing players towards spending real money on Bright Engrams by crippling their ability to efficiently earn experience points?
We're sure it won't be long until the situation catches the developer's eye.
[source reddit.com]
Comments 21
''Just ignore them, they don't affect the game'' they say...
After reading that Activision patent, I'm not even surprised anymore.
This, to me, eposes the larger problem. As a user you are tricked into thinking the system is transparent, while in reality, pubs/devs have countless ways to deceive you.
@Kidfried Dare I say, especially with online-only games, which can be tinkered with server-side without players ever knowing.
The keyword is transparency, how do these systems work, what's the odds on getting something good? We don't know cos they rather we didn't obviously.
Destiny 2 does give you a 'bonus' - called well rested - that allows you to earn the first 3 bright engrams a week per character at a faster rate. Whether this is 'standard'rates and after, its artificially held back, I don't know. Its difficult to prove either way.
The items in the bright engrams are not exactly going to affect your game-play. Granted some items, like Ghosts, can have bonuses in certain areas - like earning more XP on a planet or in Crucible. I have never bought 'Silver' yet have most exotic ornaments, an exotic ship and sparrow, some exotic emotes and far too many '1 time use' shaders so its not exactly an issue from my perspective.
Not surprised at all, pretty clear they have no respect for their customers and just look for more ways to exploit.
Activision being Activision then. After about 170 hours I'm starting to get very bored with D2.
That guy has way too much time on his hands. None of the items give you an advantage in PvP so it does not really matter.
I wonder how Bungie is going to try and spin this; they may not even comment on it at all...Whatever they say it'll more than likely be misleading or a lie of some kind.
didn't think destiny 2 had any real desirable loot in the first place.. admittedly i only played through the campaign and enough superfluous activities to level up to about 280.. but most of the stuff was just junk. is there anything iconic on the level of the gjallarhorn, fate bringer, black hammer, vision of confluence, vex mythoclast, etc.??
I love it when gamers do all this research to find this stuff out, EA has been found out with Battlefront 2 and now Bungie with Destiny 2 HA
I seem to get a bright engram every time I play, so i guess it's not bad for me. Got a lot of exotic emotes and speeders already.
@Johnnycide Is that supposed to be a complaint? 170 hours for $60 seems like you got your money's worth to me.
Eh another lootbox article zzzzzz...
Like everything else in D2 they just made it less fun and less rewarding
@kyleforrester87 pffft, it's about nerfing xp
@Bad-MuthaAdebisi fair enough, I'm just being a pleb
You don't say. I predict they will be selling them using microtrans sooner or later
The system in Destiny 2 is about as happy with lootboxes as I could be. I would still rather there wasnt any at all but the bright engram stuff is hardly like buying a messi for ultimate team or buying an ending in mordor.
But ive always had a feeling the game design around tokens and vendors is a switch away from becoming riddled with microtransactions.
Bright engrams only have mostly cosmetic rewards and a bonus XP ghost or a sparrow that spawns fast isn’t going to give any player a real competitive advantage. There isn’t nothing to see here except someone pushing their dislike/hate for Bungie agenda.
"Bungie admits hidden scaling system changes Destiny 2 XP gains, turns it off "
Source: http://www.pcgamer.com/hidden-scaling-in-destiny-2-may-be-drastically-reducing-xp-gains/
I'm just gonna keep saying it until people start noticing it. Don't play Destiny. Don't look towards Anthem. Play Warframe. Always play Warframe.
@kyleforrester87 if you're a warlock then definitely
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